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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-11-30 20:21:54 +0100
committerGitHub <noreply@github.com>2021-11-30 20:21:54 +0100
commite223a9c12905b99bb1fe93a56ae634b34eadd359 (patch)
tree6db1f05a08dd22e21cf9f460b8f750f8fa9b404e /scene
parentffc6395aca7057a6b5937ae9d2cea24175e97903 (diff)
parent1ce74c0273fae3411267dd205003280f01d4dd6d (diff)
Merge pull request #55486 from nekomatata/physics-contacts-debug
Diffstat (limited to 'scene')
-rw-r--r--scene/main/viewport.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 621d5f765b..3ac1a0eaf0 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -396,14 +396,15 @@ void Viewport::_notification(int p_what) {
#ifndef _3D_DISABLED
PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create();
- RenderingServer::get_singleton()->multimesh_allocate_data(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, true);
+ RenderingServer::get_singleton()->multimesh_allocate_data(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, false);
RenderingServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0);
RenderingServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid());
contact_3d_debug_instance = RenderingServer::get_singleton()->instance_create();
RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world_3d()->get_scenario());
- //RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
+ RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
#endif // _3D_DISABLED
+ set_physics_process_internal(true);
}
} break;