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authorAaron Franke <arnfranke@yahoo.com>2021-08-12 18:05:59 -0500
committerAaron Franke <arnfranke@yahoo.com>2021-08-13 00:27:38 -0500
commiteb4902a4558f286b3f26559c217614d075879d53 (patch)
tree004f986c78b2bd18893ca9af2da2aa820a49b593 /scene
parenta98589a4497bdff15c66a98b6d07241addddae2c (diff)
Fix some unnecessary includes
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/animated_sprite_2d.cpp1
-rw-r--r--scene/2d/animated_sprite_2d.h1
-rw-r--r--scene/2d/area_2d.cpp1
-rw-r--r--scene/2d/audio_stream_player_2d.cpp1
-rw-r--r--scene/2d/audio_stream_player_2d.h1
-rw-r--r--scene/2d/camera_2d.cpp5
-rw-r--r--scene/2d/camera_2d.h1
-rw-r--r--scene/2d/collision_polygon_2d.cpp1
-rw-r--r--scene/2d/collision_polygon_2d.h1
-rw-r--r--scene/2d/collision_shape_2d.cpp6
-rw-r--r--scene/2d/cpu_particles_2d.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.h2
-rw-r--r--scene/2d/gpu_particles_2d.cpp2
-rw-r--r--scene/2d/gpu_particles_2d.h2
-rw-r--r--scene/2d/joints_2d.cpp2
-rw-r--r--scene/2d/light_2d.cpp3
-rw-r--r--scene/2d/line_builder.h3
-rw-r--r--scene/2d/navigation_agent_2d.cpp1
-rw-r--r--scene/2d/navigation_agent_2d.h1
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp1
-rw-r--r--scene/2d/navigation_region_2d.cpp1
-rw-r--r--scene/2d/node_2d.cpp5
-rw-r--r--scene/2d/parallax_background.h2
-rw-r--r--scene/2d/parallax_layer.cpp1
-rw-r--r--scene/2d/path_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp5
-rw-r--r--scene/2d/position_2d.cpp3
-rw-r--r--scene/2d/ray_cast_2d.cpp3
-rw-r--r--scene/2d/remote_transform_2d.cpp1
-rw-r--r--scene/2d/skeleton_2d.cpp2
-rw-r--r--scene/2d/sprite_2d.cpp1
-rw-r--r--scene/2d/tile_map.cpp2
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/2d/touch_screen_button.cpp5
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.cpp6
-rw-r--r--scene/3d/area_3d.cpp1
-rw-r--r--scene/3d/audio_stream_player_3d.cpp3
-rw-r--r--scene/3d/audio_stream_player_3d.h2
-rw-r--r--scene/3d/camera_3d.cpp4
-rw-r--r--scene/3d/camera_3d.h3
-rw-r--r--scene/3d/collision_object_3d.cpp1
-rw-r--r--scene/3d/collision_object_3d.h2
-rw-r--r--scene/3d/collision_polygon_3d.cpp1
-rw-r--r--scene/3d/collision_shape_3d.cpp2
-rw-r--r--scene/3d/collision_shape_3d.h1
-rw-r--r--scene/3d/cpu_particles_3d.cpp2
-rw-r--r--scene/3d/cpu_particles_3d.h2
-rw-r--r--scene/3d/decal.h2
-rw-r--r--scene/3d/gpu_particles_3d.cpp4
-rw-r--r--scene/3d/gpu_particles_3d.h2
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp1
-rw-r--r--scene/3d/gpu_particles_collision_3d.h2
-rw-r--r--scene/3d/light_3d.cpp4
-rw-r--r--scene/3d/light_3d.h2
-rw-r--r--scene/3d/lightmap_gi.cpp7
-rw-r--r--scene/3d/lightmap_gi.h3
-rw-r--r--scene/3d/lightmapper.h5
-rw-r--r--scene/3d/listener_3d.cpp2
-rw-r--r--scene/3d/listener_3d.h1
-rw-r--r--scene/3d/mesh_instance_3d.cpp2
-rw-r--r--scene/3d/mesh_instance_3d.h6
-rw-r--r--scene/3d/navigation_agent_3d.cpp1
-rw-r--r--scene/3d/navigation_agent_3d.h1
-rw-r--r--scene/3d/navigation_obstacle_3d.h1
-rw-r--r--scene/3d/navigation_region_3d.cpp1
-rw-r--r--scene/3d/navigation_region_3d.h1
-rw-r--r--scene/3d/node_3d.cpp4
-rw-r--r--scene/3d/node_3d.h1
-rw-r--r--scene/3d/path_3d.cpp3
-rw-r--r--scene/3d/physics_body_3d.cpp6
-rw-r--r--scene/3d/position_3d.cpp1
-rw-r--r--scene/3d/ray_cast_3d.cpp2
-rw-r--r--scene/3d/reflection_probe.h3
-rw-r--r--scene/3d/skeleton_3d.cpp4
-rw-r--r--scene/3d/skeleton_3d.h1
-rw-r--r--scene/3d/skeleton_ik_3d.h5
-rw-r--r--scene/3d/soft_body_3d.cpp6
-rw-r--r--scene/3d/spring_arm_3d.cpp5
-rw-r--r--scene/3d/sprite_3d.h2
-rw-r--r--scene/3d/velocity_tracker_3d.cpp1
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.cpp4
-rw-r--r--scene/3d/visual_instance_3d.cpp2
-rw-r--r--scene/3d/visual_instance_3d.h3
-rw-r--r--scene/3d/voxel_gi.cpp3
-rw-r--r--scene/3d/voxel_gi.h1
-rw-r--r--scene/3d/voxelizer.cpp5
-rw-r--r--scene/3d/voxelizer.h2
-rw-r--r--scene/3d/world_environment.cpp1
-rw-r--r--scene/3d/world_environment.h2
-rw-r--r--scene/3d/xr_nodes.cpp3
-rw-r--r--scene/3d/xr_nodes.h2
-rw-r--r--scene/gui/popup.h2
-rw-r--r--scene/main/canvas_item.cpp278
-rw-r--r--scene/main/canvas_item.h125
-rw-r--r--scene/main/canvas_layer.h1
-rw-r--r--scene/main/http_request.cpp2
-rw-r--r--scene/main/http_request.h6
-rw-r--r--scene/main/shader_globals_override.cpp3
-rw-r--r--scene/main/shader_globals_override.h2
-rw-r--r--scene/main/timer.cpp2
-rw-r--r--scene/main/viewport.cpp16
-rw-r--r--scene/main/viewport.h19
-rw-r--r--scene/main/window.cpp2
-rw-r--r--scene/main/window.h6
-rw-r--r--scene/resources/canvas_item_material.cpp301
-rw-r--r--scene/resources/canvas_item_material.h151
106 files changed, 504 insertions, 635 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index 026f0a85a6..96a3134691 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -30,7 +30,6 @@
#include "animated_sprite_2d.h"
-#include "core/os/os.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index 0769b19b50..ac4b20a6d9 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -33,7 +33,6 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/sprite_frames.h"
-#include "scene/resources/texture.h"
class AnimatedSprite2D : public Node2D {
GDCLASS(AnimatedSprite2D, Node2D);
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index cf84767151..d78b9847e6 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -32,7 +32,6 @@
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
-#include "servers/physics_server_2d.h"
void Area2D::set_space_override_mode(SpaceOverride p_mode) {
space_override = p_mode;
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 4b96689613..e0b994f27d 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -30,7 +30,6 @@
#include "audio_stream_player_2d.h"
-#include "core/config/engine.h"
#include "scene/2d/area_2d.h"
#include "scene/main/window.h"
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 21f524c703..cf05a49b00 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -31,7 +31,6 @@
#ifndef AUDIO_STREAM_PLAYER_2D_H
#define AUDIO_STREAM_PLAYER_2D_H
-#include "core/templates/safe_refcount.h"
#include "scene/2d/node_2d.h"
#include "servers/audio/audio_stream.h"
#include "servers/audio_server.h"
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 2219437c14..ac75d81272 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -30,10 +30,7 @@
#include "camera_2d.h"
-#include "core/config/engine.h"
-#include "core/math/math_funcs.h"
-#include "scene/scene_string_names.h"
-#include "servers/rendering_server.h"
+#include "scene/main/window.h"
void Camera2D::_update_scroll() {
if (!is_inside_tree()) {
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 95b49cf076..d697515547 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -32,7 +32,6 @@
#define CAMERA_2D_H
#include "scene/2d/node_2d.h"
-#include "scene/main/window.h"
class Camera2D : public Node2D {
GDCLASS(Camera2D, Node2D);
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 2a2fde80e2..8c8a292ad7 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -31,7 +31,6 @@
#include "collision_polygon_2d.h"
#include "collision_object_2d.h"
-#include "core/config/engine.h"
#include "core/math/geometry_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index 95dd8c9e21..6b32923010 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -32,7 +32,6 @@
#define COLLISION_POLYGON_2D_H
#include "scene/2d/node_2d.h"
-#include "scene/resources/shape_2d.h"
class CollisionObject2D;
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 60780f1cc3..d52795f0d5 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -31,14 +31,8 @@
#include "collision_shape_2d.h"
#include "collision_object_2d.h"
-#include "core/config/engine.h"
-#include "scene/resources/capsule_shape_2d.h"
-#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
-#include "scene/resources/line_shape_2d.h"
-#include "scene/resources/rectangle_shape_2d.h"
-#include "scene/resources/segment_shape_2d.h"
void CollisionShape2D::_shape_changed() {
update();
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index ced1c5cb81..559bd2fd16 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -32,9 +32,7 @@
#include "core/core_string_names.h"
#include "scene/2d/gpu_particles_2d.h"
-#include "scene/main/canvas_item.h"
#include "scene/resources/particles_material.h"
-#include "servers/rendering_server.h"
void CPUParticles2D::set_emitting(bool p_emitting) {
if (emitting == p_emitting) {
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 1a1f35fca5..0f8950375f 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -31,9 +31,7 @@
#ifndef CPU_PARTICLES_2D_H
#define CPU_PARTICLES_2D_H
-#include "core/templates/rid.h"
#include "scene/2d/node_2d.h"
-#include "scene/resources/texture.h"
class CPUParticles2D : public Node2D {
private:
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 58525c6954..47bf1bc77c 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -30,9 +30,7 @@
#include "gpu_particles_2d.h"
-#include "core/os/os.h"
#include "scene/resources/particles_material.h"
-#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
#include "core/config/engine.h"
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index 67a87f2339..d7eee461b4 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -31,9 +31,7 @@
#ifndef PARTICLES_2D_H
#define PARTICLES_2D_H
-#include "core/templates/rid.h"
#include "scene/2d/node_2d.h"
-#include "scene/resources/texture.h"
class GPUParticles2D : public Node2D {
private:
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index dbba6917b5..eabbf313d0 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -30,10 +30,8 @@
#include "joints_2d.h"
-#include "core/config/engine.h"
#include "physics_body_2d.h"
#include "scene/scene_string_names.h"
-#include "servers/physics_server_2d.h"
void Joint2D::_disconnect_signals() {
Node *node_a = get_node_or_null(a);
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index ce57895341..1853b3428c 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -30,9 +30,6 @@
#include "light_2d.h"
-#include "core/config/engine.h"
-#include "servers/rendering_server.h"
-
void Light2D::_update_light_visibility() {
if (!is_inside_tree()) {
return;
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index 654e61422b..16c88d00e9 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -31,10 +31,7 @@
#ifndef LINE_BUILDER_H
#define LINE_BUILDER_H
-#include "core/math/color.h"
-#include "core/math/vector2.h"
#include "line_2d.h"
-#include "scene/resources/gradient.h"
class LineBuilder {
public:
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index e9a95b680c..927f6c1c42 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -30,7 +30,6 @@
#include "navigation_agent_2d.h"
-#include "core/config/engine.h"
#include "core/math/geometry_2d.h"
#include "servers/navigation_server_2d.h"
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 234cad333f..052cd78a56 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -31,7 +31,6 @@
#ifndef NAVIGATION_AGENT_2D_H
#define NAVIGATION_AGENT_2D_H
-#include "core/templates/vector.h"
#include "scene/main/node.h"
class Node2D;
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index a06f7a9fd0..c99b9777cd 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -31,7 +31,6 @@
#include "navigation_obstacle_2d.h"
#include "scene/2d/collision_shape_2d.h"
-#include "scene/2d/physics_body_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationObstacle2D::_bind_methods() {
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 58b20ccad0..72ea6541e3 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -30,7 +30,6 @@
#include "navigation_region_2d.h"
-#include "core/config/engine.h"
#include "core/core_string_names.h"
#include "core/math/geometry_2d.h"
#include "core/os/mutex.h"
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index a744ef40f6..6a8788ee6e 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -30,11 +30,6 @@
#include "node_2d.h"
-#include "core/object/message_queue.h"
-#include "scene/gui/control.h"
-#include "scene/main/window.h"
-#include "servers/rendering_server.h"
-
#ifdef TOOLS_ENABLED
Dictionary Node2D::_edit_get_state() const {
Dictionary state;
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index 27134dab29..3745c5b587 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -31,8 +31,6 @@
#ifndef PARALLAX_BACKGROUND_H
#define PARALLAX_BACKGROUND_H
-#include "scene/2d/camera_2d.h"
-#include "scene/2d/node_2d.h"
#include "scene/main/canvas_layer.h"
class ParallaxBackground : public CanvasLayer {
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 228020d383..1fe6a4a4b8 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -30,7 +30,6 @@
#include "parallax_layer.h"
-#include "core/config/engine.h"
#include "parallax_background.h"
void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 9912612c4f..ed30e871d7 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -30,9 +30,7 @@
#include "path_2d.h"
-#include "core/config/engine.h"
#include "core/math/geometry_2d.h"
-#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_scale.h"
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index fa19d5c2cf..d52c293763 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -30,12 +30,7 @@
#include "physics_body_2d.h"
-#include "core/config/engine.h"
#include "core/core_string_names.h"
-#include "core/math/math_funcs.h"
-#include "core/object/class_db.h"
-#include "core/templates/list.h"
-#include "core/templates/rid.h"
#include "scene/scene_string_names.h"
void PhysicsBody2D::_bind_methods() {
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 1019f85c8a..4f053ff8b0 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -30,9 +30,6 @@
#include "position_2d.h"
-#include "core/config/engine.h"
-#include "scene/resources/texture.h"
-
const real_t DEFAULT_GIZMO_EXTENTS = 10.0;
void Position2D::_draw_cross() {
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 546536f546..3ac2128c2e 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -31,9 +31,6 @@
#include "ray_cast_2d.h"
#include "collision_object_2d.h"
-#include "core/config/engine.h"
-#include "physics_body_2d.h"
-#include "servers/physics_server_2d.h"
void RayCast2D::set_target_position(const Vector2 &p_point) {
target_position = p_point;
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index e7cef965fe..fe3e867424 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -29,7 +29,6 @@
/*************************************************************************/
#include "remote_transform_2d.h"
-#include "scene/scene_string_names.h"
void RemoteTransform2D::_update_cache() {
cache = ObjectID();
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 85d632af00..3d44c629d3 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -30,8 +30,6 @@
#include "skeleton_2d.h"
-#include "scene/resources/skeleton_modification_2d.h"
-
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index 40e0f4523f..5761f19a53 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -31,7 +31,6 @@
#include "sprite_2d.h"
#include "core/core_string_names.h"
-#include "core/os/os.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index e2a415e5aa..74eb3f2fc2 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -31,8 +31,6 @@
#include "tile_map.h"
#include "core/io/marshalls.h"
-#include "core/math/geometry_2d.h"
-#include "core/os/os.h"
#include "servers/navigation_server_2d.h"
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index dce18f7682..4e2d76a7b7 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -31,8 +31,6 @@
#ifndef TILE_MAP_H
#define TILE_MAP_H
-#include "core/templates/self_list.h"
-#include "core/templates/vset.h"
#include "scene/2d/node_2d.h"
#include "scene/gui/control.h"
#include "scene/resources/tile_set.h"
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 7c345ad377..00e4e1dc62 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -30,11 +30,8 @@
#include "touch_screen_button.h"
-#include "core/input/input.h"
-#include "core/input/input_map.h"
-#include "core/os/os.h"
#include "scene/main/window.h"
-#
+
void TouchScreenButton::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
update();
diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp
index 25237edacf..eb4bedb6a3 100644
--- a/scene/2d/visible_on_screen_notifier_2d.cpp
+++ b/scene/2d/visible_on_screen_notifier_2d.cpp
@@ -30,12 +30,6 @@
#include "visible_on_screen_notifier_2d.h"
-#include "core/config/engine.h"
-#include "gpu_particles_2d.h"
-#include "scene/2d/animated_sprite_2d.h"
-#include "scene/2d/physics_body_2d.h"
-#include "scene/animation/animation_player.h"
-#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index cd64a813dd..2e917c4a42 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -32,7 +32,6 @@
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
-#include "servers/physics_server_3d.h"
void Area3D::set_space_override_mode(SpaceOverride p_mode) {
space_override = p_mode;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 6318aad08e..711e7fbd5a 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -30,11 +30,10 @@
#include "audio_stream_player_3d.h"
-#include "core/config/engine.h"
#include "scene/3d/area_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/listener_3d.h"
-#include "scene/main/window.h"
+#include "scene/main/viewport.h"
// Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004)
// Speaker-Placement Correction Amplitude Panning (SPCAP)
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 8aec493602..f86e19403c 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -31,12 +31,10 @@
#ifndef AUDIO_STREAM_PLAYER_3D_H
#define AUDIO_STREAM_PLAYER_3D_H
-#include "core/templates/safe_refcount.h"
#include "scene/3d/node_3d.h"
#include "scene/3d/velocity_tracker_3d.h"
#include "servers/audio/audio_filter_sw.h"
#include "servers/audio/audio_stream.h"
-#include "servers/audio_server.h"
class Camera3D;
class AudioStreamPlayer3D : public Node3D {
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 9dc1df202c..3ada9072c2 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -31,10 +31,8 @@
#include "camera_3d.h"
#include "collision_object_3d.h"
-#include "core/config/engine.h"
#include "core/math/camera_matrix.h"
-#include "scene/resources/material.h"
-#include "scene/resources/surface_tool.h"
+#include "scene/main/viewport.h"
void Camera3D::_update_audio_listener_state() {
}
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index b7bf5566e7..3b704944b0 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -33,9 +33,6 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/velocity_tracker_3d.h"
-#include "scene/main/window.h"
-#include "scene/resources/camera_effects.h"
-#include "scene/resources/environment.h"
class Camera3D : public Node3D {
GDCLASS(Camera3D, Node3D);
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 75bb2995d3..36d9bfba82 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -30,7 +30,6 @@
#include "collision_object_3d.h"
-#include "core/config/engine.h"
#include "scene/scene_string_names.h"
void CollisionObject3D::_notification(int p_what) {
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index 2e74d84465..c066960eb4 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -32,8 +32,6 @@
#define COLLISION_OBJECT_3D_H
#include "scene/3d/node_3d.h"
-#include "scene/resources/shape_3d.h"
-#include "servers/physics_server_3d.h"
class CollisionObject3D : public Node3D {
GDCLASS(CollisionObject3D, Node3D);
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index 42645f47d4..d5835586f9 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -32,7 +32,6 @@
#include "collision_object_3d.h"
#include "core/math/geometry_2d.h"
-#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
void CollisionPolygon3D::_build_polygon() {
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 36d4c8f4f0..d4668a24f2 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -30,12 +30,10 @@
#include "collision_shape_3d.h"
-#include "core/math/quick_hull.h"
#include "mesh_instance_3d.h"
#include "physics_body_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
-#include "servers/rendering_server.h"
void CollisionShape3D::make_convex_from_siblings() {
Node *p = get_parent();
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index f69c1e38eb..cb7fe21eae 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -33,6 +33,7 @@
#include "scene/3d/node_3d.h"
#include "scene/resources/shape_3d.h"
+
class CollisionObject3D;
class CollisionShape3D : public Node3D {
GDCLASS(CollisionShape3D, Node3D);
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 5a358e1917..e2095940ff 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -32,8 +32,8 @@
#include "scene/3d/camera_3d.h"
#include "scene/3d/gpu_particles_3d.h"
+#include "scene/main/viewport.h"
#include "scene/resources/particles_material.h"
-#include "servers/rendering_server.h"
AABB CPUParticles3D::get_aabb() const {
return AABB();
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index bb6699ddc7..5b60322f05 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -31,8 +31,6 @@
#ifndef CPU_PARTICLES_H
#define CPU_PARTICLES_H
-#include "core/templates/rid.h"
-#include "core/templates/safe_refcount.h"
#include "scene/3d/visual_instance_3d.h"
class CPUParticles3D : public GeometryInstance3D {
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index 041c8f97b2..e9bda3276d 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -32,8 +32,6 @@
#define DECAL_H
#include "scene/3d/visual_instance_3d.h"
-#include "scene/resources/texture.h"
-#include "servers/rendering_server.h"
class Decal : public VisualInstance3D {
GDCLASS(Decal, VisualInstance3D);
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 7a6410ec51..d56228df66 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -30,11 +30,8 @@
#include "gpu_particles_3d.h"
-#include "core/os/os.h"
#include "scene/resources/particles_material.h"
-#include "servers/rendering_server.h"
-
AABB GPUParticles3D::get_aabb() const {
return AABB();
}
@@ -487,6 +484,7 @@ void GPUParticles3D::set_skin(const Ref<Skin> &p_skin) {
skin = p_skin;
_skinning_changed();
}
+
Ref<Skin> GPUParticles3D::get_skin() const {
return skin;
}
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 31f33fde59..5e96f660da 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -31,9 +31,7 @@
#ifndef PARTICLES_H
#define PARTICLES_H
-#include "core/templates/rid.h"
#include "scene/3d/visual_instance_3d.h"
-#include "scene/resources/material.h"
#include "scene/resources/skin.h"
class GPUParticles3D : public GeometryInstance3D {
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 8b214a9cfb..a34a30913e 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -30,7 +30,6 @@
#include "gpu_particles_collision_3d.h"
-#include "core/templates/thread_work_pool.h"
#include "mesh_instance_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/main/viewport.h"
diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h
index f96edd4bfc..fbf68ed6df 100644
--- a/scene/3d/gpu_particles_collision_3d.h
+++ b/scene/3d/gpu_particles_collision_3d.h
@@ -32,9 +32,7 @@
#define GPU_PARTICLES_COLLISION_3D_H
#include "core/templates/local_vector.h"
-#include "core/templates/rid.h"
#include "scene/3d/visual_instance_3d.h"
-#include "scene/resources/material.h"
class GPUParticlesCollision3D : public VisualInstance3D {
GDCLASS(GPUParticlesCollision3D, VisualInstance3D);
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 40f33dfa72..328cb8b22b 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -30,10 +30,6 @@
#include "light_3d.h"
-#include "core/config/engine.h"
-#include "core/config/project_settings.h"
-#include "scene/resources/surface_tool.h"
-
bool Light3D::_can_gizmo_scale() const {
return false;
}
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index 51ed2fcf50..ecea60339f 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -32,8 +32,6 @@
#define LIGHT_3D_H
#include "scene/3d/visual_instance_3d.h"
-#include "scene/resources/texture.h"
-#include "servers/rendering_server.h"
class Light3D : public VisualInstance3D {
GDCLASS(Light3D, VisualInstance3D);
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 0085c8933d..7dd083e314 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -31,14 +31,9 @@
#include "lightmap_gi.h"
#include "core/io/config_file.h"
-#include "core/io/dir_access.h"
-#include "core/io/file_access.h"
-#include "core/io/resource_saver.h"
-#include "core/math/camera_matrix.h"
#include "core/math/delaunay_3d.h"
-#include "core/os/os.h"
-#include "core/templates/sort_array.h"
#include "lightmap_probe.h"
+#include "scene/3d/mesh_instance_3d.h"
void LightmapGIData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) {
User user;
diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h
index 8a54512383..e73350fd64 100644
--- a/scene/3d/lightmap_gi.h
+++ b/scene/3d/lightmap_gi.h
@@ -34,10 +34,7 @@
#include "core/templates/local_vector.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/lightmapper.h"
-#include "scene/3d/mesh_instance_3d.h"
-#include "scene/3d/multimesh_instance_3d.h"
#include "scene/3d/visual_instance_3d.h"
-#include "scene/resources/sky.h"
class LightmapGIData : public Resource {
GDCLASS(LightmapGIData, Resource);
diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h
index 3a6a88d435..d028628901 100644
--- a/scene/3d/lightmapper.h
+++ b/scene/3d/lightmapper.h
@@ -31,8 +31,9 @@
#ifndef LIGHTMAPPER_H
#define LIGHTMAPPER_H
-#include "scene/resources/mesh.h"
-#include "servers/rendering/rendering_device.h"
+#include "core/object/ref_counted.h"
+
+class Image;
#if !defined(__aligned)
diff --git a/scene/3d/listener_3d.cpp b/scene/3d/listener_3d.cpp
index 43d6f262d8..1c52933ee5 100644
--- a/scene/3d/listener_3d.cpp
+++ b/scene/3d/listener_3d.cpp
@@ -30,7 +30,7 @@
#include "listener_3d.h"
-#include "scene/resources/mesh.h"
+#include "scene/main/viewport.h"
void Listener3D::_update_audio_listener_state() {
}
diff --git a/scene/3d/listener_3d.h b/scene/3d/listener_3d.h
index bcc66f167c..25eacf5135 100644
--- a/scene/3d/listener_3d.h
+++ b/scene/3d/listener_3d.h
@@ -32,7 +32,6 @@
#define LISTENER_3D_H
#include "scene/3d/node_3d.h"
-#include "scene/main/window.h"
class Listener3D : public Node3D {
GDCLASS(Listener3D, Node3D);
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 9ca1d55d0b..de6925244a 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -33,8 +33,6 @@
#include "collision_shape_3d.h"
#include "core/core_string_names.h"
#include "physics_body_3d.h"
-#include "scene/resources/material.h"
-#include "skeleton_3d.h"
bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index e2d20d0a90..beb7f6cf95 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -31,10 +31,10 @@
#ifndef MESH_INSTANCE_H
#define MESH_INSTANCE_H
-#include "scene/3d/skeleton_3d.h"
#include "scene/3d/visual_instance_3d.h"
-#include "scene/resources/mesh.h"
-#include "scene/resources/skin.h"
+
+class Skin;
+class SkinReference;
class MeshInstance3D : public GeometryInstance3D {
GDCLASS(MeshInstance3D, GeometryInstance3D);
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index f890ceeb95..c2d5c757db 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -30,7 +30,6 @@
#include "navigation_agent_3d.h"
-#include "core/config/engine.h"
#include "servers/navigation_server_3d.h"
void NavigationAgent3D::_bind_methods() {
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index 56da2d1acf..bebfdc5f7e 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -31,7 +31,6 @@
#ifndef NAVIGATION_AGENT_H
#define NAVIGATION_AGENT_H
-#include "core/templates/vector.h"
#include "scene/main/node.h"
class Node3D;
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index 2f78f624a4..ab0b158303 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -32,7 +32,6 @@
#define NAVIGATION_OBSTACLE_H
#include "scene/3d/node_3d.h"
-#include "scene/main/node.h"
class NavigationObstacle3D : public Node {
GDCLASS(NavigationObstacle3D, Node);
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 2976dad39d..8a51a259f7 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -30,7 +30,6 @@
#include "navigation_region_3d.h"
-#include "core/os/thread.h"
#include "mesh_instance_3d.h"
#include "servers/navigation_server_3d.h"
diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h
index c2045215b1..ec7761ef93 100644
--- a/scene/3d/navigation_region_3d.h
+++ b/scene/3d/navigation_region_3d.h
@@ -32,7 +32,6 @@
#define NAVIGATION_REGION_H
#include "scene/3d/node_3d.h"
-#include "scene/resources/mesh.h"
#include "scene/resources/navigation_mesh.h"
class NavigationRegion3D : public Node3D {
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 8f186199db..12470939f5 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -30,11 +30,9 @@
#include "node_3d.h"
-#include "core/config/engine.h"
#include "core/object/message_queue.h"
#include "scene/3d/visual_instance_3d.h"
-#include "scene/main/scene_tree.h"
-#include "scene/main/window.h"
+#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
/*
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index da54452abb..0fd0c4e205 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -32,7 +32,6 @@
#define NODE_3D_H
#include "scene/main/node.h"
-#include "scene/main/scene_tree.h"
class Node3DGizmo : public RefCounted {
GDCLASS(Node3DGizmo, RefCounted);
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 6818acf69d..9ea37e4bfa 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -30,9 +30,6 @@
#include "path_3d.h"
-#include "core/config/engine.h"
-#include "scene/scene_string_names.h"
-
void Path3D::_notification(int p_what) {
}
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index e1e6153bfb..12c91271d4 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -30,14 +30,8 @@
#include "physics_body_3d.h"
-#include "core/config/engine.h"
#include "core/core_string_names.h"
-#include "core/object/class_db.h"
-#include "core/templates/list.h"
-#include "core/templates/rid.h"
-#include "scene/3d/collision_shape_3d.h"
#include "scene/scene_string_names.h"
-#include "servers/navigation_server_3d.h"
#ifdef TOOLS_ENABLED
#include "editor/plugins/node_3d_editor_plugin.h"
diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp
index b231ba0df7..9747465103 100644
--- a/scene/3d/position_3d.cpp
+++ b/scene/3d/position_3d.cpp
@@ -29,7 +29,6 @@
/*************************************************************************/
#include "position_3d.h"
-#include "scene/resources/mesh.h"
Position3D::Position3D() {
}
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index e757d6d3f4..fd4c6e7416 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -31,9 +31,7 @@
#include "ray_cast_3d.h"
#include "collision_object_3d.h"
-#include "core/config/engine.h"
#include "mesh_instance_3d.h"
-#include "servers/physics_server_3d.h"
void RayCast3D::set_target_position(const Vector3 &p_point) {
target_position = p_point;
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 4bf20c89c5..d1b9b12f65 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -32,9 +32,6 @@
#define REFLECTIONPROBE_H
#include "scene/3d/visual_instance_3d.h"
-#include "scene/resources/sky.h"
-#include "scene/resources/texture.h"
-#include "servers/rendering_server.h"
class ReflectionProbe : public VisualInstance3D {
GDCLASS(ReflectionProbe, VisualInstance3D);
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 86e2af7df5..c996735761 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -30,12 +30,8 @@
#include "skeleton_3d.h"
-#include "core/config/engine.h"
-#include "core/config/project_settings.h"
#include "core/object/message_queue.h"
-#include "core/variant/type_info.h"
#include "scene/3d/physics_body_3d.h"
-#include "scene/resources/surface_tool.h"
#include "scene/scene_string_names.h"
void SkinReference::_skin_changed() {
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 3fdf5321a5..bccad97d5f 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -31,7 +31,6 @@
#ifndef SKELETON_3D_H
#define SKELETON_3D_H
-#include "core/templates/rid.h"
#include "scene/3d/node_3d.h"
#include "scene/resources/skin.h"
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index 81dfe675c3..4cf08e7c99 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -33,11 +33,6 @@
#ifndef _3D_DISABLED
-/**
- * @author AndreaCatania
- */
-
-#include "core/math/transform_3d.h"
#include "scene/3d/skeleton_3d.h"
class FabrikInverseKinematic {
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 3dbeac5e97..28ff3e9412 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -30,13 +30,7 @@
#include "soft_body_3d.h"
-#include "core/object/class_db.h"
-#include "core/os/os.h"
-#include "core/templates/list.h"
-#include "core/templates/rid.h"
-#include "scene/3d/collision_object_3d.h"
#include "scene/3d/physics_body_3d.h"
-#include "scene/3d/skeleton_3d.h"
SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {}
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 5e9265b4c3..4748a9d889 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -30,11 +30,6 @@
#include "spring_arm_3d.h"
-#include "core/config/engine.h"
-#include "scene/3d/collision_object_3d.h"
-#include "scene/resources/sphere_shape_3d.h"
-#include "servers/physics_server_3d.h"
-
void SpringArm3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index d35b9ffe1b..90c2a309e1 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -31,8 +31,8 @@
#ifndef SPRITE_3D_H
#define SPRITE_3D_H
-#include "scene/2d/animated_sprite_2d.h"
#include "scene/3d/visual_instance_3d.h"
+#include "scene/resources/sprite_frames.h"
class SpriteBase3D : public GeometryInstance3D {
GDCLASS(SpriteBase3D, GeometryInstance3D);
diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp
index 8f4fecb348..200664a41b 100644
--- a/scene/3d/velocity_tracker_3d.cpp
+++ b/scene/3d/velocity_tracker_3d.cpp
@@ -29,7 +29,6 @@
/*************************************************************************/
#include "velocity_tracker_3d.h"
-#include "core/config/engine.h"
void VelocityTracker3D::set_track_physics_step(bool p_track_physics_step) {
physics_step = p_track_physics_step;
diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp
index 6a80aa3f45..3d0bc3df9c 100644
--- a/scene/3d/visible_on_screen_notifier_3d.cpp
+++ b/scene/3d/visible_on_screen_notifier_3d.cpp
@@ -30,10 +30,6 @@
#include "visible_on_screen_notifier_3d.h"
-#include "core/config/engine.h"
-#include "scene/3d/camera_3d.h"
-#include "scene/3d/physics_body_3d.h"
-#include "scene/animation/animation_player.h"
#include "scene/scene_string_names.h"
void VisibleOnScreenNotifier3D::_visibility_enter() {
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index b437379b2a..28560641eb 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -31,8 +31,6 @@
#include "visual_instance_3d.h"
#include "scene/scene_string_names.h"
-#include "servers/rendering_server.h"
-#include "skeleton_3d.h"
AABB VisualInstance3D::get_transformed_aabb() const {
return get_global_transform().xform(get_aabb());
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index aa64195c2b..8d24e13d47 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -31,10 +31,7 @@
#ifndef VISUAL_INSTANCE_H
#define VISUAL_INSTANCE_H
-#include "core/math/face3.h"
-#include "core/templates/rid.h"
#include "scene/3d/node_3d.h"
-#include "scene/resources/material.h"
class VisualInstance3D : public Node3D {
GDCLASS(VisualInstance3D, Node3D);
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index 5cf7522667..d3d12d94e9 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -30,9 +30,8 @@
#include "voxel_gi.h"
-#include "core/os/os.h"
-
#include "mesh_instance_3d.h"
+#include "multimesh_instance_3d.h"
#include "voxelizer.h"
void VoxelGIData::_set_data(const Dictionary &p_data) {
diff --git a/scene/3d/voxel_gi.h b/scene/3d/voxel_gi.h
index 434d209421..5d0dda1ba3 100644
--- a/scene/3d/voxel_gi.h
+++ b/scene/3d/voxel_gi.h
@@ -31,7 +31,6 @@
#ifndef VOXEL_GI_H
#define VOXEL_GI_H
-#include "multimesh_instance_3d.h"
#include "scene/3d/visual_instance_3d.h"
class VoxelGIData : public Resource {
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 6124326d2d..2d32379d69 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -29,11 +29,6 @@
/*************************************************************************/
#include "voxelizer.h"
-#include "core/math/geometry_3d.h"
-#include "core/os/os.h"
-#include "core/os/threaded_array_processor.h"
-
-#include <stdlib.h>
static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv, const Vector3 *p_normal, Vector2 &r_uv, Vector3 &r_normal) {
if (p_pos.is_equal_approx(p_vtx[0])) {
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index e500d2d4c3..09c126bc4e 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -31,8 +31,6 @@
#ifndef VOXEL_LIGHT_BAKER_H
#define VOXEL_LIGHT_BAKER_H
-#include "core/math/vector3i.h"
-#include "scene/3d/mesh_instance_3d.h"
#include "scene/resources/multimesh.h"
class Voxelizer {
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index 352bef072f..26fa43b969 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -30,6 +30,7 @@
#include "world_environment.h"
+#include "scene/3d/node_3d.h"
#include "scene/main/window.h"
void WorldEnvironment::_notification(int p_what) {
diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h
index 9e85982381..310d1e96a5 100644
--- a/scene/3d/world_environment.h
+++ b/scene/3d/world_environment.h
@@ -31,7 +31,7 @@
#ifndef SCENARIO_FX_H
#define SCENARIO_FX_H
-#include "scene/3d/node_3d.h"
+#include "scene/main/node.h"
#include "scene/resources/camera_effects.h"
#include "scene/resources/environment.h"
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index e620f33478..ebfb58e9fe 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -30,9 +30,8 @@
#include "xr_nodes.h"
-#include "core/input/input.h"
+#include "scene/main/viewport.h"
#include "servers/xr/xr_interface.h"
-#include "servers/xr_server.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 312287a93b..6e54ff83d7 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -32,8 +32,6 @@
#define XR_NODES_H
#include "scene/3d/camera_3d.h"
-#include "scene/3d/node_3d.h"
-#include "scene/resources/mesh.h"
#include "servers/xr/xr_positional_tracker.h"
/**
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 0355405d7c..c7090e7231 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -35,6 +35,8 @@
#include "core/templates/local_vector.h"
+class Panel;
+
class Popup : public Window {
GDCLASS(Popup, Window);
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 0a76351885..f2415eaf71 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -30,289 +30,17 @@
#include "canvas_item.h"
-#include "core/input/input.h"
#include "core/object/message_queue.h"
#include "scene/2d/canvas_group.h"
#include "scene/main/canvas_layer.h"
-#include "scene/main/viewport.h"
#include "scene/main/window.h"
+#include "scene/resources/canvas_item_material.h"
#include "scene/resources/font.h"
+#include "scene/resources/multimesh.h"
#include "scene/resources/style_box.h"
-#include "scene/resources/texture.h"
+#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
-#include "servers/rendering_server.h"
-Mutex CanvasItemMaterial::material_mutex;
-SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = nullptr;
-Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map;
-CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = nullptr;
-
-void CanvasItemMaterial::init_shaders() {
- dirty_materials = memnew(SelfList<CanvasItemMaterial>::List);
-
- shader_names = memnew(ShaderNames);
-
- shader_names->particles_anim_h_frames = "particles_anim_h_frames";
- shader_names->particles_anim_v_frames = "particles_anim_v_frames";
- shader_names->particles_anim_loop = "particles_anim_loop";
-}
-
-void CanvasItemMaterial::finish_shaders() {
- memdelete(dirty_materials);
- memdelete(shader_names);
- dirty_materials = nullptr;
-}
-
-void CanvasItemMaterial::_update_shader() {
- dirty_materials->remove(&element);
-
- MaterialKey mk = _compute_key();
- if (mk.key == current_key.key) {
- return; //no update required in the end
- }
-
- if (shader_map.has(current_key)) {
- shader_map[current_key].users--;
- if (shader_map[current_key].users == 0) {
- //deallocate shader, as it's no longer in use
- RS::get_singleton()->free(shader_map[current_key].shader);
- shader_map.erase(current_key);
- }
- }
-
- current_key = mk;
-
- if (shader_map.has(mk)) {
- RS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader);
- shader_map[mk].users++;
- return;
- }
-
- //must create a shader!
-
- String code = "shader_type canvas_item;\nrender_mode ";
- switch (blend_mode) {
- case BLEND_MODE_MIX:
- code += "blend_mix";
- break;
- case BLEND_MODE_ADD:
- code += "blend_add";
- break;
- case BLEND_MODE_SUB:
- code += "blend_sub";
- break;
- case BLEND_MODE_MUL:
- code += "blend_mul";
- break;
- case BLEND_MODE_PREMULT_ALPHA:
- code += "blend_premul_alpha";
- break;
- case BLEND_MODE_DISABLED:
- code += "blend_disabled";
- break;
- }
-
- switch (light_mode) {
- case LIGHT_MODE_NORMAL:
- break;
- case LIGHT_MODE_UNSHADED:
- code += ",unshaded";
- break;
- case LIGHT_MODE_LIGHT_ONLY:
- code += ",light_only";
- break;
- }
-
- code += ";\n";
-
- if (particles_animation) {
- code += "uniform int particles_anim_h_frames;\n";
- code += "uniform int particles_anim_v_frames;\n";
- code += "uniform bool particles_anim_loop;\n\n";
-
- code += "void vertex() {\n";
- code += " float h_frames = float(particles_anim_h_frames);\n";
- code += " float v_frames = float(particles_anim_v_frames);\n";
- code += " VERTEX.xy /= vec2(h_frames, v_frames);\n";
- code += " float particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n";
- code += " float particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";
- code += " if (!particles_anim_loop) {\n";
- code += " particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n";
- code += " } else {\n";
- code += " particle_frame = mod(particle_frame, particle_total_frames);\n";
- code += " }";
- code += " UV /= vec2(h_frames, v_frames);\n";
- code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n";
- code += "}\n";
- }
-
- ShaderData shader_data;
- shader_data.shader = RS::get_singleton()->shader_create();
- shader_data.users = 1;
-
- RS::get_singleton()->shader_set_code(shader_data.shader, code);
-
- shader_map[mk] = shader_data;
-
- RS::get_singleton()->material_set_shader(_get_material(), shader_data.shader);
-}
-
-void CanvasItemMaterial::flush_changes() {
- MutexLock lock(material_mutex);
-
- while (dirty_materials->first()) {
- dirty_materials->first()->self()->_update_shader();
- }
-}
-
-void CanvasItemMaterial::_queue_shader_change() {
- MutexLock lock(material_mutex);
-
- if (!element.in_list()) {
- dirty_materials->add(&element);
- }
-}
-
-bool CanvasItemMaterial::_is_shader_dirty() const {
- MutexLock lock(material_mutex);
-
- return element.in_list();
-}
-
-void CanvasItemMaterial::set_blend_mode(BlendMode p_blend_mode) {
- blend_mode = p_blend_mode;
- _queue_shader_change();
-}
-
-CanvasItemMaterial::BlendMode CanvasItemMaterial::get_blend_mode() const {
- return blend_mode;
-}
-
-void CanvasItemMaterial::set_light_mode(LightMode p_light_mode) {
- light_mode = p_light_mode;
- _queue_shader_change();
-}
-
-CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const {
- return light_mode;
-}
-
-void CanvasItemMaterial::set_particles_animation(bool p_particles_anim) {
- particles_animation = p_particles_anim;
- _queue_shader_change();
- notify_property_list_changed();
-}
-
-bool CanvasItemMaterial::get_particles_animation() const {
- return particles_animation;
-}
-
-void CanvasItemMaterial::set_particles_anim_h_frames(int p_frames) {
- particles_anim_h_frames = p_frames;
- RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames);
-}
-
-int CanvasItemMaterial::get_particles_anim_h_frames() const {
- return particles_anim_h_frames;
-}
-
-void CanvasItemMaterial::set_particles_anim_v_frames(int p_frames) {
- particles_anim_v_frames = p_frames;
- RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames);
-}
-
-int CanvasItemMaterial::get_particles_anim_v_frames() const {
- return particles_anim_v_frames;
-}
-
-void CanvasItemMaterial::set_particles_anim_loop(bool p_loop) {
- particles_anim_loop = p_loop;
- RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop);
-}
-
-bool CanvasItemMaterial::get_particles_anim_loop() const {
- return particles_anim_loop;
-}
-
-void CanvasItemMaterial::_validate_property(PropertyInfo &property) const {
- if (property.name.begins_with("particles_anim_") && !particles_animation) {
- property.usage = PROPERTY_USAGE_NONE;
- }
-}
-
-RID CanvasItemMaterial::get_shader_rid() const {
- ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
- return shader_map[current_key].shader;
-}
-
-Shader::Mode CanvasItemMaterial::get_shader_mode() const {
- return Shader::MODE_CANVAS_ITEM;
-}
-
-void CanvasItemMaterial::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode);
- ClassDB::bind_method(D_METHOD("get_blend_mode"), &CanvasItemMaterial::get_blend_mode);
-
- ClassDB::bind_method(D_METHOD("set_light_mode", "light_mode"), &CanvasItemMaterial::set_light_mode);
- ClassDB::bind_method(D_METHOD("get_light_mode"), &CanvasItemMaterial::get_light_mode);
-
- ClassDB::bind_method(D_METHOD("set_particles_animation", "particles_anim"), &CanvasItemMaterial::set_particles_animation);
- ClassDB::bind_method(D_METHOD("get_particles_animation"), &CanvasItemMaterial::get_particles_animation);
-
- ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames", "frames"), &CanvasItemMaterial::set_particles_anim_h_frames);
- ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames"), &CanvasItemMaterial::get_particles_anim_h_frames);
-
- ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &CanvasItemMaterial::set_particles_anim_v_frames);
- ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &CanvasItemMaterial::get_particles_anim_v_frames);
-
- ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &CanvasItemMaterial::set_particles_anim_loop);
- ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &CanvasItemMaterial::get_particles_anim_loop);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Subtract,Multiply,Premultiplied Alpha"), "set_blend_mode", "get_blend_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mode", PROPERTY_HINT_ENUM, "Normal,Unshaded,Light Only"), "set_light_mode", "get_light_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_animation"), "set_particles_animation", "get_particles_animation");
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop"), "set_particles_anim_loop", "get_particles_anim_loop");
-
- BIND_ENUM_CONSTANT(BLEND_MODE_MIX);
- BIND_ENUM_CONSTANT(BLEND_MODE_ADD);
- BIND_ENUM_CONSTANT(BLEND_MODE_SUB);
- BIND_ENUM_CONSTANT(BLEND_MODE_MUL);
- BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA);
-
- BIND_ENUM_CONSTANT(LIGHT_MODE_NORMAL);
- BIND_ENUM_CONSTANT(LIGHT_MODE_UNSHADED);
- BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY);
-}
-
-CanvasItemMaterial::CanvasItemMaterial() :
- element(this) {
- set_particles_anim_h_frames(1);
- set_particles_anim_v_frames(1);
- set_particles_anim_loop(false);
-
- current_key.invalid_key = 1;
- _queue_shader_change();
-}
-
-CanvasItemMaterial::~CanvasItemMaterial() {
- MutexLock lock(material_mutex);
-
- if (shader_map.has(current_key)) {
- shader_map[current_key].users--;
- if (shader_map[current_key].users == 0) {
- //deallocate shader, as it's no longer in use
- RS::get_singleton()->free(shader_map[current_key].shader);
- shader_map.erase(current_key);
- }
-
- RS::get_singleton()->material_set_shader(_get_material(), RID());
- }
-}
-
-///////////////////////////////////////////////////////////////////
#ifdef TOOLS_ENABLED
bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
if (_edit_use_rect()) {
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index f264764870..dc7ad2bf5d 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -33,132 +33,15 @@
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
-#include "scene/resources/material.h"
-#include "scene/resources/multimesh.h"
-#include "scene/resources/shader.h"
-#include "scene/resources/texture.h"
+#include "scene/resources/canvas_item_material.h"
#include "servers/text_server.h"
class CanvasLayer;
-class Viewport;
class Font;
-
+class MultiMesh;
class StyleBox;
-
-class CanvasItemMaterial : public Material {
- GDCLASS(CanvasItemMaterial, Material);
-
-public:
- enum BlendMode {
- BLEND_MODE_MIX,
- BLEND_MODE_ADD,
- BLEND_MODE_SUB,
- BLEND_MODE_MUL,
- BLEND_MODE_PREMULT_ALPHA,
- BLEND_MODE_DISABLED
- };
-
- enum LightMode {
- LIGHT_MODE_NORMAL,
- LIGHT_MODE_UNSHADED,
- LIGHT_MODE_LIGHT_ONLY
- };
-
-private:
- union MaterialKey {
- struct {
- uint32_t blend_mode : 4;
- uint32_t light_mode : 4;
- uint32_t particles_animation : 1;
- uint32_t invalid_key : 1;
- };
-
- uint32_t key = 0;
-
- bool operator<(const MaterialKey &p_key) const {
- return key < p_key.key;
- }
- };
-
- struct ShaderNames {
- StringName particles_anim_h_frames;
- StringName particles_anim_v_frames;
- StringName particles_anim_loop;
- };
-
- static ShaderNames *shader_names;
-
- struct ShaderData {
- RID shader;
- int users = 0;
- };
-
- static Map<MaterialKey, ShaderData> shader_map;
-
- MaterialKey current_key;
-
- _FORCE_INLINE_ MaterialKey _compute_key() const {
- MaterialKey mk;
- mk.key = 0;
- mk.blend_mode = blend_mode;
- mk.light_mode = light_mode;
- mk.particles_animation = particles_animation;
- return mk;
- }
-
- static Mutex material_mutex;
- static SelfList<CanvasItemMaterial>::List *dirty_materials;
- SelfList<CanvasItemMaterial> element;
-
- void _update_shader();
- _FORCE_INLINE_ void _queue_shader_change();
- _FORCE_INLINE_ bool _is_shader_dirty() const;
-
- BlendMode blend_mode = BLEND_MODE_MIX;
- LightMode light_mode = LIGHT_MODE_NORMAL;
- bool particles_animation = false;
-
- // Initialized in the constructor.
- int particles_anim_h_frames;
- int particles_anim_v_frames;
- bool particles_anim_loop;
-
-protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
-
-public:
- void set_blend_mode(BlendMode p_blend_mode);
- BlendMode get_blend_mode() const;
-
- void set_light_mode(LightMode p_light_mode);
- LightMode get_light_mode() const;
-
- void set_particles_animation(bool p_particles_anim);
- bool get_particles_animation() const;
-
- void set_particles_anim_h_frames(int p_frames);
- int get_particles_anim_h_frames() const;
- void set_particles_anim_v_frames(int p_frames);
- int get_particles_anim_v_frames() const;
-
- void set_particles_anim_loop(bool p_loop);
- bool get_particles_anim_loop() const;
-
- static void init_shaders();
- static void finish_shaders();
- static void flush_changes();
-
- virtual RID get_shader_rid() const override;
-
- virtual Shader::Mode get_shader_mode() const override;
-
- CanvasItemMaterial();
- virtual ~CanvasItemMaterial();
-};
-
-VARIANT_ENUM_CAST(CanvasItemMaterial::BlendMode)
-VARIANT_ENUM_CAST(CanvasItemMaterial::LightMode)
+class Window;
+class World2D;
class CanvasItem : public Node {
GDCLASS(CanvasItem, Node);
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index 5de1ebf18d..9d8e0c203d 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -32,7 +32,6 @@
#define CANVAS_LAYER_H
#include "scene/main/node.h"
-#include "scene/resources/world_2d.h"
class Viewport;
class CanvasLayer : public Node {
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 2c6cefa771..f24d880045 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -30,7 +30,7 @@
#include "http_request.h"
#include "core/io/compression.h"
-#include "core/string/ustring.h"
+#include "scene/main/timer.h"
void HTTPRequest::_redirect_request(const String &p_new_url) {
}
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index 22e822253f..673cf3a740 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -31,12 +31,12 @@
#ifndef HTTPREQUEST_H
#define HTTPREQUEST_H
-#include "core/io/file_access.h"
#include "core/io/http_client.h"
#include "core/os/thread.h"
#include "core/templates/safe_refcount.h"
-#include "node.h"
-#include "scene/main/timer.h"
+#include "scene/main/node.h"
+
+class Timer;
class HTTPRequest : public Node {
GDCLASS(HTTPRequest, Node);
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index d22a6b2875..9477e300d1 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -30,8 +30,7 @@
#include "shader_globals_override.h"
-#include "core/core_string_names.h"
-#include "scene/main/window.h"
+#include "scene/3d/node_3d.h"
#include "scene/scene_string_names.h"
StringName *ShaderGlobalsOverride::_remap(const StringName &p_name) const {
diff --git a/scene/main/shader_globals_override.h b/scene/main/shader_globals_override.h
index 2d9c3c76bd..ab4b9de727 100644
--- a/scene/main/shader_globals_override.h
+++ b/scene/main/shader_globals_override.h
@@ -31,7 +31,7 @@
#ifndef SHADER_GLOBALS_OVERRIDE_H
#define SHADER_GLOBALS_OVERRIDE_H
-#include "scene/3d/node_3d.h"
+#include "scene/main/node.h"
class ShaderGlobalsOverride : public Node {
GDCLASS(ShaderGlobalsOverride, Node);
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index b5a2a30b3b..9e462eb1c8 100644
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -30,8 +30,6 @@
#include "timer.h"
-#include "core/config/engine.h"
-
void Timer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 908950a714..146502db3b 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -30,33 +30,25 @@
#include "viewport.h"
-#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/debugger/engine_debugger.h"
-#include "core/input/input.h"
-#include "core/os/os.h"
#include "core/string/translation.h"
-
+#include "core/templates/pair.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/collision_object_2d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/collision_object_3d.h"
#include "scene/3d/listener_3d.h"
-#include "scene/3d/node_3d.h"
#include "scene/3d/world_environment.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
-#include "scene/gui/menu_button.h"
-#include "scene/gui/panel.h"
-#include "scene/gui/panel_container.h"
-#include "scene/gui/popup_menu.h"
+#include "scene/gui/popup.h"
#include "scene/main/canvas_layer.h"
-#include "scene/main/timer.h"
#include "scene/main/window.h"
#include "scene/resources/mesh.h"
+#include "scene/resources/text_line.h"
+#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
-#include "servers/display_server.h"
-#include "servers/physics_server_2d.h"
void ViewportTexture::setup_local_to_scene() {
if (vp) {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 7a25f5aa00..87cfef2e05 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -31,26 +31,23 @@
#ifndef VIEWPORT_H
#define VIEWPORT_H
-#include "core/math/transform_2d.h"
-#include "core/templates/pair.h"
#include "scene/main/node.h"
#include "scene/resources/texture.h"
-#include "scene/resources/world_2d.h"
-#include "servers/display_server.h"
-#include "servers/rendering_server.h"
class Camera3D;
-class Camera2D;
+class CollisionObject3D;
class Listener3D;
-class Control;
+class World3D;
+
+class Camera2D;
class CanvasItem;
class CanvasLayer;
-class Panel;
+class Control;
class Label;
-class Timer;
-class Viewport;
-class CollisionObject3D;
class SceneTreeTimer;
+class Viewport;
+class Window;
+class World2D;
class ViewportTexture : public Texture2D {
GDCLASS(ViewportTexture, Texture2D);
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 1f1da7cefb..6995c77b8e 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -31,10 +31,8 @@
#include "window.h"
#include "core/debugger/engine_debugger.h"
-#include "core/os/keyboard.h"
#include "core/string/translation.h"
#include "scene/gui/control.h"
-#include "scene/resources/font.h"
#include "scene/scene_string_names.h"
void Window::set_title(const String &p_title) {
diff --git a/scene/main/window.h b/scene/main/window.h
index 7013694a06..4f31d9cd1f 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -32,10 +32,12 @@
#define WINDOW_H
#include "scene/main/viewport.h"
-#include "scene/resources/theme.h"
-#include "servers/display_server.h"
class Control;
+class Font;
+class StyleBox;
+class Theme;
+
class Window : public Viewport {
GDCLASS(Window, Viewport)
public:
diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp
new file mode 100644
index 0000000000..7ba57a6532
--- /dev/null
+++ b/scene/resources/canvas_item_material.cpp
@@ -0,0 +1,301 @@
+/*************************************************************************/
+/* canvas_item_material.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "canvas_item_material.h"
+
+Mutex CanvasItemMaterial::material_mutex;
+SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = nullptr;
+Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map;
+CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = nullptr;
+
+void CanvasItemMaterial::init_shaders() {
+ dirty_materials = memnew(SelfList<CanvasItemMaterial>::List);
+
+ shader_names = memnew(ShaderNames);
+
+ shader_names->particles_anim_h_frames = "particles_anim_h_frames";
+ shader_names->particles_anim_v_frames = "particles_anim_v_frames";
+ shader_names->particles_anim_loop = "particles_anim_loop";
+}
+
+void CanvasItemMaterial::finish_shaders() {
+ memdelete(dirty_materials);
+ memdelete(shader_names);
+ dirty_materials = nullptr;
+}
+
+void CanvasItemMaterial::_update_shader() {
+ dirty_materials->remove(&element);
+
+ MaterialKey mk = _compute_key();
+ if (mk.key == current_key.key) {
+ return; //no update required in the end
+ }
+
+ if (shader_map.has(current_key)) {
+ shader_map[current_key].users--;
+ if (shader_map[current_key].users == 0) {
+ //deallocate shader, as it's no longer in use
+ RS::get_singleton()->free(shader_map[current_key].shader);
+ shader_map.erase(current_key);
+ }
+ }
+
+ current_key = mk;
+
+ if (shader_map.has(mk)) {
+ RS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader);
+ shader_map[mk].users++;
+ return;
+ }
+
+ //must create a shader!
+
+ String code = "shader_type canvas_item;\nrender_mode ";
+ switch (blend_mode) {
+ case BLEND_MODE_MIX:
+ code += "blend_mix";
+ break;
+ case BLEND_MODE_ADD:
+ code += "blend_add";
+ break;
+ case BLEND_MODE_SUB:
+ code += "blend_sub";
+ break;
+ case BLEND_MODE_MUL:
+ code += "blend_mul";
+ break;
+ case BLEND_MODE_PREMULT_ALPHA:
+ code += "blend_premul_alpha";
+ break;
+ case BLEND_MODE_DISABLED:
+ code += "blend_disabled";
+ break;
+ }
+
+ switch (light_mode) {
+ case LIGHT_MODE_NORMAL:
+ break;
+ case LIGHT_MODE_UNSHADED:
+ code += ",unshaded";
+ break;
+ case LIGHT_MODE_LIGHT_ONLY:
+ code += ",light_only";
+ break;
+ }
+
+ code += ";\n";
+
+ if (particles_animation) {
+ code += "uniform int particles_anim_h_frames;\n";
+ code += "uniform int particles_anim_v_frames;\n";
+ code += "uniform bool particles_anim_loop;\n\n";
+
+ code += "void vertex() {\n";
+ code += " float h_frames = float(particles_anim_h_frames);\n";
+ code += " float v_frames = float(particles_anim_v_frames);\n";
+ code += " VERTEX.xy /= vec2(h_frames, v_frames);\n";
+ code += " float particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n";
+ code += " float particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";
+ code += " if (!particles_anim_loop) {\n";
+ code += " particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n";
+ code += " } else {\n";
+ code += " particle_frame = mod(particle_frame, particle_total_frames);\n";
+ code += " }";
+ code += " UV /= vec2(h_frames, v_frames);\n";
+ code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n";
+ code += "}\n";
+ }
+
+ ShaderData shader_data;
+ shader_data.shader = RS::get_singleton()->shader_create();
+ shader_data.users = 1;
+
+ RS::get_singleton()->shader_set_code(shader_data.shader, code);
+
+ shader_map[mk] = shader_data;
+
+ RS::get_singleton()->material_set_shader(_get_material(), shader_data.shader);
+}
+
+void CanvasItemMaterial::flush_changes() {
+ MutexLock lock(material_mutex);
+
+ while (dirty_materials->first()) {
+ dirty_materials->first()->self()->_update_shader();
+ }
+}
+
+void CanvasItemMaterial::_queue_shader_change() {
+ MutexLock lock(material_mutex);
+
+ if (!element.in_list()) {
+ dirty_materials->add(&element);
+ }
+}
+
+bool CanvasItemMaterial::_is_shader_dirty() const {
+ MutexLock lock(material_mutex);
+
+ return element.in_list();
+}
+
+void CanvasItemMaterial::set_blend_mode(BlendMode p_blend_mode) {
+ blend_mode = p_blend_mode;
+ _queue_shader_change();
+}
+
+CanvasItemMaterial::BlendMode CanvasItemMaterial::get_blend_mode() const {
+ return blend_mode;
+}
+
+void CanvasItemMaterial::set_light_mode(LightMode p_light_mode) {
+ light_mode = p_light_mode;
+ _queue_shader_change();
+}
+
+CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const {
+ return light_mode;
+}
+
+void CanvasItemMaterial::set_particles_animation(bool p_particles_anim) {
+ particles_animation = p_particles_anim;
+ _queue_shader_change();
+ notify_property_list_changed();
+}
+
+bool CanvasItemMaterial::get_particles_animation() const {
+ return particles_animation;
+}
+
+void CanvasItemMaterial::set_particles_anim_h_frames(int p_frames) {
+ particles_anim_h_frames = p_frames;
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames);
+}
+
+int CanvasItemMaterial::get_particles_anim_h_frames() const {
+ return particles_anim_h_frames;
+}
+
+void CanvasItemMaterial::set_particles_anim_v_frames(int p_frames) {
+ particles_anim_v_frames = p_frames;
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames);
+}
+
+int CanvasItemMaterial::get_particles_anim_v_frames() const {
+ return particles_anim_v_frames;
+}
+
+void CanvasItemMaterial::set_particles_anim_loop(bool p_loop) {
+ particles_anim_loop = p_loop;
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop);
+}
+
+bool CanvasItemMaterial::get_particles_anim_loop() const {
+ return particles_anim_loop;
+}
+
+void CanvasItemMaterial::_validate_property(PropertyInfo &property) const {
+ if (property.name.begins_with("particles_anim_") && !particles_animation) {
+ property.usage = PROPERTY_USAGE_NONE;
+ }
+}
+
+RID CanvasItemMaterial::get_shader_rid() const {
+ ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
+ return shader_map[current_key].shader;
+}
+
+Shader::Mode CanvasItemMaterial::get_shader_mode() const {
+ return Shader::MODE_CANVAS_ITEM;
+}
+
+void CanvasItemMaterial::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode);
+ ClassDB::bind_method(D_METHOD("get_blend_mode"), &CanvasItemMaterial::get_blend_mode);
+
+ ClassDB::bind_method(D_METHOD("set_light_mode", "light_mode"), &CanvasItemMaterial::set_light_mode);
+ ClassDB::bind_method(D_METHOD("get_light_mode"), &CanvasItemMaterial::get_light_mode);
+
+ ClassDB::bind_method(D_METHOD("set_particles_animation", "particles_anim"), &CanvasItemMaterial::set_particles_animation);
+ ClassDB::bind_method(D_METHOD("get_particles_animation"), &CanvasItemMaterial::get_particles_animation);
+
+ ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames", "frames"), &CanvasItemMaterial::set_particles_anim_h_frames);
+ ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames"), &CanvasItemMaterial::get_particles_anim_h_frames);
+
+ ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &CanvasItemMaterial::set_particles_anim_v_frames);
+ ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &CanvasItemMaterial::get_particles_anim_v_frames);
+
+ ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &CanvasItemMaterial::set_particles_anim_loop);
+ ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &CanvasItemMaterial::get_particles_anim_loop);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Subtract,Multiply,Premultiplied Alpha"), "set_blend_mode", "get_blend_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mode", PROPERTY_HINT_ENUM, "Normal,Unshaded,Light Only"), "set_light_mode", "get_light_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_animation"), "set_particles_animation", "get_particles_animation");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop"), "set_particles_anim_loop", "get_particles_anim_loop");
+
+ BIND_ENUM_CONSTANT(BLEND_MODE_MIX);
+ BIND_ENUM_CONSTANT(BLEND_MODE_ADD);
+ BIND_ENUM_CONSTANT(BLEND_MODE_SUB);
+ BIND_ENUM_CONSTANT(BLEND_MODE_MUL);
+ BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA);
+
+ BIND_ENUM_CONSTANT(LIGHT_MODE_NORMAL);
+ BIND_ENUM_CONSTANT(LIGHT_MODE_UNSHADED);
+ BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY);
+}
+
+CanvasItemMaterial::CanvasItemMaterial() :
+ element(this) {
+ set_particles_anim_h_frames(1);
+ set_particles_anim_v_frames(1);
+ set_particles_anim_loop(false);
+
+ current_key.invalid_key = 1;
+ _queue_shader_change();
+}
+
+CanvasItemMaterial::~CanvasItemMaterial() {
+ MutexLock lock(material_mutex);
+
+ if (shader_map.has(current_key)) {
+ shader_map[current_key].users--;
+ if (shader_map[current_key].users == 0) {
+ //deallocate shader, as it's no longer in use
+ RS::get_singleton()->free(shader_map[current_key].shader);
+ shader_map.erase(current_key);
+ }
+
+ RS::get_singleton()->material_set_shader(_get_material(), RID());
+ }
+}
diff --git a/scene/resources/canvas_item_material.h b/scene/resources/canvas_item_material.h
new file mode 100644
index 0000000000..0a813e0ae5
--- /dev/null
+++ b/scene/resources/canvas_item_material.h
@@ -0,0 +1,151 @@
+/*************************************************************************/
+/* canvas_item_material.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CANVAS_ITEM_MATERIAL_H
+#define CANVAS_ITEM_MATERIAL_H
+
+#include "scene/resources/material.h"
+
+class CanvasItemMaterial : public Material {
+ GDCLASS(CanvasItemMaterial, Material);
+
+public:
+ enum BlendMode {
+ BLEND_MODE_MIX,
+ BLEND_MODE_ADD,
+ BLEND_MODE_SUB,
+ BLEND_MODE_MUL,
+ BLEND_MODE_PREMULT_ALPHA,
+ BLEND_MODE_DISABLED
+ };
+
+ enum LightMode {
+ LIGHT_MODE_NORMAL,
+ LIGHT_MODE_UNSHADED,
+ LIGHT_MODE_LIGHT_ONLY
+ };
+
+private:
+ union MaterialKey {
+ struct {
+ uint32_t blend_mode : 4;
+ uint32_t light_mode : 4;
+ uint32_t particles_animation : 1;
+ uint32_t invalid_key : 1;
+ };
+
+ uint32_t key = 0;
+
+ bool operator<(const MaterialKey &p_key) const {
+ return key < p_key.key;
+ }
+ };
+
+ struct ShaderNames {
+ StringName particles_anim_h_frames;
+ StringName particles_anim_v_frames;
+ StringName particles_anim_loop;
+ };
+
+ static ShaderNames *shader_names;
+
+ struct ShaderData {
+ RID shader;
+ int users = 0;
+ };
+
+ static Map<MaterialKey, ShaderData> shader_map;
+
+ MaterialKey current_key;
+
+ _FORCE_INLINE_ MaterialKey _compute_key() const {
+ MaterialKey mk;
+ mk.key = 0;
+ mk.blend_mode = blend_mode;
+ mk.light_mode = light_mode;
+ mk.particles_animation = particles_animation;
+ return mk;
+ }
+
+ static Mutex material_mutex;
+ static SelfList<CanvasItemMaterial>::List *dirty_materials;
+ SelfList<CanvasItemMaterial> element;
+
+ void _update_shader();
+ _FORCE_INLINE_ void _queue_shader_change();
+ _FORCE_INLINE_ bool _is_shader_dirty() const;
+
+ BlendMode blend_mode = BLEND_MODE_MIX;
+ LightMode light_mode = LIGHT_MODE_NORMAL;
+ bool particles_animation = false;
+
+ // Initialized in the constructor.
+ int particles_anim_h_frames;
+ int particles_anim_v_frames;
+ bool particles_anim_loop;
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
+
+public:
+ void set_blend_mode(BlendMode p_blend_mode);
+ BlendMode get_blend_mode() const;
+
+ void set_light_mode(LightMode p_light_mode);
+ LightMode get_light_mode() const;
+
+ void set_particles_animation(bool p_particles_anim);
+ bool get_particles_animation() const;
+
+ void set_particles_anim_h_frames(int p_frames);
+ int get_particles_anim_h_frames() const;
+ void set_particles_anim_v_frames(int p_frames);
+ int get_particles_anim_v_frames() const;
+
+ void set_particles_anim_loop(bool p_loop);
+ bool get_particles_anim_loop() const;
+
+ static void init_shaders();
+ static void finish_shaders();
+ static void flush_changes();
+
+ virtual RID get_shader_rid() const override;
+
+ virtual Shader::Mode get_shader_mode() const override;
+
+ CanvasItemMaterial();
+ virtual ~CanvasItemMaterial();
+};
+
+VARIANT_ENUM_CAST(CanvasItemMaterial::BlendMode)
+VARIANT_ENUM_CAST(CanvasItemMaterial::LightMode)
+
+#endif // CANVAS_ITEM_MATERIAL_H