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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-07-23 13:14:14 +0200
committerGitHub <noreply@github.com>2017-07-23 13:14:14 +0200
commite286782e609f0c7081c2c86e87a66493d15c1ef8 (patch)
tree0940d3151a61786a23a2e2991d61de048bb5dba1 /scene
parent5396c7be31e7bb61bc79682a2838a9547e053dd2 (diff)
parent49331fbd632688a67babcf27027fafbe29b13183 (diff)
Merge pull request #9776 from Noshyaar/pr-sprite
Sprite: fix disconnect nonexistent signal
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/sprite.cpp13
1 files changed, 0 insertions, 13 deletions
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 450f8e2474..b469013819 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -105,20 +105,7 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) {
if (p_texture == texture)
return;
-#ifdef DEBUG_ENABLED
- if (texture.is_valid()) {
- texture->disconnect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update);
- }
-#endif
texture = p_texture;
- /* this should no longer be needed in 3.0
-#ifdef DEBUG_ENABLED
- if (texture.is_valid()) {
- texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
- texture->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update);
- }
-#endif
-*/
update();
emit_signal("texture_changed");
item_rect_changed();