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authorMarcelo Fernandez <marcelofg55@gmail.com>2018-07-17 18:31:22 -0300
committerMarcelo Fernandez <marcelofg55@gmail.com>2018-07-17 18:31:22 -0300
commite4db15471bd4785863d5dfa2d6040ca6213f90e6 (patch)
tree8b3e208d8cdf1afe5fa2e824ef04b33068d6cf0f /scene
parentf1970e15b9450bff321f854d5ff1dbfc4bf80148 (diff)
Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/visual_shader_nodes.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index e850aaa44c..98ecdbdf30 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -587,6 +587,10 @@ void VisualShaderNodeCubeMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cube_map", PROPERTY_HINT_RESOURCE_TYPE, "CubeMap"), "set_cube_map", "get_cube_map");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type");
+
+ BIND_ENUM_CONSTANT(TYPE_DATA);
+ BIND_ENUM_CONSTANT(TYPE_COLOR);
+ BIND_ENUM_CONSTANT(TYPE_NORMALMAP);
}
VisualShaderNodeCubeMap::VisualShaderNodeCubeMap() {
@@ -894,6 +898,16 @@ void VisualShaderNodeColorOp::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeColorOp::get_operator);
ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Screen,Difference,Darken,Lighten,Overlay,Dodge,Burn,SoftLight,HardLight"), "set_operator", "get_operator");
+
+ BIND_ENUM_CONSTANT(OP_SCREEN);
+ BIND_ENUM_CONSTANT(OP_DIFFERENCE);
+ BIND_ENUM_CONSTANT(OP_DARKEN);
+ BIND_ENUM_CONSTANT(OP_LIGHTEN);
+ BIND_ENUM_CONSTANT(OP_OVERLAY);
+ BIND_ENUM_CONSTANT(OP_DODGE);
+ BIND_ENUM_CONSTANT(OP_BURN);
+ BIND_ENUM_CONSTANT(OP_SOFT_LIGHT);
+ BIND_ENUM_CONSTANT(OP_HARD_LIGHT);
}
VisualShaderNodeColorOp::VisualShaderNodeColorOp() {
@@ -960,6 +974,9 @@ void VisualShaderNodeTransformMult::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeTransformMult::get_operator);
ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A"), "set_operator", "get_operator");
+
+ BIND_ENUM_CONSTANT(OP_AxB);
+ BIND_ENUM_CONSTANT(OP_BxA);
}
VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() {