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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-10-10 11:44:56 +0200
committerGitHub <noreply@github.com>2019-10-10 11:44:56 +0200
commited9fe4587d3f90c6ebd77b9aa1703f59217943b4 (patch)
tree88af0c741f9ce2ca3bc801edf1cb573bbd933dac /scene
parentf0f972076a7de8012ed336bc47bf1e43a97e6699 (diff)
parent0ec352213dce5a9cff6ac981239fd6c58ae78046 (diff)
Merge pull request #32704 from Chaosus/vs_remove_rebuild
Removed "rebuild" function from public interface of VisualShader
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/visual_shader.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 9e540cb87b..cd77c8a850 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1358,7 +1358,6 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id);
ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node);
- ClassDB::bind_method(D_METHOD("rebuild"), &VisualShader::rebuild);
ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);