diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2020-10-17 01:08:21 -0400 |
---|---|---|
committer | Aaron Franke <arnfranke@yahoo.com> | 2021-06-03 07:30:01 -0400 |
commit | de3f6699a5192153e9882a62b58b9ca6cd82ee2d (patch) | |
tree | 7cee99845cc6bf2db8a48f7776efb046c7990a67 /scene | |
parent | b80494e6331bdfbfd3c754aa225fa2a5105fb917 (diff) |
Rename Transform to Transform3D in core
Diffstat (limited to 'scene')
66 files changed, 316 insertions, 320 deletions
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index 066835ef0a..d7404ff479 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -115,7 +115,7 @@ void GPUParticles2D::set_use_local_coordinates(bool p_enable) { void GPUParticles2D::_update_particle_emission_transform() { Transform2D xf2d = get_global_transform(); - Transform xf; + Transform3D xf; xf.basis.set_axis(0, Vector3(xf2d.get_axis(0).x, xf2d.get_axis(0).y, 0)); xf.basis.set_axis(1, Vector3(xf2d.get_axis(1).x, xf2d.get_axis(1).y, 0)); xf.set_origin(Vector3(xf2d.get_origin().x, xf2d.get_origin().y, 0)); @@ -406,9 +406,9 @@ void GPUParticles2D::_notification(int p_what) { RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES); - Vector<Transform> xforms; + Vector<Transform3D> xforms; for (int i = 0; i <= trail_sections; i++) { - Transform xform; + Transform3D xform; /* xform.origin.y = depth / 2.0 - size.height * float(i); xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y */ @@ -446,7 +446,7 @@ void GPUParticles2D::_notification(int p_what) { arr[RS::ARRAY_INDEX] = indices; RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES); - RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector<Transform>()); + RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector<Transform3D>()); } RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid); diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index ef648a126e..6208b1a1dc 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -273,7 +273,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> if (!mi && s) { Array bmeshes = p_at_node->call("get_bake_bmeshes"); if (bmeshes.size() && (bmeshes.size() & 1) == 0) { - Transform xf = get_global_transform().affine_inverse() * s->get_global_transform(); + Transform3D xf = get_global_transform().affine_inverse() * s->get_global_transform(); for (int i = 0; i < bmeshes.size(); i += 2) { Ref<Mesh> mesh = bmeshes[i]; if (!mesh.is_valid()) { @@ -282,7 +282,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> MeshesFound mf; - Transform mesh_xf = bmeshes[i + 1]; + Transform3D mesh_xf = bmeshes[i + 1]; mf.xform = xf * mesh_xf; mf.node_path = get_path_to(s); mf.subindex = i / 2; @@ -306,7 +306,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> LightmapProbe *probe = Object::cast_to<LightmapProbe>(p_at_node); if (probe) { - Transform xf = get_global_transform().affine_inverse() * probe->get_global_transform(); + Transform3D xf = get_global_transform().affine_inverse() * probe->get_global_transform(); probes.push_back(xf.origin); } @@ -887,7 +887,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d } for (int i = 0; i < lights_found.size(); i++) { Light3D *light = lights_found[i].light; - Transform xf = lights_found[i].xform; + Transform3D xf = lights_found[i].xform; if (Object::cast_to<DirectionalLight3D>(light)) { DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light); diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h index e2d89ab2d0..690896f2e9 100644 --- a/scene/3d/baked_lightmap.h +++ b/scene/3d/baked_lightmap.h @@ -152,12 +152,12 @@ private: Ref<BakedLightmapData> light_data; struct LightsFound { - Transform xform; + Transform3D xform; Light3D *light = nullptr; }; struct MeshesFound { - Transform xform; + Transform3D xform; NodePath node_path; int32_t subindex = 0; Ref<Mesh> mesh; diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 041da4f6ff..1c9418ae83 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -150,8 +150,8 @@ void Camera3D::_notification(int p_what) { } } -Transform Camera3D::get_camera_transform() const { - Transform tr = get_global_transform().orthonormalized(); +Transform3D Camera3D::get_camera_transform() const { + Transform3D tr = get_global_transform().orthonormalized(); tr.origin += tr.basis.get_axis(1) * v_offset; tr.origin += tr.basis.get_axis(0) * h_offset; return tr; @@ -318,7 +318,7 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const { }; bool Camera3D::is_position_behind(const Vector3 &p_pos) const { - Transform t = get_global_transform(); + Transform3D t = get_global_transform(); Vector3 eyedir = -t.basis.get_axis(2).normalized(); return eyedir.dot(p_pos - t.origin) < near; } @@ -337,7 +337,7 @@ Vector<Vector3> Camera3D::get_near_plane_points() const { } Vector3 endpoints[8]; - cm.get_endpoints(Transform(), endpoints); + cm.get_endpoints(Transform3D(), endpoints); Vector<Vector3> points; points.push_back(Vector3()); @@ -686,8 +686,8 @@ ClippedCamera3D::ClipProcessCallback ClippedCamera3D::get_process_callback() con return process_callback; } -Transform ClippedCamera3D::get_camera_transform() const { - Transform t = Camera3D::get_camera_transform(); +Transform3D ClippedCamera3D::get_camera_transform() const { + Transform3D t = Camera3D::get_camera_transform(); t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset; return t; } @@ -735,7 +735,7 @@ void ClippedCamera3D::_notification(int p_what) { } } - Transform xf = get_global_transform(); + Transform3D xf = get_global_transform(); xf.origin = ray_from; xf.orthonormalize(); diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index cea61e4db8..d9ebe78f1a 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -134,7 +134,7 @@ public: void set_near(float p_near); void set_frustum_offset(Vector2 p_offset); - virtual Transform get_camera_transform() const; + virtual Transform3D get_camera_transform() const; virtual Vector3 project_ray_normal(const Point2 &p_pos) const; virtual Vector3 project_ray_origin(const Point2 &p_pos) const; @@ -207,7 +207,7 @@ private: protected: void _notification(int p_what); static void _bind_methods(); - virtual Transform get_camera_transform() const override; + virtual Transform3D get_camera_transform() const override; public: void set_clip_to_areas(bool p_clip); diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index cba769a8f8..e0f93abf5f 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -406,7 +406,7 @@ Array CollisionObject3D::_get_shape_owners() { return ret; } -void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform) { +void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform) { ERR_FAIL_COND(!shapes.has(p_owner)); ShapeData &sd = shapes[p_owner]; @@ -421,9 +421,8 @@ void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transf _update_shape_data(p_owner); } - -Transform CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const { - ERR_FAIL_COND_V(!shapes.has(p_owner), Transform()); +Transform3D CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const { + ERR_FAIL_COND_V(!shapes.has(p_owner), Transform3D()); return shapes[p_owner].xform; } diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index 7ff3c5efde..50a9b4fcd0 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -46,7 +46,7 @@ class CollisionObject3D : public Node3D { struct ShapeData { Object *owner = nullptr; - Transform xform; + Transform3D xform; struct ShapeBase { RID debug_shape; Ref<Shape3D> shape; @@ -66,7 +66,7 @@ class CollisionObject3D : public Node3D { Set<uint32_t> debug_shapes_to_update; int debug_shapes_count = 0; - Transform debug_shape_old_transform; + Transform3D debug_shape_old_transform; void _update_pickable(); @@ -107,8 +107,8 @@ public: void get_shape_owners(List<uint32_t> *r_owners); Array _get_shape_owners(); - void shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform); - Transform shape_owner_get_transform(uint32_t p_owner) const; + void shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform); + Transform3D shape_owner_get_transform(uint32_t p_owner) const; Object *shape_owner_get_owner(uint32_t p_owner) const; void shape_owner_set_disabled(uint32_t p_owner, bool p_disabled); diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index aa29728c73..2301fef651 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -574,7 +574,7 @@ void CPUParticles3D::_particles_process(float p_delta) { } } - Transform emission_xform; + Transform3D emission_xform; Basis velocity_xform; if (!local_coords) { emission_xform = get_global_transform(); @@ -693,7 +693,7 @@ void CPUParticles3D::_particles_process(float p_delta) { p.custom[0] = Math::deg2rad(base_angle); //angle p.custom[1] = 0.0; //phase p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1) - p.transform = Transform(); + p.transform = Transform3D(); p.time = 0; p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness); p.base_color = Color(1, 1, 1, 1); @@ -1030,7 +1030,7 @@ void CPUParticles3D::_update_particle_data_buffer() { for (int i = 0; i < pc; i++) { int idx = order ? order[i] : i; - Transform t = r[idx].transform; + Transform3D t = r[idx].transform; if (!local_coords) { t = inv_emission_transform * t; @@ -1139,7 +1139,7 @@ void CPUParticles3D::_notification(int p_what) { float *ptr = w; for (int i = 0; i < pc; i++) { - Transform t = inv_emission_transform * r[i].transform; + Transform3D t = inv_emission_transform * r[i].transform; if (r[i].active) { ptr[0] = t.basis.elements[0][0]; diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index c073c93c47..b35e659757 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -83,7 +83,7 @@ private: bool emitting = false; struct Particle { - Transform transform; + Transform3D transform; Color color; float custom[4] = {}; Vector3 velocity; @@ -141,7 +141,7 @@ private: int fixed_fps = 0; bool fractional_delta = true; - Transform inv_emission_transform; + Transform3D inv_emission_transform; SafeFlag can_update; diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index 6505fb1ee8..c31997ecaf 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -62,7 +62,7 @@ void GIProbeData::_set_data(const Dictionary &p_data) { octree_df = img->get_data(); } Vector<int> octree_levels = p_data["level_counts"]; - Transform to_cell_xform = p_data["to_cell_xform"]; + Transform3D to_cell_xform = p_data["to_cell_xform"]; allocate(to_cell_xform, bounds, octree_size, octree_cells, octree_data, octree_df, octree_levels); } @@ -90,7 +90,7 @@ Dictionary GIProbeData::_get_data() const { return d; } -void GIProbeData::allocate(const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) { +void GIProbeData::allocate(const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) { RS::get_singleton()->gi_probe_allocate_data(probe, p_to_cell_xform, p_aabb, p_octree_size, p_octree_cells, p_data_cells, p_distance_field, p_level_counts); bounds = p_aabb; to_cell_xform = p_to_cell_xform; @@ -121,7 +121,7 @@ Vector<int> GIProbeData::get_level_counts() const { return RS::get_singleton()->gi_probe_get_level_counts(probe); } -Transform GIProbeData::get_to_cell_xform() const { +Transform3D GIProbeData::get_to_cell_xform() const { return to_cell_xform; } @@ -336,7 +336,7 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) { if (mesh.is_valid()) { AABB aabb = mesh->get_aabb(); - Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform(); + Transform3D xf = get_global_transform().affine_inverse() * mi->get_global_transform(); if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) { PlotMesh pm; @@ -356,7 +356,7 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) { if (s->is_visible_in_tree()) { Array meshes = p_at_node->call("get_meshes"); for (int i = 0; i < meshes.size(); i += 2) { - Transform mxf = meshes[i]; + Transform3D mxf = meshes[i]; Ref<Mesh> mesh = meshes[i + 1]; if (!mesh.is_valid()) { continue; @@ -364,7 +364,7 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) { AABB aabb = mesh->get_aabb(); - Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf); + Transform3D xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf); if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) { PlotMesh pm; diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h index dac7dd3e17..6d922e28f6 100644 --- a/scene/3d/gi_probe.h +++ b/scene/3d/gi_probe.h @@ -42,7 +42,7 @@ class GIProbeData : public Resource { void _set_data(const Dictionary &p_data); Dictionary _get_data() const; - Transform to_cell_xform; + Transform3D to_cell_xform; AABB bounds; Vector3 octree_size; @@ -62,14 +62,14 @@ protected: void _validate_property(PropertyInfo &property) const override; public: - void allocate(const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts); + void allocate(const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts); AABB get_bounds() const; Vector3 get_octree_size() const; Vector<uint8_t> get_octree_cells() const; Vector<uint8_t> get_data_cells() const; Vector<uint8_t> get_distance_field() const; Vector<int> get_level_counts() const; - Transform get_to_cell_xform() const; + Transform3D get_to_cell_xform() const; void set_dynamic_range(float p_range); float get_dynamic_range() const; @@ -136,7 +136,7 @@ private: Ref<Material> override_material; Vector<Ref<Material>> instance_materials; Ref<Mesh> mesh; - Transform local_xform; + Transform3D local_xform; }; void _find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes); diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index 83181064c3..d7f4bfeb4e 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -391,7 +391,7 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const { } } -void GPUParticles3D::emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { +void GPUParticles3D::emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { RS::get_singleton()->particles_emit(particles, p_transform, p_velocity, p_color, p_custom, p_emit_flags); } @@ -458,7 +458,7 @@ void GPUParticles3D::_notification(int p_what) { } void GPUParticles3D::_skinning_changed() { - Vector<Transform> xforms; + Vector<Transform3D> xforms; if (skin.is_valid()) { xforms.resize(skin->get_bind_count()); for (int i = 0; i < skin->get_bind_count(); i++) { diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h index 1b354b0d2a..7b21cf03f1 100644 --- a/scene/3d/gpu_particles_3d.h +++ b/scene/3d/gpu_particles_3d.h @@ -171,7 +171,7 @@ public: EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM }; - void emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags); + void emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags); AABB capture_aabb() const; GPUParticles3D(); diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 2d59461ff0..322bc60fce 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -131,7 +131,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node, if (mesh.is_valid()) { AABB aabb = mesh->get_aabb(); - Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform(); + Transform3D xf = get_global_transform().affine_inverse() * mi->get_global_transform(); if (p_aabb.intersects(xf.xform(aabb))) { PlotMesh pm; @@ -147,7 +147,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node, if (s->is_visible_in_tree()) { Array meshes = p_at_node->call("get_meshes"); for (int i = 0; i < meshes.size(); i += 2) { - Transform mxf = meshes[i]; + Transform3D mxf = meshes[i]; Ref<Mesh> mesh = meshes[i + 1]; if (!mesh.is_valid()) { continue; @@ -155,7 +155,7 @@ void GPUParticlesCollisionSDF::_find_meshes(const AABB &p_aabb, Node *p_at_node, AABB aabb = mesh->get_aabb(); - Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf); + Transform3D xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf); if (p_aabb.intersects(xf.xform(aabb))) { PlotMesh pm; @@ -598,14 +598,14 @@ void GPUParticlesCollisionHeightField::_notification(int p_what) { if (follow_camera_mode && get_viewport()) { Camera3D *cam = get_viewport()->get_camera(); if (cam) { - Transform xform = get_global_transform(); + Transform3D xform = get_global_transform(); Vector3 x_axis = xform.basis.get_axis(Vector3::AXIS_X).normalized(); Vector3 z_axis = xform.basis.get_axis(Vector3::AXIS_Z).normalized(); float x_len = xform.basis.get_scale().x; float z_len = xform.basis.get_scale().z; Vector3 cam_pos = cam->get_global_transform().origin; - Transform new_xform = xform; + Transform3D new_xform = xform; while (x_axis.dot(cam_pos - new_xform.origin) > x_len) { new_xform.origin += x_axis * x_len; diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h index 81c33663f3..c55463378d 100644 --- a/scene/3d/gpu_particles_collision_3d.h +++ b/scene/3d/gpu_particles_collision_3d.h @@ -119,7 +119,7 @@ private: struct PlotMesh { Ref<Mesh> mesh; - Transform local_xform; + Transform3D local_xform; }; void _find_meshes(const AABB &p_aabb, Node *p_at_node, List<PlotMesh> &plot_meshes); diff --git a/scene/3d/listener_3d.cpp b/scene/3d/listener_3d.cpp index 9842f152d7..636be083ab 100644 --- a/scene/3d/listener_3d.cpp +++ b/scene/3d/listener_3d.cpp @@ -105,7 +105,7 @@ void Listener3D::_notification(int p_what) { } } -Transform Listener3D::get_listener_transform() const { +Transform3D Listener3D::get_listener_transform() const { return get_global_transform().orthonormalized(); } diff --git a/scene/3d/listener_3d.h b/scene/3d/listener_3d.h index 85657a8e53..bcc66f167c 100644 --- a/scene/3d/listener_3d.h +++ b/scene/3d/listener_3d.h @@ -65,7 +65,7 @@ public: void clear_current(); bool is_current() const; - virtual Transform get_listener_transform() const; + virtual Transform3D get_listener_transform() const; void set_visible_layers(uint32_t p_layers); uint32_t get_visible_layers() const; diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index ba0f8cc870..3b05190eb9 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -223,7 +223,7 @@ void Node3D::_notification(int p_what) { } } -void Node3D::set_transform(const Transform &p_transform) { +void Node3D::set_transform(const Transform3D &p_transform) { data.local_transform = p_transform; data.dirty |= DIRTY_VECTORS; _propagate_transform_changed(this); @@ -232,8 +232,8 @@ void Node3D::set_transform(const Transform &p_transform) { } } -void Node3D::set_global_transform(const Transform &p_transform) { - Transform xform = +void Node3D::set_global_transform(const Transform3D &p_transform) { + Transform3D xform = (data.parent && !data.top_level_active) ? data.parent->get_global_transform().affine_inverse() * p_transform : p_transform; @@ -241,16 +241,15 @@ void Node3D::set_global_transform(const Transform &p_transform) { set_transform(xform); } -Transform Node3D::get_transform() const { +Transform3D Node3D::get_transform() const { if (data.dirty & DIRTY_LOCAL) { _update_local_transform(); } return data.local_transform; } - -Transform Node3D::get_global_transform() const { - ERR_FAIL_COND_V(!is_inside_tree(), Transform()); +Transform3D Node3D::get_global_transform() const { + ERR_FAIL_COND_V(!is_inside_tree(), Transform3D()); if (data.dirty & DIRTY_GLOBAL) { if (data.dirty & DIRTY_LOCAL) { @@ -274,11 +273,11 @@ Transform Node3D::get_global_transform() const { } #ifdef TOOLS_ENABLED -Transform Node3D::get_global_gizmo_transform() const { +Transform3D Node3D::get_global_gizmo_transform() const { return get_global_transform(); } -Transform Node3D::get_local_gizmo_transform() const { +Transform3D Node3D::get_local_gizmo_transform() const { return get_transform(); } #endif @@ -287,12 +286,11 @@ Node3D *Node3D::get_parent_spatial() const { return data.parent; } -Transform Node3D::get_relative_transform(const Node *p_parent) const { - if (p_parent == this) { - return Transform(); - } +Transform3D Node3D::get_relative_transform(const Node *p_parent) const { + if (p_parent == this) + return Transform3D(); - ERR_FAIL_COND_V(!data.parent, Transform()); + ERR_FAIL_COND_V(!data.parent, Transform3D()); if (p_parent == data.parent) { return get_transform(); @@ -557,87 +555,87 @@ bool Node3D::is_visible() const { } void Node3D::rotate_object_local(const Vector3 &p_axis, float p_angle) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.basis.rotate_local(p_axis, p_angle); set_transform(t); } void Node3D::rotate(const Vector3 &p_axis, float p_angle) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.basis.rotate(p_axis, p_angle); set_transform(t); } void Node3D::rotate_x(float p_angle) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.basis.rotate(Vector3(1, 0, 0), p_angle); set_transform(t); } void Node3D::rotate_y(float p_angle) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.basis.rotate(Vector3(0, 1, 0), p_angle); set_transform(t); } void Node3D::rotate_z(float p_angle) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.basis.rotate(Vector3(0, 0, 1), p_angle); set_transform(t); } void Node3D::translate(const Vector3 &p_offset) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.translate(p_offset); set_transform(t); } void Node3D::translate_object_local(const Vector3 &p_offset) { - Transform t = get_transform(); + Transform3D t = get_transform(); - Transform s; + Transform3D s; s.translate(p_offset); set_transform(t * s); } void Node3D::scale(const Vector3 &p_ratio) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.basis.scale(p_ratio); set_transform(t); } void Node3D::scale_object_local(const Vector3 &p_scale) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.basis.scale_local(p_scale); set_transform(t); } void Node3D::global_rotate(const Vector3 &p_axis, float p_angle) { - Transform t = get_global_transform(); + Transform3D t = get_global_transform(); t.basis.rotate(p_axis, p_angle); set_global_transform(t); } void Node3D::global_scale(const Vector3 &p_scale) { - Transform t = get_global_transform(); + Transform3D t = get_global_transform(); t.basis.scale(p_scale); set_global_transform(t); } void Node3D::global_translate(const Vector3 &p_offset) { - Transform t = get_global_transform(); + Transform3D t = get_global_transform(); t.origin += p_offset; set_global_transform(t); } void Node3D::orthonormalize() { - Transform t = get_transform(); + Transform3D t = get_transform(); t.orthonormalize(); set_transform(t); } void Node3D::set_identity() { - set_transform(Transform()); + set_transform(Transform3D()); } void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) { @@ -649,7 +647,7 @@ void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target ERR_FAIL_COND_MSG(p_pos == p_target, "Node origin and target are in the same position, look_at() failed."); ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos) == Vector3(), "Up vector and direction between node origin and target are aligned, look_at() failed."); - Transform lookat; + Transform3D lookat; lookat.origin = p_pos; Vector3 original_scale(get_scale()); diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index a62c7b31a8..175885141e 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -62,8 +62,8 @@ class Node3D : public Node { mutable SelfList<Node> xform_change; struct Data { - mutable Transform global_transform; - mutable Transform local_transform; + mutable Transform3D global_transform; + mutable Transform3D local_transform; mutable Vector3 rotation; mutable Vector3 scale = Vector3(1, 1, 1); @@ -132,15 +132,15 @@ public: Vector3 get_rotation_degrees() const; Vector3 get_scale() const; - void set_transform(const Transform &p_transform); - void set_global_transform(const Transform &p_transform); + void set_transform(const Transform3D &p_transform); + void set_global_transform(const Transform3D &p_transform); - Transform get_transform() const; - Transform get_global_transform() const; + Transform3D get_transform() const; + Transform3D get_global_transform() const; #ifdef TOOLS_ENABLED - virtual Transform get_global_gizmo_transform() const; - virtual Transform get_local_gizmo_transform() const; + virtual Transform3D get_global_gizmo_transform() const; + virtual Transform3D get_local_gizmo_transform() const; #endif void set_as_top_level(bool p_enabled); @@ -156,7 +156,7 @@ public: _FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; } - Transform get_relative_transform(const Node *p_parent) const; + Transform3D get_relative_transform(const Node *p_parent) const; void rotate(const Vector3 &p_axis, float p_angle); void rotate_x(float p_angle); diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp index d3a256db34..429e1d4b98 100644 --- a/scene/3d/occluder_instance_3d.cpp +++ b/scene/3d/occluder_instance_3d.cpp @@ -233,7 +233,7 @@ void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices } if (valid) { - Transform global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform(); + Transform3D global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform(); for (int i = 0; i < mesh->get_surface_count(); i++) { if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 4ec4ee6207..de115b35e3 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -108,7 +108,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { } Vector3 pos = c->interpolate_baked(offset, cubic); - Transform t = get_transform(); + Transform3D t = get_transform(); // Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index e895d18604..1db1602c20 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -654,7 +654,7 @@ Array RigidBody3D::get_colliding_bodies() const { } TypedArray<String> RigidBody3D::get_configuration_warnings() const { - Transform t = get_transform(); + Transform3D t = get_transform(); TypedArray<String> warnings = Node::get_configuration_warnings(); @@ -812,7 +812,7 @@ Vector3 KinematicBody3D::get_angular_velocity() const { } bool KinematicBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) { - Transform gt = get_global_transform(); + Transform3D gt = get_global_transform(); PhysicsServer3D::MotionResult result; bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result, p_exclude_raycast_shapes); @@ -906,7 +906,7 @@ Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const if (p_stop_on_slope) { if ((body_velocity_normal + up_direction).length() < 0.01 && collision.travel.length() < 1) { - Transform gt = get_global_transform(); + Transform3D gt = get_global_transform(); gt.origin -= collision.travel.slide(up_direction); set_global_transform(gt); return Vector3(); @@ -950,7 +950,7 @@ Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_veloci } Collision col; - Transform gt = get_global_transform(); + Transform3D gt = get_global_transform(); if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) { bool apply = true; @@ -998,7 +998,7 @@ Vector3 KinematicBody3D::get_floor_velocity() const { return floor_velocity; } -bool KinematicBody3D::test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia) { +bool KinematicBody3D::test_move(const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia) { ERR_FAIL_COND_V(!is_inside_tree(), false); return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia); @@ -1007,7 +1007,7 @@ bool KinematicBody3D::test_move(const Transform &p_from, const Vector3 &p_motion bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) { PhysicsServer3D::SeparationResult sep_res[8]; //max 8 rays - Transform gt = get_global_transform(); + Transform3D gt = get_global_transform(); Vector3 recover; int hits = PhysicsServer3D::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin); @@ -1989,7 +1989,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) { state = (PhysicsDirectBodyState3D *)p_state; //trust it #endif - Transform global_transform(state->get_transform()); + Transform3D global_transform(state->get_transform()); set_ignore_transform_notification(true); set_global_transform(global_transform); @@ -2124,8 +2124,8 @@ void PhysicalBone3D::_reload_joint() { return; } - Transform joint_transf = get_global_transform() * joint_offset; - Transform local_a = body_a->get_global_transform().affine_inverse() * joint_transf; + Transform3D joint_transf = get_global_transform() * joint_offset; + Transform3D local_a = body_a->get_global_transform().affine_inverse() * joint_transf; local_a.orthonormalize(); switch (get_joint_type()) { @@ -2218,11 +2218,11 @@ void PhysicalBone3D::_set_gizmo_move_joint(bool p_move_joint) { } #ifdef TOOLS_ENABLED -Transform PhysicalBone3D::get_global_gizmo_transform() const { +Transform3D PhysicalBone3D::get_global_gizmo_transform() const { return gizmo_move_joint ? get_global_transform() * joint_offset : get_global_transform(); } -Transform PhysicalBone3D::get_local_gizmo_transform() const { +Transform3D PhysicalBone3D::get_local_gizmo_transform() const { return gizmo_move_joint ? get_transform() * joint_offset : get_transform(); } #endif @@ -2278,13 +2278,13 @@ PhysicalBone3D::JointType PhysicalBone3D::get_joint_type() const { return joint_data ? joint_data->get_joint_type() : JOINT_TYPE_NONE; } -void PhysicalBone3D::set_joint_offset(const Transform &p_offset) { +void PhysicalBone3D::set_joint_offset(const Transform3D &p_offset) { joint_offset = p_offset; _update_joint_offset(); } -const Transform &PhysicalBone3D::get_joint_offset() const { +const Transform3D &PhysicalBone3D::get_joint_offset() const { return joint_offset; } @@ -2306,11 +2306,11 @@ Vector3 PhysicalBone3D::get_joint_rotation_degrees() const { return get_joint_rotation() * (180.0 / Math_PI); } -const Transform &PhysicalBone3D::get_body_offset() const { +const Transform3D &PhysicalBone3D::get_body_offset() const { return body_offset; } -void PhysicalBone3D::set_body_offset(const Transform &p_offset) { +void PhysicalBone3D::set_body_offset(const Transform3D &p_offset) { body_offset = p_offset; body_offset_inverse = body_offset.affine_inverse(); @@ -2463,7 +2463,7 @@ void PhysicalBone3D::update_bone_id() { void PhysicalBone3D::update_offset() { #ifdef TOOLS_ENABLED if (parent_skeleton) { - Transform bone_transform(parent_skeleton->get_global_transform()); + Transform3D bone_transform(parent_skeleton->get_global_transform()); if (-1 != bone_id) { bone_transform *= parent_skeleton->get_bone_global_pose(bone_id); } @@ -2506,7 +2506,7 @@ void PhysicalBone3D::_stop_physics_simulation() { } if (_internal_simulate_physics) { PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable()); - parent_skeleton->set_bone_global_pose_override(bone_id, Transform(), 0.0, false); + parent_skeleton->set_bone_global_pose_override(bone_id, Transform3D(), 0.0, false); set_as_top_level(false); _internal_simulate_physics = false; } diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 818ff97730..da008ab8cb 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -289,7 +289,7 @@ public: virtual Vector3 get_angular_velocity() const override; bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false); - bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia); + bool test_move(const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia); bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision); @@ -467,12 +467,12 @@ private: #endif JointData *joint_data = nullptr; - Transform joint_offset; + Transform3D joint_offset; RID joint; Skeleton3D *parent_skeleton = nullptr; - Transform body_offset; - Transform body_offset_inverse; + Transform3D body_offset; + Transform3D body_offset_inverse; bool simulate_physics = false; bool _internal_simulate_physics = false; int bone_id = -1; @@ -508,8 +508,8 @@ public: public: #ifdef TOOLS_ENABLED - virtual Transform get_global_gizmo_transform() const override; - virtual Transform get_local_gizmo_transform() const override; + virtual Transform3D get_global_gizmo_transform() const override; + virtual Transform3D get_local_gizmo_transform() const override; #endif const JointData *get_joint_data() const; @@ -520,8 +520,8 @@ public: void set_joint_type(JointType p_joint_type); JointType get_joint_type() const; - void set_joint_offset(const Transform &p_offset); - const Transform &get_joint_offset() const; + void set_joint_offset(const Transform3D &p_offset); + const Transform3D &get_joint_offset() const; void set_joint_rotation(const Vector3 &p_euler_rad); Vector3 get_joint_rotation() const; @@ -529,8 +529,8 @@ public: void set_joint_rotation_degrees(const Vector3 &p_euler_deg); Vector3 get_joint_rotation_degrees() const; - void set_body_offset(const Transform &p_offset); - const Transform &get_body_offset() const; + void set_body_offset(const Transform3D &p_offset); + const Transform3D &get_body_offset() const; void set_simulate_physics(bool p_simulate); bool get_simulate_physics(); diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp index 3d58d1c10e..01f10c171f 100644 --- a/scene/3d/physics_joint_3d.cpp +++ b/scene/3d/physics_joint_3d.cpp @@ -372,15 +372,15 @@ bool HingeJoint3D::get_flag(Flag p_flag) const { } void HingeJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) { - Transform gt = get_global_transform(); - Transform ainv = body_a->get_global_transform().affine_inverse(); + Transform3D gt = get_global_transform(); + Transform3D ainv = body_a->get_global_transform().affine_inverse(); - Transform local_a = ainv * gt; + Transform3D local_a = ainv * gt; local_a.orthonormalize(); - Transform local_b = gt; + Transform3D local_b = gt; if (body_b) { - Transform binv = body_b->get_global_transform().affine_inverse(); + Transform3D binv = body_b->get_global_transform().affine_inverse(); local_b = binv * gt; } @@ -506,15 +506,15 @@ real_t SliderJoint3D::get_param(Param p_param) const { } void SliderJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) { - Transform gt = get_global_transform(); - Transform ainv = body_a->get_global_transform().affine_inverse(); + Transform3D gt = get_global_transform(); + Transform3D ainv = body_a->get_global_transform().affine_inverse(); - Transform local_a = ainv * gt; + Transform3D local_a = ainv * gt; local_a.orthonormalize(); - Transform local_b = gt; + Transform3D local_b = gt; if (body_b) { - Transform binv = body_b->get_global_transform().affine_inverse(); + Transform3D binv = body_b->get_global_transform().affine_inverse(); local_b = binv * gt; } @@ -611,18 +611,18 @@ real_t ConeTwistJoint3D::get_param(Param p_param) const { } void ConeTwistJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) { - Transform gt = get_global_transform(); + Transform3D gt = get_global_transform(); //Vector3 cone_twistpos = gt.origin; //Vector3 cone_twistdir = gt.basis.get_axis(2); - Transform ainv = body_a->get_global_transform().affine_inverse(); + Transform3D ainv = body_a->get_global_transform().affine_inverse(); - Transform local_a = ainv * gt; + Transform3D local_a = ainv * gt; local_a.orthonormalize(); - Transform local_b = gt; + Transform3D local_b = gt; if (body_b) { - Transform binv = body_b->get_global_transform().affine_inverse(); + Transform3D binv = body_b->get_global_transform().affine_inverse(); local_b = binv * gt; } @@ -936,18 +936,18 @@ bool Generic6DOFJoint3D::get_flag_z(Flag p_flag) const { } void Generic6DOFJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) { - Transform gt = get_global_transform(); + Transform3D gt = get_global_transform(); //Vector3 cone_twistpos = gt.origin; //Vector3 cone_twistdir = gt.basis.get_axis(2); - Transform ainv = body_a->get_global_transform().affine_inverse(); + Transform3D ainv = body_a->get_global_transform().affine_inverse(); - Transform local_a = ainv * gt; + Transform3D local_a = ainv * gt; local_a.orthonormalize(); - Transform local_b = gt; + Transform3D local_b = gt; if (body_b) { - Transform binv = body_b->get_global_transform().affine_inverse(); + Transform3D binv = body_b->get_global_transform().affine_inverse(); local_b = binv * gt; } diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 475f8c07fd..db841101e5 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -205,7 +205,7 @@ void RayCast3D::_update_raycast_state() { PhysicsDirectSpaceState3D *dss = PhysicsServer3D::get_singleton()->space_get_direct_state(w3d->get_space()); ERR_FAIL_COND(!dss); - Transform gt = get_global_transform(); + Transform3D gt = get_global_transform(); Vector3 to = target_position; if (to == Vector3()) { diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp index 29a407905b..a7b3a6f1ec 100644 --- a/scene/3d/remote_transform_3d.cpp +++ b/scene/3d/remote_transform_3d.cpp @@ -65,7 +65,7 @@ void RemoteTransform3D::_update_remote() { if (update_remote_position && update_remote_rotation && update_remote_scale) { n->set_global_transform(get_global_transform()); } else { - Transform our_trans = get_global_transform(); + Transform3D our_trans = get_global_transform(); if (update_remote_rotation) { n->set_rotation(our_trans.basis.get_rotation()); @@ -76,7 +76,7 @@ void RemoteTransform3D::_update_remote() { } if (update_remote_position) { - Transform n_trans = n->get_global_transform(); + Transform3D n_trans = n->get_global_transform(); n_trans.set_origin(our_trans.get_origin()); n->set_global_transform(n_trans); @@ -87,7 +87,7 @@ void RemoteTransform3D::_update_remote() { if (update_remote_position && update_remote_rotation && update_remote_scale) { n->set_transform(get_transform()); } else { - Transform our_trans = get_transform(); + Transform3D our_trans = get_transform(); if (update_remote_rotation) { n->set_rotation(our_trans.basis.get_rotation()); @@ -98,7 +98,7 @@ void RemoteTransform3D::_update_remote() { } if (update_remote_position) { - Transform n_trans = n->get_transform(); + Transform3D n_trans = n->get_transform(); n_trans.set_origin(our_trans.get_origin()); n->set_transform(n_trans); diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 82927df5f1..5a09ebf8b2 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -211,7 +211,7 @@ void Skeleton3D::_notification(int p_what) { if (b.disable_rest) { if (b.enabled) { - Transform pose = b.pose; + Transform3D pose = b.pose; if (b.custom_pose_enable) { pose = b.custom_pose * pose; } @@ -227,14 +227,14 @@ void Skeleton3D::_notification(int p_what) { b.pose_global = bonesptr[b.parent].pose_global; b.pose_global_no_override = bonesptr[b.parent].pose_global; } else { - b.pose_global = Transform(); - b.pose_global_no_override = Transform(); + b.pose_global = Transform3D(); + b.pose_global_no_override = Transform3D(); } } } else { if (b.enabled) { - Transform pose = b.pose; + Transform3D pose = b.pose; if (b.custom_pose_enable) { pose = b.custom_pose * pose; } @@ -368,7 +368,7 @@ void Skeleton3D::clear_bones_global_pose_override() { _make_dirty(); } -void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent) { +void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, float p_amount, bool p_persistent) { ERR_FAIL_INDEX(p_bone, bones.size()); bones.write[p_bone].global_pose_override_amount = p_amount; bones.write[p_bone].global_pose_override = p_pose; @@ -376,16 +376,16 @@ void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform &p_po _make_dirty(); } -Transform Skeleton3D::get_bone_global_pose(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); +Transform3D Skeleton3D::get_bone_global_pose(int p_bone) const { + ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); if (dirty) { const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON); } return bones[p_bone].pose_global; } -Transform Skeleton3D::get_bone_global_pose_no_override(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); +Transform3D Skeleton3D::get_bone_global_pose_no_override(int p_bone) const { + ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); if (dirty) { const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON); } @@ -496,15 +496,14 @@ int Skeleton3D::get_bone_parent(int p_bone) const { return bones[p_bone].parent; } -void Skeleton3D::set_bone_rest(int p_bone, const Transform &p_rest) { +void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) { ERR_FAIL_INDEX(p_bone, bones.size()); bones.write[p_bone].rest = p_rest; _make_dirty(); } - -Transform Skeleton3D::get_bone_rest(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); +Transform3D Skeleton3D::get_bone_rest(int p_bone) const { + ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); return bones[p_bone].rest; } @@ -563,7 +562,7 @@ void Skeleton3D::clear_bones() { // posing api -void Skeleton3D::set_bone_pose(int p_bone, const Transform &p_pose) { +void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) { ERR_FAIL_INDEX(p_bone, bones.size()); bones.write[p_bone].pose = p_pose; @@ -571,24 +570,23 @@ void Skeleton3D::set_bone_pose(int p_bone, const Transform &p_pose) { _make_dirty(); } } - -Transform Skeleton3D::get_bone_pose(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); +Transform3D Skeleton3D::get_bone_pose(int p_bone) const { + ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); return bones[p_bone].pose; } -void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform &p_custom_pose) { +void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose) { ERR_FAIL_INDEX(p_bone, bones.size()); //ERR_FAIL_COND( !is_inside_scene() ); - bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform()); + bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform3D()); bones.write[p_bone].custom_pose = p_custom_pose; _make_dirty(); } -Transform Skeleton3D::get_bone_custom_pose(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); +Transform3D Skeleton3D::get_bone_custom_pose(int p_bone) const { + ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); return bones[p_bone].custom_pose; } @@ -852,11 +850,11 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { } // helper functions -Transform Skeleton3D::bone_transform_to_world_transform(Transform p_bone_transform) { +Transform3D Skeleton3D::bone_transform_to_world_transform(Transform3D p_bone_transform) { return get_global_transform() * p_bone_transform; } -Transform Skeleton3D::world_transform_to_bone_transform(Transform p_world_transform) { +Transform3D Skeleton3D::world_transform_to_bone_transform(Transform3D p_world_transform) { return get_global_transform().affine_inverse() * p_world_transform; } diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 299a4b6a02..e9fd82762d 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -79,18 +79,18 @@ private: int sort_index = 0; //used for re-sorting process order bool disable_rest = false; - Transform rest; + Transform3D rest; - Transform pose; - Transform pose_global; - Transform pose_global_no_override; + Transform3D pose; + Transform3D pose_global; + Transform3D pose_global_no_override; bool custom_pose_enable = false; - Transform custom_pose; + Transform3D custom_pose; float global_pose_override_amount = 0.0; bool global_pose_override_reset = false; - Transform global_pose_override; + Transform3D global_pose_override; #ifndef _3D_DISABLED PhysicalBone3D *physical_bone = nullptr; @@ -146,13 +146,13 @@ public: int get_bone_count() const; - void set_bone_rest(int p_bone, const Transform &p_rest); - Transform get_bone_rest(int p_bone) const; - Transform get_bone_global_pose(int p_bone) const; - Transform get_bone_global_pose_no_override(int p_bone) const; + void set_bone_rest(int p_bone, const Transform3D &p_rest); + Transform3D get_bone_rest(int p_bone) const; + Transform3D get_bone_global_pose(int p_bone) const; + Transform3D get_bone_global_pose_no_override(int p_bone) const; void clear_bones_global_pose_override(); - void set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent = false); + void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, float p_amount, bool p_persistent = false); void set_bone_enabled(int p_bone, bool p_enabled); bool is_bone_enabled(int p_bone) const; @@ -165,11 +165,11 @@ public: // posing api - void set_bone_pose(int p_bone, const Transform &p_pose); - Transform get_bone_pose(int p_bone) const; + void set_bone_pose(int p_bone, const Transform3D &p_pose); + Transform3D get_bone_pose(int p_bone) const; - void set_bone_custom_pose(int p_bone, const Transform &p_custom_pose); - Transform get_bone_custom_pose(int p_bone) const; + void set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose); + Transform3D get_bone_custom_pose(int p_bone) const; void localize_rests(); // used for loaders and tools int get_process_order(int p_idx); @@ -178,8 +178,8 @@ public: Ref<SkinReference> register_skin(const Ref<Skin> &p_skin); // Helper functions - Transform bone_transform_to_world_transform(Transform p_transform); - Transform world_transform_to_bone_transform(Transform p_transform); + Transform3D bone_transform_to_world_transform(Transform3D p_transform); + Transform3D world_transform_to_bone_transform(Transform3D p_transform); #ifndef _3D_DISABLED // Physical bone API diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 294e313300..8928dd20b2 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -212,7 +212,7 @@ void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_ } } -FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform) { +FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform3D &goal_transform) { FabrikInverseKinematic::EndEffector ee; ee.tip_bone = tip_bone; @@ -236,17 +236,17 @@ void FabrikInverseKinematic::free_task(Task *p_task) { } } -void FabrikInverseKinematic::set_goal(Task *p_task, const Transform &p_goal) { +void FabrikInverseKinematic::set_goal(Task *p_task, const Transform3D &p_goal) { p_task->goal_global_transform = p_goal; } -void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta) { +void FabrikInverseKinematic::make_goal(Task *p_task, const Transform3D &p_inverse_transf, real_t blending_delta) { if (blending_delta >= 0.99f) { // Update the end_effector (local transform) without blending p_task->end_effectors.write[0].goal_transform = p_inverse_transf * p_task->goal_global_transform; } else { // End effector in local transform - const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose_no_override(p_task->end_effectors[0].tip_bone)); + const Transform3D end_effector_pose(p_task->skeleton->get_bone_global_pose_no_override(p_task->end_effectors[0].tip_bone)); // Update the end_effector (local transform) by blending with current pose p_task->end_effectors.write[0].goal_transform = end_effector_pose.interpolate_with(p_inverse_transf * p_task->goal_global_transform, blending_delta); @@ -273,7 +273,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove // Update the initial root transform so its synced with any animation changes _update_chain(p_task->skeleton, &p_task->chain.chain_root); - p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform(), 0.0, false); + p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform3D(), 0.0, false); Vector3 origin_pos = p_task->skeleton->get_bone_global_pose(p_task->chain.chain_root.bone).origin; make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta); @@ -287,7 +287,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove // Assign new bone position. ChainItem *ci(&p_task->chain.chain_root); while (ci) { - Transform new_bone_pose(ci->initial_transform); + Transform3D new_bone_pose(ci->initial_transform); new_bone_pose.origin = ci->current_pos; if (!ci->children.is_empty()) { @@ -461,12 +461,12 @@ real_t SkeletonIK3D::get_interpolation() const { return interpolation; } -void SkeletonIK3D::set_target_transform(const Transform &p_target) { +void SkeletonIK3D::set_target_transform(const Transform3D &p_target) { target = p_target; reload_goal(); } -const Transform &SkeletonIK3D::get_target_transform() const { +const Transform3D &SkeletonIK3D::get_target_transform() const { return target; } @@ -537,7 +537,7 @@ void SkeletonIK3D::stop() { } } -Transform SkeletonIK3D::_get_target_transform() { +Transform3D SkeletonIK3D::_get_target_transform() { if (!target_node_override && !target_node_path_override.is_empty()) { target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override)); } diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index 9b5ae240f6..80f4ac32bd 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -43,7 +43,7 @@ class FabrikInverseKinematic { struct EndEffector { BoneId tip_bone; - Transform goal_transform; + Transform3D goal_transform; }; struct ChainItem { @@ -55,7 +55,7 @@ class FabrikInverseKinematic { real_t length = 0.0; /// Positions relative to root bone - Transform initial_transform; + Transform3D initial_transform; Vector3 current_pos; // Direction from this bone to child Vector3 current_ori; @@ -97,7 +97,7 @@ public: BoneId root_bone = -1; Vector<EndEffector> end_effectors; - Transform goal_global_transform; + Transform3D goal_global_transform; Task() {} }; @@ -112,11 +112,11 @@ private: static void solve_simple_forwards(Chain &r_chain, bool p_solve_magnet, Vector3 p_origin_pos); public: - static Task *create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform); + static Task *create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform3D &goal_transform); static void free_task(Task *p_task); // The goal of chain should be always in local space - static void set_goal(Task *p_task, const Transform &p_goal); - static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta); + static void set_goal(Task *p_task, const Transform3D &p_goal); + static void make_goal(Task *p_task, const Transform3D &p_inverse_transf, real_t blending_delta); static void solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position); static void _update_chain(const Skeleton3D *p_skeleton, ChainItem *p_chain_item); @@ -128,7 +128,7 @@ class SkeletonIK3D : public Node { StringName root_bone; StringName tip_bone; real_t interpolation = 1.0; - Transform target; + Transform3D target; NodePath target_node_path_override; bool override_tip_basis = true; bool use_magnet = false; @@ -161,8 +161,8 @@ public: void set_interpolation(real_t p_interpolation); real_t get_interpolation() const; - void set_target_transform(const Transform &p_target); - const Transform &get_target_transform() const; + void set_target_transform(const Transform3D &p_target); + const Transform3D &get_target_transform() const; void set_target_node(const NodePath &p_node); NodePath get_target_node(); @@ -190,7 +190,7 @@ public: void stop(); private: - Transform _get_target_transform(); + Transform3D _get_target_transform(); void reload_chain(); void reload_goal(); void _solve_chain(); diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index dc4deb0570..df5474d03e 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -283,7 +283,7 @@ void SoftBody3D::_notification(int p_what) { set_notify_transform(false); // Required to be top level with Transform at center of world in order to modify RenderingServer only to support custom Transform set_as_top_level(true); - set_transform(Transform()); + set_transform(Transform3D()); set_notify_transform(true); } break; @@ -373,7 +373,7 @@ TypedArray<String> SoftBody3D::get_configuration_warnings() const { warnings.push_back(TTR("This body will be ignored until you set a mesh.")); } - Transform t = get_transform(); + Transform3D t = get_transform(); if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) { warnings.push_back(TTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } @@ -408,7 +408,7 @@ void SoftBody3D::_draw_soft_mesh() { /// Necessary in order to render the mesh correctly (Soft body nodes are in global space) simulation_started = true; call_deferred("set_as_top_level", true); - call_deferred("set_transform", Transform()); + call_deferred("set_transform", Transform3D()); } _update_physics_server(); diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 9518b47696..1911e14d54 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -153,7 +153,7 @@ void SpringArm3D::process_spring() { } current_spring_length = spring_length * motion_delta; - Transform childs_transform; + Transform3D childs_transform; childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta); for (int i = get_child_count() - 1; 0 <= i; --i) { diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index 9493f686c4..0d88769b70 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -346,7 +346,7 @@ VehicleWheel3D::VehicleWheel3D() { void VehicleBody3D::_update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState3D *s) { wheel.m_raycastInfo.m_isInContact = false; - Transform chassisTrans = s->get_transform(); + Transform3D chassisTrans = s->get_transform(); /* if (interpolatedTransform && (getRigidBody()->getMotionState())) { getRigidBody()->getMotionState()->getWorldTransform(chassisTrans); @@ -784,7 +784,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) { Vector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel]; #if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT. - Vector3 vChassisWorldUp = s->get_transform().basis.transposed()[1]; //getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(m_indexUpAxis); + Vector3 vChassisWorldUp = s->get_transform().basis.transposed()[1]; //getRigidBody()->getCenterOfMassTransform3D().getBasis().getColumn(m_indexUpAxis); rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f - wheelInfo.m_rollInfluence)); #else rel_pos[1] *= wheelInfo.m_rollInfluence; //? @@ -841,7 +841,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) { Vector3 vel = state->get_linear_velocity() + (state->get_angular_velocity()).cross(relpos); // * mPos); if (wheel.m_raycastInfo.m_isInContact) { - const Transform &chassisWorldTransform = state->get_transform(); + const Transform3D &chassisWorldTransform = state->get_transform(); Vector3 fwd( chassisWorldTransform.basis[0][Vector3::AXIS_Z], diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h index 646071a363..2c10205ea3 100644 --- a/scene/3d/vehicle_body_3d.h +++ b/scene/3d/vehicle_body_3d.h @@ -40,8 +40,8 @@ class VehicleWheel3D : public Node3D { friend class VehicleBody3D; - Transform m_worldTransform; - Transform local_xform; + Transform3D m_worldTransform; + Transform3D local_xform; bool engine_traction = false; bool steers = false; diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index d81b09b86c..6971c1ce2a 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -61,7 +61,7 @@ void VisualInstance3D::_notification(int p_what) { } break; case NOTIFICATION_TRANSFORM_CHANGED: { - Transform gt = get_global_transform(); + Transform3D gt = get_global_transform(); RenderingServer::get_singleton()->instance_set_transform(instance, gt); } break; case NOTIFICATION_EXIT_WORLD: { diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index 1b9ce0201f..18ef5acbe3 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -378,7 +378,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material return mc; } -void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material) { +void Voxelizer::plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material) { for (int i = 0; i < p_mesh->get_surface_count(); i++) { if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { continue; //only triangles @@ -647,11 +647,11 @@ void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds) { po2_bounds.size[i] = po2_bounds.size[longest_axis]; } - Transform to_bounds; + Transform3D to_bounds; to_bounds.basis.scale(Vector3(po2_bounds.size[longest_axis], po2_bounds.size[longest_axis], po2_bounds.size[longest_axis])); to_bounds.origin = po2_bounds.position; - Transform to_grid; + Transform3D to_grid; to_grid.basis.scale(Vector3(axis_cell_size[longest_axis], axis_cell_size[longest_axis], axis_cell_size[longest_axis])); to_cell_space = to_grid * to_bounds.affine_inverse(); @@ -891,7 +891,7 @@ Vector<uint8_t> Voxelizer::get_sdf_3d_image() const { void Voxelizer::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx) { if (p_level == cell_subdiv - 1) { Vector3 center = p_aabb.position + p_aabb.size * 0.5; - Transform xform; + Transform3D xform; xform.origin = center; xform.basis.scale(p_aabb.size * 0.5); p_multimesh->set_instance_transform(idx, xform); @@ -1002,7 +1002,7 @@ Ref<MultiMesh> Voxelizer::create_debug_multimesh() { return mm; } -Transform Voxelizer::get_to_cell_space_xform() const { +Transform3D Voxelizer::get_to_cell_space_xform() const { return to_cell_space; } diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h index 87f949e7db..d0da5a5624 100644 --- a/scene/3d/voxelizer.h +++ b/scene/3d/voxelizer.h @@ -93,7 +93,7 @@ private: AABB po2_bounds; int axis_cell_size[3] = {}; - Transform to_cell_space; + Transform3D to_cell_space; int color_scan_cell_width = 4; int bake_texture_size = 128; @@ -114,7 +114,7 @@ private: public: void begin_bake(int p_subdiv, const AABB &p_bounds); - void plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material); + void plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material); void end_bake(); int get_gi_probe_octree_depth() const; @@ -127,7 +127,7 @@ public: Ref<MultiMesh> create_debug_multimesh(); - Transform get_to_cell_space_xform() const; + Transform3D get_to_cell_space_xform() const; Voxelizer(); }; diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index b5037f9be7..d959160315 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -397,7 +397,7 @@ void XRAnchor3D::_notification(int p_what) { is_active = false; } else { is_active = true; - Transform transform; + Transform3D transform; // we'll need our world_scale real_t world_scale = xr_server->get_world_scale(); @@ -571,7 +571,7 @@ void XROrigin3D::_notification(int p_what) { Ref<XRInterface> xr_interface = xr_server->get_primary_interface(); if (xr_interface.is_valid() && tracked_camera != nullptr) { // get our positioning transform for our headset - Transform t = xr_interface->get_transform_for_eye(XRInterface::EYE_MONO, Transform()); + Transform3D t = xr_interface->get_transform_for_eye(XRInterface::EYE_MONO, Transform3D()); // now apply this to our camera tracked_camera->set_transform(t); diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index 689acdd57b..0fe096b7cb 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -167,7 +167,7 @@ void AnimationCache::_update_cache() { cache_valid = true; } -void AnimationCache::set_track_transform(int p_idx, const Transform &p_transform) { +void AnimationCache::set_track_transform(int p_idx, const Transform3D &p_transform) { if (cache_dirty) { _update_cache(); } @@ -235,7 +235,7 @@ void AnimationCache::set_all(float p_time, float p_delta) { Vector3 loc, scale; Quat rot; animation->transform_track_interpolate(i, p_time, &loc, &rot, &scale); - Transform tr(Basis(rot), loc); + Transform3D tr(Basis(rot), loc); tr.basis.scale(scale); set_track_transform(i, tr); diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h index 07c9d09ae0..7b073b4fa9 100644 --- a/scene/animation/animation_cache.h +++ b/scene/animation/animation_cache.h @@ -67,7 +67,7 @@ protected: static void _bind_methods(); public: - void set_track_transform(int p_idx, const Transform &p_transform); + void set_track_transform(int p_idx, const Transform3D &p_transform); void set_track_value(int p_idx, const Variant &p_value); void call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 0c1798a876..e733cc930f 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -838,7 +838,7 @@ void AnimationPlayer::_animation_process2(float p_delta, bool p_started) { void AnimationPlayer::_animation_update_transforms() { { - Transform t; + Transform3D t; for (int i = 0; i < cache_update_size; i++) { TrackNodeCache *nc = cache_update[i]; diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 2ad871ba61..e51448bac8 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -718,7 +718,7 @@ void AnimationTree::_process_graph(float p_delta) { //check all tracks, see if they need modification - root_motion_transform = Transform(); + root_motion_transform = Transform3D(); if (!root.is_valid()) { ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback."); @@ -1191,7 +1191,7 @@ void AnimationTree::_process_graph(float p_delta) { case Animation::TYPE_TRANSFORM: { TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); - Transform xform; + Transform3D xform; xform.origin = t->loc; xform.basis.set_quat_scale(t->rot, t->scale); @@ -1311,7 +1311,7 @@ NodePath AnimationTree::get_root_motion_track() const { return root_motion_track; } -Transform AnimationTree::get_root_motion_transform() const { +Transform3D AnimationTree::get_root_motion_transform() const { return root_motion_transform; } diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 700ff1cb5b..93b5b01ecd 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -257,7 +257,7 @@ private: bool started = true; NodePath root_motion_track; - Transform root_motion_transform; + Transform3D root_motion_transform; friend class AnimationNode; bool properties_dirty = true; @@ -308,7 +308,7 @@ public: void set_root_motion_track(const NodePath &p_track); NodePath get_root_motion_track() const; - Transform get_root_motion_transform() const; + Transform3D get_root_motion_transform() const; float get_connection_activity(const StringName &p_path, int p_connection) const; void advance(float p_time); diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp index 9ee1f32581..b963cf5702 100644 --- a/scene/animation/root_motion_view.cpp +++ b/scene/animation/root_motion_view.cpp @@ -82,7 +82,7 @@ void RootMotionView::_notification(int p_what) { } if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { - Transform transform; + Transform3D transform; if (has_node(path)) { Node *node = get_node(path); @@ -103,7 +103,7 @@ void RootMotionView::_notification(int p_what) { } } - if (!first && transform == Transform()) { + if (!first && transform == Transform3D()) { return; } diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h index afcff6137f..4cd3c7b443 100644 --- a/scene/animation/root_motion_view.h +++ b/scene/animation/root_motion_view.h @@ -46,7 +46,7 @@ public: bool first = true; bool zero_y = true; - Transform accumulated; + Transform3D accumulated; private: void _notification(int p_what); diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 2030808724..5e843d3027 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -573,9 +573,9 @@ Variant Tween::_run_equation(InterpolateData &p_data) { case Variant::TRANSFORM: { // Get the transforms for the initial and delta values - Transform i = initial_val; - Transform d = delta_val; - Transform r; + Transform3D i = initial_val; + Transform3D d = delta_val; + Transform3D r; // Execute the equation for each of the transforms and their origin and mutate the r transform // This uses the custom APPLY_EQUATION macro defined above @@ -1231,9 +1231,9 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final case Variant::TRANSFORM: { // Build a new transform which is the difference between the initial and final values - Transform i = initial_val; - Transform f = final_val; - Transform d; + Transform3D i = initial_val; + Transform3D f = final_val; + Transform3D d; d.set(f.basis.elements[0][0] - i.basis.elements[0][0], f.basis.elements[0][1] - i.basis.elements[0][1], f.basis.elements[0][2] - i.basis.elements[0][2], diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index a1d4adcd41..11ce9b2ddc 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -98,7 +98,7 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra } else if (p_msg == "override_camera_3D:transform") { ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA); - Transform transform = p_args[0]; + Transform3D transform = p_args[0]; bool is_perspective = p_args[1]; float size_or_fov = p_args[2]; float near = p_args[3]; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 77667cf188..2f8311d977 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -197,8 +197,8 @@ void Viewport::update_worlds() { } void Viewport::_collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { - Transform object_transform = p_object->get_global_transform(); - Transform camera_transform = p_camera->get_global_transform(); + Transform3D object_transform = p_object->get_global_transform(); + Transform3D camera_transform = p_camera->get_global_transform(); ObjectID id = p_object->get_instance_id(); //avoid sending the fake event unnecessarily if nothing really changed in the context @@ -553,7 +553,7 @@ void Viewport::_notification(int p_what) { RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count); for (int i = 0; i < point_count; i++) { - Transform point_transform; + Transform3D point_transform; point_transform.origin = points[i]; RS::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh, i, point_transform); } @@ -1341,19 +1341,19 @@ bool Viewport::is_camera_override_enabled() const { return camera_override; } -void Viewport::set_camera_override_transform(const Transform &p_transform) { +void Viewport::set_camera_override_transform(const Transform3D &p_transform) { if (camera_override) { camera_override.transform = p_transform; RenderingServer::get_singleton()->camera_set_transform(camera_override.rid, p_transform); } } -Transform Viewport::get_camera_override_transform() const { +Transform3D Viewport::get_camera_override_transform() const { if (camera_override) { return camera_override.transform; } - return Transform(); + return Transform3D(); } void Viewport::set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { diff --git a/scene/main/viewport.h b/scene/main/viewport.h index a55df4fbc2..c108d13d88 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -193,7 +193,7 @@ private: Set<Listener3D *> listeners; struct CameraOverrideData { - Transform transform; + Transform3D transform; enum Projection { PROJECTION_PERSPECTIVE, PROJECTION_ORTHOGONAL @@ -254,8 +254,8 @@ private: List<Ref<InputEvent>> physics_picking_events; ObjectID physics_object_capture; ObjectID physics_object_over; - Transform physics_last_object_transform; - Transform physics_last_camera_transform; + Transform3D physics_last_object_transform; + Transform3D physics_last_camera_transform; ObjectID physics_last_id; bool physics_has_last_mousepos = false; Vector2 physics_last_mousepos = Vector2(Math_INF, Math_INF); @@ -493,8 +493,8 @@ public: void enable_camera_override(bool p_enable); bool is_camera_override_enabled() const; - void set_camera_override_transform(const Transform &p_transform); - Transform get_camera_override_transform() const; + void set_camera_override_transform(const Transform3D &p_transform); + Transform3D get_camera_override_transform() const; void set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far); void set_camera_override_orthogonal(float p_size, float p_z_near, float p_z_far); diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 33ad15b938..5e8e77c730 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -582,8 +582,9 @@ Vector<Ref<Shape3D>> Mesh::convex_decompose() const { int Mesh::get_builtin_bind_pose_count() const { return 0; } -Transform Mesh::get_builtin_bind_pose(int p_index) const { - return Transform(); + +Transform3D Mesh::get_builtin_bind_pose(int p_index) const { + return Transform3D(); } Mesh::Mesh() { @@ -1410,12 +1411,12 @@ struct ArrayMeshLightmapSurface { uint32_t format = 0; }; -Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) { +Error ArrayMesh::lightmap_unwrap(const Transform3D &p_base_transform, float p_texel_size) { Vector<uint8_t> null_cache; return lightmap_unwrap_cached(p_base_transform, p_texel_size, null_cache, null_cache, false); } -Error ArrayMesh::lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache) { +Error ArrayMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache) { ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED); ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes."); @@ -1431,7 +1432,7 @@ Error ArrayMesh::lightmap_unwrap_cached(const Transform &p_base_transform, float Basis basis = p_base_transform.get_basis(); Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length()); - Transform transform; + Transform3D transform; transform.scale(scale); Basis normal_basis = transform.basis.inverse().transposed(); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index aa830d7b50..2dfb46782b 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -166,7 +166,7 @@ public: Vector<Ref<Shape3D>> convex_decompose() const; virtual int get_builtin_bind_pose_count() const; - virtual Transform get_builtin_bind_pose(int p_index) const; + virtual Transform3D get_builtin_bind_pose(int p_index) const; Mesh(); }; @@ -262,8 +262,8 @@ public: void regen_normal_maps(); - Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05); - Error lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache = true); + Error lightmap_unwrap(const Transform3D &p_base_transform = Transform3D(), float p_texel_size = 0.05); + Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache = true); virtual void reload_from_file() override; diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index ad90481fbd..332ac18dc1 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -145,7 +145,7 @@ void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navm notify_property_list_changed(); } -void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_transform) { +void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform3D &p_transform) { ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].navmesh_transform = p_transform; notify_change_to_owners(); @@ -180,8 +180,8 @@ Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const { return item_map[p_item].navmesh; } -Transform MeshLibrary::get_item_navmesh_transform(int p_item) const { - ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); +Transform3D MeshLibrary::get_item_navmesh_transform(int p_item) const { + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].navmesh_transform; } diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 1da624c275..1e8a6bf3ff 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -44,14 +44,14 @@ class MeshLibrary : public Resource { public: struct ShapeData { Ref<Shape3D> shape; - Transform local_transform; + Transform3D local_transform; }; struct Item { String name; Ref<Mesh> mesh; Vector<ShapeData> shapes; Ref<Texture2D> preview; - Transform navmesh_transform; + Transform3D navmesh_transform; Ref<NavigationMesh> navmesh; }; @@ -73,13 +73,13 @@ public: void set_item_name(int p_item, const String &p_name); void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh); void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh); - void set_item_navmesh_transform(int p_item, const Transform &p_transform); + void set_item_navmesh_transform(int p_item, const Transform3D &p_transform); void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes); void set_item_preview(int p_item, const Ref<Texture2D> &p_preview); String get_item_name(int p_item) const; Ref<Mesh> get_item_mesh(int p_item) const; Ref<NavigationMesh> get_item_navmesh(int p_item) const; - Transform get_item_navmesh_transform(int p_item) const; + Transform3D get_item_navmesh_transform(int p_item) const; Vector<ShapeData> get_item_shapes(int p_item) const; Ref<Texture2D> get_item_preview(int p_item) const; diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index 4991887eb3..dea5c4e7d3 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -50,7 +50,7 @@ void MultiMesh::_set_transform_array(const Vector<Vector3> &p_array) { const Vector3 *r = xforms.ptr(); for (int i = 0; i < len / 4; i++) { - Transform t; + Transform3D t; t.basis[0] = r[i * 4 + 0]; t.basis[1] = r[i * 4 + 1]; t.basis[2] = r[i * 4 + 2]; @@ -75,7 +75,7 @@ Vector<Vector3> MultiMesh::_get_transform_array() const { Vector3 *w = xforms.ptrw(); for (int i = 0; i < instance_count; i++) { - Transform t = get_instance_transform(i); + Transform3D t = get_instance_transform(i); w[i * 4 + 0] = t.basis[0]; w[i * 4 + 1] = t.basis[1]; w[i * 4 + 2] = t.basis[2]; @@ -236,7 +236,7 @@ int MultiMesh::get_visible_instance_count() const { return visible_instance_count; } -void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) { +void MultiMesh::set_instance_transform(int p_instance, const Transform3D &p_transform) { RenderingServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform); } @@ -244,7 +244,7 @@ void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_t RenderingServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform); } -Transform MultiMesh::get_instance_transform(int p_instance) const { +Transform3D MultiMesh::get_instance_transform(int p_instance) const { return RenderingServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance); } diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index ca5c42d47a..2fe0927e6f 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -92,9 +92,9 @@ public: void set_visible_instance_count(int p_count); int get_visible_instance_count() const; - void set_instance_transform(int p_instance, const Transform &p_transform); + void set_instance_transform(int p_instance, const Transform3D &p_transform); void set_instance_transform_2d(int p_instance, const Transform2D &p_transform); - Transform get_instance_transform(int p_instance) const; + Transform3D get_instance_transform(int p_instance) const; Transform2D get_instance_transform_2d(int p_instance) const; void set_instance_color(int p_instance, const Color &p_color); diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 64b43f82c6..a745df522b 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -1607,10 +1607,10 @@ int TubeTrailMesh::get_builtin_bind_pose_count() const { return sections + 1; } -Transform TubeTrailMesh::get_builtin_bind_pose(int p_index) const { +Transform3D TubeTrailMesh::get_builtin_bind_pose(int p_index) const { float depth = section_length * sections; - Transform xform; + Transform3D xform; xform.origin.y = depth / 2.0 - section_length * float(p_index); xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y @@ -1931,10 +1931,10 @@ int RibbonTrailMesh::get_builtin_bind_pose_count() const { return sections + 1; } -Transform RibbonTrailMesh::get_builtin_bind_pose(int p_index) const { +Transform3D RibbonTrailMesh::get_builtin_bind_pose(int p_index) const { float depth = section_length * sections; - Transform xform; + Transform3D xform; xform.origin.y = depth / 2.0 - section_length * float(p_index); xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index ec5806489e..bd6f94921e 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -374,7 +374,7 @@ public: Ref<Curve> get_curve() const; virtual int get_builtin_bind_pose_count() const override; - virtual Transform get_builtin_bind_pose(int p_index) const override; + virtual Transform3D get_builtin_bind_pose(int p_index) const override; TubeTrailMesh(); }; @@ -424,7 +424,7 @@ public: Ref<Curve> get_curve() const; virtual int get_builtin_bind_pose_count() const override; - virtual Transform get_builtin_bind_pose(int p_index) const override; + virtual Transform3D get_builtin_bind_pose(int p_index) const override; RibbonTrailMesh(); }; diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp index cb44e059a3..a02a0e5488 100644 --- a/scene/resources/shape_3d.cpp +++ b/scene/resources/shape_3d.cpp @@ -35,7 +35,7 @@ #include "scene/resources/mesh.h" #include "servers/physics_server_3d.h" -void Shape3D::add_vertices_to_array(Vector<Vector3> &array, const Transform &p_xform) { +void Shape3D::add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p_xform) { Vector<Vector3> toadd = get_debug_mesh_lines(); if (toadd.size()) { diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h index 0644940fd4..b8e529cd3c 100644 --- a/scene/resources/shape_3d.h +++ b/scene/resources/shape_3d.h @@ -60,7 +60,7 @@ public: /// Returns the radius of a sphere that fully enclose this shape virtual real_t get_enclosing_radius() const = 0; - void add_vertices_to_array(Vector<Vector3> &array, const Transform &p_xform); + void add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p_xform); real_t get_margin() const; void set_margin(real_t p_margin); diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp index fee8fdbde2..62a985061f 100644 --- a/scene/resources/skin.cpp +++ b/scene/resources/skin.cpp @@ -38,14 +38,14 @@ void Skin::set_bind_count(int p_size) { emit_changed(); } -void Skin::add_bind(int p_bone, const Transform &p_pose) { +void Skin::add_bind(int p_bone, const Transform3D &p_pose) { uint32_t index = bind_count; set_bind_count(bind_count + 1); set_bind_bone(index, p_bone); set_bind_pose(index, p_pose); } -void Skin::add_named_bind(const String &p_name, const Transform &p_pose) { +void Skin::add_named_bind(const String &p_name, const Transform3D &p_pose) { uint32_t index = bind_count; set_bind_count(bind_count + 1); set_bind_name(index, p_name); @@ -68,7 +68,7 @@ void Skin::set_bind_bone(int p_index, int p_bone) { emit_changed(); } -void Skin::set_bind_pose(int p_index, const Transform &p_pose) { +void Skin::set_bind_pose(int p_index, const Transform3D &p_pose) { ERR_FAIL_INDEX(p_index, bind_count); binds_ptr[p_index].pose = p_pose; emit_changed(); diff --git a/scene/resources/skin.h b/scene/resources/skin.h index f5d64f96aa..6857bf743a 100644 --- a/scene/resources/skin.h +++ b/scene/resources/skin.h @@ -39,7 +39,7 @@ class Skin : public Resource { struct Bind { int bone = -1; StringName name; - Transform pose; + Transform3D pose; }; Vector<Bind> binds; @@ -59,11 +59,11 @@ public: void set_bind_count(int p_size); inline int get_bind_count() const { return bind_count; } - void add_bind(int p_bone, const Transform &p_pose); - void add_named_bind(const String &p_name, const Transform &p_pose); + void add_bind(int p_bone, const Transform3D &p_pose); + void add_named_bind(const String &p_name, const Transform3D &p_pose); void set_bind_bone(int p_index, int p_bone); - void set_bind_pose(int p_index, const Transform &p_pose); + void set_bind_pose(int p_index, const Transform3D &p_pose); void set_bind_name(int p_index, const StringName &p_name); inline int get_bind_bone(int p_index) const { @@ -80,9 +80,9 @@ public: return binds_ptr[p_index].name; } - inline Transform get_bind_pose(int p_index) const { + inline Transform3D get_bind_pose(int p_index) const { #ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(p_index, bind_count, Transform()); + ERR_FAIL_INDEX_V(p_index, bind_count, Transform3D()); #endif return binds_ptr[p_index].pose; } diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index f2143e683d..f728376310 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -857,7 +857,7 @@ void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_sur _create_list_from_arrays(arr[shape_idx], &vertex_array, &index_array, format); } -void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform) { +void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform3D &p_xform) { ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::append_from() must be a valid object of type Mesh"); if (vertex_array.size() == 0) { diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index f5f3a95b14..4674f0cc69 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -186,7 +186,7 @@ public: Array commit_to_arrays(); void create_from(const Ref<Mesh> &p_existing, int p_surface); void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name); - void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform); + void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform3D &p_xform); Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = 0); SurfaceTool(); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index f37b1a3e8e..7bceed22ba 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1413,7 +1413,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui inputs[i] = "n_in" + itos(node) + "p" + itos(i); code += "\tvec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z); } else if (defval.get_type() == Variant::TRANSFORM) { - Transform val = defval; + Transform3D val = defval; val.basis.transpose(); inputs[i] = "n_in" + itos(node) + "p" + itos(i); Array values; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index e7cc78cb3a..a934417650 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -341,10 +341,10 @@ void VisualShaderNodeVec3Constant::_bind_methods() { VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() { } -////////////// Transform +////////////// Transform3D String VisualShaderNodeTransformConstant::get_caption() const { - return "Transform"; + return "Transform3D"; } int VisualShaderNodeTransformConstant::get_input_port_count() const { @@ -372,7 +372,7 @@ String VisualShaderNodeTransformConstant::get_output_port_name(int p_port) const } String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - Transform t = constant; + Transform3D t = constant; t.basis.transpose(); String code = "\t" + p_output_vars[0] + " = mat4("; @@ -383,12 +383,12 @@ String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, Vis return code; } -void VisualShaderNodeTransformConstant::set_constant(Transform p_value) { +void VisualShaderNodeTransformConstant::set_constant(Transform3D p_value) { constant = p_value; emit_changed(); } -Transform VisualShaderNodeTransformConstant::get_constant() const { +Transform3D VisualShaderNodeTransformConstant::get_constant() const { return constant; } @@ -1901,8 +1901,8 @@ void VisualShaderNodeTransformMult::_bind_methods() { } VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() { - set_input_port_default_value(0, Transform()); - set_input_port_default_value(1, Transform()); + set_input_port_default_value(0, Transform3D()); + set_input_port_default_value(1, Transform3D()); } ////////////// TransformVec Mult @@ -1975,7 +1975,7 @@ void VisualShaderNodeTransformVecMult::_bind_methods() { } VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() { - set_input_port_default_value(0, Transform()); + set_input_port_default_value(0, Transform3D()); set_input_port_default_value(1, Vector3()); } @@ -2496,7 +2496,7 @@ void VisualShaderNodeTransformFunc::_bind_methods() { } VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() { - set_input_port_default_value(0, Transform()); + set_input_port_default_value(0, Transform3D()); } ////////////// Dot Product @@ -2611,7 +2611,7 @@ String VisualShaderNodeDeterminant::generate_code(Shader::Mode p_mode, VisualSha } VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() { - set_input_port_default_value(0, Transform()); + set_input_port_default_value(0, Transform3D()); } ////////////// Scalar Derivative Function @@ -3622,7 +3622,7 @@ String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, Vi } VisualShaderNodeTransformDecompose::VisualShaderNodeTransformDecompose() { - set_input_port_default_value(0, Transform()); + set_input_port_default_value(0, Transform3D()); } ////////////// Float Uniform @@ -4308,12 +4308,12 @@ bool VisualShaderNodeTransformUniform::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeTransformUniform::set_default_value(const Transform &p_value) { +void VisualShaderNodeTransformUniform::set_default_value(const Transform3D &p_value) { default_value = p_value; emit_changed(); } -Transform VisualShaderNodeTransformUniform::get_default_value() const { +Transform3D VisualShaderNodeTransformUniform::get_default_value() const { return default_value; } @@ -5025,8 +5025,8 @@ void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) { set_input_port_default_value(2, false); break; case OP_TYPE_TRANSFORM: - set_input_port_default_value(1, Transform()); - set_input_port_default_value(2, Transform()); + set_input_port_default_value(1, Transform3D()); + set_input_port_default_value(2, Transform3D()); break; default: break; @@ -5405,8 +5405,8 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) { simple_decl = true; break; case CTYPE_TRANSFORM: - set_input_port_default_value(0, Transform()); - set_input_port_default_value(1, Transform()); + set_input_port_default_value(0, Transform3D()); + set_input_port_default_value(1, Transform3D()); simple_decl = true; break; } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 1c70459e3b..45237d2824 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -209,7 +209,7 @@ public: class VisualShaderNodeTransformConstant : public VisualShaderNodeConstant { GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNodeConstant); - Transform constant; + Transform3D constant; protected: static void _bind_methods(); @@ -227,8 +227,8 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(Transform p_value); - Transform get_constant() const; + void set_constant(Transform3D p_value); + Transform3D get_constant() const; virtual Vector<StringName> get_editable_properties() const override; @@ -1788,7 +1788,7 @@ class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform { private: bool default_value_enabled = false; - Transform default_value = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); + Transform3D default_value = Transform3D(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); protected: static void _bind_methods(); @@ -1813,8 +1813,8 @@ public: void set_default_value_enabled(bool p_enabled); bool is_default_value_enabled() const; - void set_default_value(const Transform &p_value); - Transform get_default_value() const; + void set_default_value(const Transform3D &p_value); + Transform3D get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; bool is_convertible_to_constant() const override; |