diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-12-05 21:44:23 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-12-05 21:53:29 +0100 |
commit | e560971bf226ffabc7eede60787f19d32e05bd26 (patch) | |
tree | f964f067aa6bbf2042d6c0a5aad4a3358b1b582e /scene | |
parent | f3e6750a7e4702918e05f42b1376e30e652f2f90 (diff) |
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne
at grazing angles.
- Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/light_3d.cpp | 14 | ||||
-rw-r--r-- | scene/3d/light_3d.h | 3 |
2 files changed, 10 insertions, 7 deletions
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 198dba7811..3f43e718b8 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -461,7 +461,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) { set_param(PARAM_SHADOW_PANCAKE_SIZE, 20.0); set_param(PARAM_SHADOW_OPACITY, 1.0); set_param(PARAM_SHADOW_BLUR, 1.0); - set_param(PARAM_SHADOW_BIAS, 0.03); + set_param(PARAM_SHADOW_BIAS, 0.1); set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0); set_param(PARAM_TRANSMITTANCE_BIAS, 0.05); set_param(PARAM_SHADOW_FADE_START, 1); @@ -571,8 +571,8 @@ DirectionalLight3D::DirectionalLight3D() : Light3D(RenderingServer::LIGHT_DIRECTIONAL) { set_param(PARAM_SHADOW_MAX_DISTANCE, 100); set_param(PARAM_SHADOW_FADE_START, 0.8); - // Increase the default shadow bias to better suit most scenes. - set_param(PARAM_SHADOW_BIAS, 0.1); + // Increase the default shadow normal bias to better suit most scenes. + set_param(PARAM_SHADOW_NORMAL_BIAS, 2.0); set_param(PARAM_INTENSITY, 100000.0); // Specified in Lux, approximate mid-day sun. set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); blend_splits = false; @@ -614,8 +614,6 @@ void OmniLight3D::_bind_methods() { OmniLight3D::OmniLight3D() : Light3D(RenderingServer::LIGHT_OMNI) { set_shadow_mode(SHADOW_CUBE); - // Increase the default shadow biases to better suit most scenes. - set_param(PARAM_SHADOW_BIAS, 0.2); } PackedStringArray SpotLight3D::get_configuration_warnings() const { @@ -639,3 +637,9 @@ void SpotLight3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_angle", PROPERTY_HINT_RANGE, "0,180,0.01,degrees"), "set_param", "get_param", PARAM_SPOT_ANGLE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_angle_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_SPOT_ATTENUATION); } + +SpotLight3D::SpotLight3D() : + Light3D(RenderingServer::LIGHT_SPOT) { + // Decrease the default shadow bias to better suit most scenes. + set_param(PARAM_SHADOW_BIAS, 0.03); +} diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 84d214030b..d2dfa32aac 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -233,8 +233,7 @@ protected: public: PackedStringArray get_configuration_warnings() const override; - SpotLight3D() : - Light3D(RenderingServer::LIGHT_SPOT) {} + SpotLight3D(); }; #endif // LIGHT_3D_H |