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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2022-01-31 13:30:35 +0200 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2022-01-31 13:30:35 +0200 |
commit | e1148cc452c1a627974d5d63e95cfc12bf6fa319 (patch) | |
tree | 47745f820de4026a30971397614595866d6ae979 /scene | |
parent | 2c85f2a8f60d691c126f87f9cd831d50d272e499 (diff) |
Revert "Fix control node transform animation jitter with pivot offset"
This reverts commit dfb7d46a2aaf9bef2c7dd067e699e70291062fb6.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/control.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 562ea8a8f7..7ebc5c27f8 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -576,6 +576,11 @@ void Control::_update_canvas_item_transform() { Transform2D xform = _get_internal_transform(); xform[2] += get_position(); + // We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot() + if (is_inside_tree() && Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) { + xform[2] = xform[2].round(); + } + RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), xform); } |