diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-03-04 20:38:32 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-04 20:38:32 +0100 |
commit | e556ec0c5a8bcd1913b2a9950b5d6925cd15046b (patch) | |
tree | 18bd83c47a090bebbac04494030379c9ccd28aaa /scene | |
parent | 86fba084278c8e751463c2f1c73e912de020239d (diff) | |
parent | 068300c7c98600c87d0ccc78c4bdd66ad017f7fe (diff) |
Merge pull request #46529 from jmb462/improvement-raycast3d-debug-shape
Adding Raycast3D custom debug shape thickness and color
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/ray_cast_3d.cpp | 162 | ||||
-rw-r--r-- | scene/3d/ray_cast_3d.h | 17 |
2 files changed, 150 insertions, 29 deletions
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index bfe79f15f5..465de2cb47 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -37,10 +37,13 @@ void RayCast3D::set_target_position(const Vector3 &p_point) { target_position = p_point; - if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { - update_gizmo(); - } - if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { + update_gizmo(); + + if (Engine::get_singleton()->is_editor_hint()) { + if (is_inside_tree()) { + _update_debug_shape_vertices(); + } + } else if (debug_shape) { _update_debug_shape(); } } @@ -146,6 +149,9 @@ bool RayCast3D::get_exclude_parent_body() const { void RayCast3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { + if (Engine::get_singleton()->is_editor_hint()) { + _update_debug_shape_vertices(); + } if (enabled && !Engine::get_singleton()->is_editor_hint()) { set_physics_process_internal(true); } else { @@ -183,10 +189,7 @@ void RayCast3D::_notification(int p_what) { bool prev_collision_state = collided; _update_raycast_state(); if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) { - if (debug_material.is_valid()) { - Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D>>(debug_material); - line_material->set_albedo(collided ? Color(1.0, 0, 0) : Color(1.0, 0.8, 0.6)); - } + _update_debug_shape_material(true); } } break; @@ -310,6 +313,12 @@ void RayCast3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast3D::set_collide_with_bodies); ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast3D::is_collide_with_bodies_enabled); + ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &RayCast3D::set_debug_shape_custom_color); + ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &RayCast3D::get_debug_shape_custom_color); + + ClassDB::bind_method(D_METHOD("set_debug_shape_thickness", "debug_shape_thickness"), &RayCast3D::set_debug_shape_thickness); + ClassDB::bind_method(D_METHOD("get_debug_shape_thickness"), &RayCast3D::get_debug_shape_thickness); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position"); @@ -318,16 +327,80 @@ void RayCast3D::_bind_methods() { ADD_GROUP("Collide With", "collide_with"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); + + ADD_GROUP("Debug Shape", "debug_shape"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_shape_custom_color"), "set_debug_shape_custom_color", "get_debug_shape_custom_color"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_shape_thickness", PROPERTY_HINT_RANGE, "1,5"), "set_debug_shape_thickness", "get_debug_shape_thickness"); } -void RayCast3D::_create_debug_shape() { - if (!debug_material.is_valid()) { - debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); +float RayCast3D::get_debug_shape_thickness() const { + return debug_shape_thickness; +} + +void RayCast3D::_update_debug_shape_vertices() { + debug_shape_vertices.clear(); + debug_line_vertices.clear(); + + if (target_position == Vector3()) { + return; + } + + debug_line_vertices.push_back(Vector3()); + debug_line_vertices.push_back(target_position); + + if (debug_shape_thickness > 1) { + float scale_factor = 100.0; + Vector3 dir = Vector3(target_position).normalized(); + // Draw truncated pyramid + Vector3 normal = (fabs(dir.x) + fabs(dir.y) > CMP_EPSILON) ? Vector3(-dir.y, dir.x, 0).normalized() : Vector3(0, -dir.z, dir.y).normalized(); + normal *= debug_shape_thickness / scale_factor; + int vertices_strip_order[14] = { 4, 5, 0, 1, 2, 5, 6, 4, 7, 0, 3, 2, 7, 6 }; + for (int v = 0; v < 14; v++) { + Vector3 vertex = vertices_strip_order[v] < 4 ? normal : normal / 3.0 + target_position; + debug_shape_vertices.push_back(vertex.rotated(dir, Math_PI * (0.5 * (vertices_strip_order[v] % 4) + 0.25))); + } + } +} + +void RayCast3D::set_debug_shape_thickness(const float p_debug_shape_thickness) { + debug_shape_thickness = p_debug_shape_thickness; + update_gizmo(); + + if (Engine::get_singleton()->is_editor_hint()) { + if (is_inside_tree()) { + _update_debug_shape_vertices(); + } + } else if (debug_shape) { + _update_debug_shape(); + } +} + +const Vector<Vector3> &RayCast3D::get_debug_shape_vertices() const { + return debug_shape_vertices; +} - Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D>>(debug_material); - line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); - line_material->set_albedo(Color(1.0, 0.8, 0.6)); +const Vector<Vector3> &RayCast3D::get_debug_line_vertices() const { + return debug_line_vertices; +} + +void RayCast3D::set_debug_shape_custom_color(const Color &p_color) { + debug_shape_custom_color = p_color; + if (debug_material.is_valid()) { + _update_debug_shape_material(); } +} + +Ref<StandardMaterial3D> RayCast3D::get_debug_material() { + _update_debug_shape_material(); + return debug_material; +} + +const Color &RayCast3D::get_debug_shape_custom_color() const { + return debug_shape_custom_color; +} + +void RayCast3D::_create_debug_shape() { + _update_debug_shape_material(); Ref<ArrayMesh> mesh = memnew(ArrayMesh); @@ -338,6 +411,35 @@ void RayCast3D::_create_debug_shape() { debug_shape = mi; } +void RayCast3D::_update_debug_shape_material(bool p_check_collision) { + if (!debug_material.is_valid()) { + Ref<StandardMaterial3D> material = memnew(StandardMaterial3D); + debug_material = material; + + material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA); + } + + Color color = debug_shape_custom_color; + if (color == Color(0.0, 0.0, 0.0)) { + // Use the default debug shape color defined in the Project Settings. + color = get_tree()->get_debug_collisions_color(); + } + + if (p_check_collision) { + if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) { + // If base color is already quite reddish, hightlight collision with green color + color = Color(0.0, 1.0, 0.0, color.a); + } else { + // Else, hightlight collision with red color + color = Color(1.0, 0, 0, color.a); + } + } + + Ref<StandardMaterial3D> material = static_cast<Ref<StandardMaterial3D>>(debug_material); + material->set_albedo(color); +} + void RayCast3D::_update_debug_shape() { if (!enabled) { return; @@ -353,26 +455,28 @@ void RayCast3D::_update_debug_shape() { return; } - Vector<Vector3> verts; - verts.push_back(Vector3()); - verts.push_back(target_position); + _update_debug_shape_vertices(); - if (mesh->get_surface_count() == 0) { - Array a; - a.resize(Mesh::ARRAY_MAX); - a[Mesh::ARRAY_VERTEX] = verts; + mesh->clear_surfaces(); - uint32_t flags = Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE; + Array a; + a.resize(Mesh::ARRAY_MAX); + uint32_t flags = 0; + int surface_count = 0; + + if (!debug_line_vertices.is_empty()) { + a[Mesh::ARRAY_VERTEX] = debug_line_vertices; mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags); - mesh->surface_set_material(0, debug_material); - } else { - Vector<uint8_t> byte_array; - int array_size = sizeof(Vector3) * verts.size(); - byte_array.resize(array_size); - copymem(byte_array.ptrw(), verts.ptr(), array_size); + mesh->surface_set_material(surface_count, debug_material); + ++surface_count; + } - RS::get_singleton()->mesh_surface_update_region(mesh->get_rid(), 0, 0, byte_array); + if (!debug_shape_vertices.is_empty()) { + a[Mesh::ARRAY_VERTEX] = debug_shape_vertices; + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_STRIP, a, Array(), Dictionary(), flags); + mesh->surface_set_material(surface_count, debug_material); + ++surface_count; } } diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index ae92189527..968cede9f2 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -51,9 +51,15 @@ class RayCast3D : public Node3D { Node *debug_shape = nullptr; Ref<Material> debug_material; + Color debug_shape_custom_color = Color(0.0, 0.0, 0.0); + int debug_shape_thickness = 2; + Vector<Vector3> debug_shape_vertices; + Vector<Vector3> debug_line_vertices; void _create_debug_shape(); void _update_debug_shape(); + void _update_debug_shape_material(bool p_check_collision = false); + void _update_debug_shape_vertices(); void _clear_debug_shape(); bool collide_with_areas = false; @@ -86,6 +92,17 @@ public: void set_exclude_parent_body(bool p_exclude_parent_body); bool get_exclude_parent_body() const; + const Color &get_debug_shape_custom_color() const; + void set_debug_shape_custom_color(const Color &p_color); + + const Vector<Vector3> &get_debug_shape_vertices() const; + const Vector<Vector3> &get_debug_line_vertices() const; + + Ref<StandardMaterial3D> get_debug_material(); + + float get_debug_shape_thickness() const; + void set_debug_shape_thickness(const float p_debug_thickness); + void force_raycast_update(); bool is_colliding() const; Object *get_collider() const; |