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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-02-12 13:41:42 +0100
committerGitHub <noreply@github.com>2019-02-12 13:41:42 +0100
commitdfe4990b18d0ab34fda09d5dcaa2b4f6492ed2b7 (patch)
tree0c1bbe847a4a1c986ffec5b909940472458e4007 /scene
parentcb09abdbbdb01fdeb8462853ad7324a6d0af0c81 (diff)
parent163cdb89547fcc110a8693216be09668eea97223 (diff)
Merge pull request #25496 from ptrojahn/lookat
Fix look_at with non uniform scaling
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/node_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 9a94092840..f4430d93f6 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -376,7 +376,7 @@ void Node2D::look_at(const Vector2 &p_pos) {
float Node2D::get_angle_to(const Vector2 &p_pos) const {
- return (get_global_transform().affine_inverse().xform(p_pos)).angle();
+ return (to_local(p_pos) * get_scale()).angle();
}
Point2 Node2D::to_local(Point2 p_global) const {