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author | Juan Linietsky <reduzio@gmail.com> | 2018-08-27 10:12:39 -0300 |
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committer | GitHub <noreply@github.com> | 2018-08-27 10:12:39 -0300 |
commit | eb25cd0737612c1dc03b3757b18cea85cb8afc74 (patch) | |
tree | f83f5cb5f5ba64dd2b8caf42f2b5e76e0c6f0a86 /scene | |
parent | 87725e891d71b7d429ef54f63312cbfebb7c660a (diff) | |
parent | bca706b36138599e383c04fb502285bc97ca09bf (diff) |
Merge pull request #21483 from godotengine/revert-21467-fix-3d-textures
Revert "Fix some 3D texture issues"
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/texture.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 1c082d9143..811e5c3d2c 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -2051,8 +2051,8 @@ void TextureLayered::create(uint32_t p_width, uint32_t p_height, uint32_t p_dept width = p_width; height = p_height; depth = p_depth; + flags = p_flags; - format = p_format; } void TextureLayered::set_layer_data(const Ref<Image> &p_image, int p_layer) { |