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authorSaracen <SaracenOne@gmail.com>2015-09-02 13:11:34 +0100
committerSaracen <SaracenOne@gmail.com>2015-11-02 17:06:28 +0000
commite011bcf16291f55e1692a4d3092010c97923fcfc (patch)
tree0d3000ad1e8a18a4bd86db63d34b21abca45ec4e /scene
parentb2f9acb8c96aed0505cbac21661e21e4acef710f (diff)
Experimental retooling of AnimationTreePlayer to allow manual advancement.
Diffstat (limited to 'scene')
-rw-r--r--scene/animation/animation_tree_player.cpp96
-rw-r--r--scene/animation/animation_tree_player.h19
2 files changed, 105 insertions, 10 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 14f2110915..c7e259c3c6 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -29,6 +29,42 @@
#include "animation_tree_player.h"
#include "animation_player.h"
+#include "scene/scene_string_names.h"
+
+
+void AnimationTreePlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
+
+ if (animation_process_mode == p_mode)
+ return;
+
+ bool pr = processing;
+ if (pr)
+ _set_process(false);
+ animation_process_mode = p_mode;
+ if (pr)
+ _set_process(true);
+
+}
+
+AnimationTreePlayer::AnimationProcessMode AnimationTreePlayer::get_animation_process_mode() const{
+
+ return animation_process_mode;
+}
+
+void AnimationTreePlayer::_set_process(bool p_process, bool p_force)
+{
+ if (processing == p_process && !p_force)
+ return;
+
+ switch (animation_process_mode) {
+
+ case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break;
+ case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break;
+ }
+
+ processing = p_process;
+}
+
bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value) {
@@ -42,6 +78,11 @@ bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value)
return true;
}
+ if(String(p_name) == SceneStringNames::get_singleton()->playback_active) {
+ set_active(p_value);
+ return true;
+ }
+
if (String(p_name)!="data")
return false;
@@ -190,6 +231,11 @@ bool AnimationTreePlayer::_get(const StringName& p_name,Variant &r_ret) const {
return true;
}
+ if (String(p_name) == "playback/active") {
+ r_ret=is_active();
+ return true;
+ }
+
if (String(p_name)!="data")
return false;
@@ -342,11 +388,24 @@ void AnimationTreePlayer::_get_property_list( List<PropertyInfo> *p_list) const
p_list->push_back( PropertyInfo(Variant::DICTIONARY,"data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_NETWORK) );
}
+void AnimationTreePlayer::advance(float p_time) {
+
+ _process_animation(p_time);
+}
void AnimationTreePlayer::_notification(int p_what) {
switch(p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+
+ if (!processing) {
+ //make sure that a previous process state was not saved
+ //only process if "processing" is set
+ set_fixed_process(false);
+ set_process(false);
+ }
+ } break;
case NOTIFICATION_READY: {
dirty_caches=true;
if (master!=NodePath()) {
@@ -354,7 +413,19 @@ void AnimationTreePlayer::_notification(int p_what) {
}
} break;
case NOTIFICATION_PROCESS: {
- _process_animation();
+ if (animation_process_mode==ANIMATION_PROCESS_FIXED)
+ break;
+
+ if (processing)
+ _process_animation( get_process_delta_time() );
+ } break;
+ case NOTIFICATION_FIXED_PROCESS: {
+
+ if (animation_process_mode==ANIMATION_PROCESS_IDLE)
+ break;
+
+ if (processing)
+ _process_animation(get_fixed_process_delta_time());
} break;
}
@@ -656,10 +727,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
}
-void AnimationTreePlayer::_process_animation() {
-
- if (!active)
- return;
+void AnimationTreePlayer::_process_animation(float p_delta) {
if (last_error!=CONNECT_OK)
return;
@@ -675,7 +743,7 @@ void AnimationTreePlayer::_process_animation() {
_process_node(out_name,&prev, 1.0, 0, true );
reset_request=false;
} else
- _process_node(out_name,&prev, 1.0, get_process_delta_time(), false );
+ _process_node(out_name,&prev, 1.0, p_delta, false );
if (dirty_caches) {
//some animation changed.. ignore this pass
@@ -1520,8 +1588,12 @@ void AnimationTreePlayer::recompute_caches() {
void AnimationTreePlayer::set_active(bool p_active) {
- active=p_active;
- set_process(active);
+ if (active == p_active)
+ return;
+
+ active = p_active;
+ processing = active;
+ _set_process(processing, true);
}
bool AnimationTreePlayer::is_active() const {
@@ -1743,13 +1815,18 @@ void AnimationTreePlayer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_node_list"),&AnimationTreePlayer::_get_node_list);
+ ObjectTypeDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationTreePlayer::set_animation_process_mode);
+ ObjectTypeDB::bind_method(_MD("get_animation_process_mode"),&AnimationTreePlayer::get_animation_process_mode);
+ ObjectTypeDB::bind_method(_MD("advance", "delta"), &AnimationTreePlayer::advance);
ObjectTypeDB::bind_method(_MD("reset"),&AnimationTreePlayer::reset);
ObjectTypeDB::bind_method(_MD("recompute_caches"),&AnimationTreePlayer::recompute_caches);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "playback/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode"));
+
BIND_CONSTANT( NODE_OUTPUT );
BIND_CONSTANT( NODE_ANIMATION );
BIND_CONSTANT( NODE_ONESHOT );
@@ -1770,6 +1847,9 @@ AnimationTreePlayer::AnimationTreePlayer() {
out_name="out";
out->pos=Point2(40,40);
node_map.insert( out_name , out);
+ AnimationProcessMode animation_process_mode;
+ animation_process_mode = ANIMATION_PROCESS_IDLE;
+ processing = false;
active=false;
dirty_caches=true;
reset_request=false;
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 9e936304c6..9ea5ccf330 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -34,6 +34,7 @@
#include "scene/3d/spatial.h"
#include "scene/3d/skeleton.h"
#include "scene/main/misc.h"
+#include "animation_player.h"
class AnimationTreePlayer : public Node {
@@ -42,7 +43,10 @@ class AnimationTreePlayer : public Node {
OBJ_CATEGORY("Animation Nodes");
public:
-
+ enum AnimationProcessMode {
+ ANIMATION_PROCESS_FIXED,
+ ANIMATION_PROCESS_IDLE,
+ };
enum NodeType {
@@ -256,13 +260,15 @@ private:
ConnectError last_error;
AnimationNode *active_list;
+ AnimationProcessMode animation_process_mode;
+ bool processing;
bool active;
bool dirty_caches;
Map<StringName,NodeBase*> node_map;
// return time left to finish animation
float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0);
- void _process_animation();
+ void _process_animation(float p_delta);
bool reset_request;
ConnectError _cycle_test(const StringName &p_at_node);
@@ -409,12 +415,21 @@ public:
ConnectError get_last_error() const;
+ void set_animation_process_mode(AnimationProcessMode p_mode);
+ AnimationProcessMode get_animation_process_mode() const;
+
+ void _set_process(bool p_process, bool p_force = false);
+
+ void advance(float p_time);
+
AnimationTreePlayer();
~AnimationTreePlayer();
};
VARIANT_ENUM_CAST( AnimationTreePlayer::NodeType );
+VARIANT_ENUM_CAST( AnimationTreePlayer::AnimationProcessMode );
+
#endif // ANIMATION_TREE_PLAYER_H