diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-11-30 20:21:54 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-30 20:21:54 +0100 |
commit | e223a9c12905b99bb1fe93a56ae634b34eadd359 (patch) | |
tree | 6db1f05a08dd22e21cf9f460b8f750f8fa9b404e /scene | |
parent | ffc6395aca7057a6b5937ae9d2cea24175e97903 (diff) | |
parent | 1ce74c0273fae3411267dd205003280f01d4dd6d (diff) |
Merge pull request #55486 from nekomatata/physics-contacts-debug
Diffstat (limited to 'scene')
-rw-r--r-- | scene/main/viewport.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 621d5f765b..3ac1a0eaf0 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -396,14 +396,15 @@ void Viewport::_notification(int p_what) { #ifndef _3D_DISABLED PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count()); contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create(); - RenderingServer::get_singleton()->multimesh_allocate_data(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, true); + RenderingServer::get_singleton()->multimesh_allocate_data(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, false); RenderingServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0); RenderingServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid()); contact_3d_debug_instance = RenderingServer::get_singleton()->instance_create(); RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh); RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world_3d()->get_scenario()); - //RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true); + RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); #endif // _3D_DISABLED + set_physics_process_internal(true); } } break; |