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authorBernhard Liebl <Bernhard.Liebl@gmx.org>2018-01-21 12:46:13 +0100
committerBernhard Liebl <Bernhard.Liebl@gmx.org>2018-01-21 12:46:13 +0100
commite9237d83c748efdd44741c1ab0e39d5840d526bb (patch)
tree1c674c2124619b6ebdf7b5b9aedfe13ad5d60aeb /scene
parentfa569210f5ef316177724169a42d2b82f4ab03d9 (diff)
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/physics_body_2d.cpp11
-rw-r--r--scene/3d/physics_body.cpp11
2 files changed, 22 insertions, 0 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index c4c9362387..cc99ce5f49 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -244,6 +244,7 @@ void RigidBody2D::_body_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
+ ERR_FAIL_COND(!contact_monitor);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(E->get().in_scene);
@@ -266,6 +267,7 @@ void RigidBody2D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
+ ERR_FAIL_COND(!contact_monitor);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(!E->get().in_scene);
@@ -291,6 +293,7 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
+ ERR_FAIL_COND(!contact_monitor);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
/*if (obj) {
@@ -763,6 +766,14 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) {
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
//clean up mess
+ Object *obj = ObjectDB::get_instance(E->key());
+ Node *node = Object::cast_to<Node>(obj);
+
+ if (node) {
+
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
+ }
}
memdelete(contact_monitor);
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index bf7952b2dd..25acd6deb0 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -258,6 +258,7 @@ void RigidBody::_body_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
+ ERR_FAIL_COND(!contact_monitor);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(E->get().in_tree);
@@ -281,6 +282,7 @@ void RigidBody::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
+ ERR_FAIL_COND(!contact_monitor);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(!E->get().in_tree);
@@ -306,6 +308,7 @@ void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape,
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
+ ERR_FAIL_COND(!contact_monitor);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
ERR_FAIL_COND(!body_in && !E);
@@ -719,6 +722,14 @@ void RigidBody::set_contact_monitor(bool p_enabled) {
for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
//clean up mess
+ Object *obj = ObjectDB::get_instance(E->key());
+ Node *node = Object::cast_to<Node>(obj);
+
+ if (node) {
+
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
+ }
}
memdelete(contact_monitor);