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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-07-23 13:14:14 +0200 |
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committer | GitHub <noreply@github.com> | 2017-07-23 13:14:14 +0200 |
commit | e286782e609f0c7081c2c86e87a66493d15c1ef8 (patch) | |
tree | 0940d3151a61786a23a2e2991d61de048bb5dba1 /scene | |
parent | 5396c7be31e7bb61bc79682a2838a9547e053dd2 (diff) | |
parent | 49331fbd632688a67babcf27027fafbe29b13183 (diff) |
Merge pull request #9776 from Noshyaar/pr-sprite
Sprite: fix disconnect nonexistent signal
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/sprite.cpp | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index 450f8e2474..b469013819 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -105,20 +105,7 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) { if (p_texture == texture) return; -#ifdef DEBUG_ENABLED - if (texture.is_valid()) { - texture->disconnect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update); - } -#endif texture = p_texture; - /* this should no longer be needed in 3.0 -#ifdef DEBUG_ENABLED - if (texture.is_valid()) { - texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites - texture->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update); - } -#endif -*/ update(); emit_signal("texture_changed"); item_rect_changed(); |