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authorRémi Verschelde <rverschelde@gmail.com>2023-01-09 23:08:52 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-09 23:08:52 +0100
commitdce8cdbca861605b1be8621db5be82dca6174811 (patch)
tree270e8e92b3b32dee0568bde3ff28c6853c45c1d5 /scene
parentbe4e9dfeab0cef7efb78d4ce891caed050a42b3b (diff)
parent06551dfa3a3683d3442389f2cc7cdbe3c57034b2 (diff)
Merge pull request #70863 from bruvzg/win_init_min
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
Diffstat (limited to 'scene')
-rw-r--r--scene/main/scene_tree.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 73d85a0660..c6bfe5742f 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1396,6 +1396,7 @@ SceneTree::SceneTree() {
// Create with mainloop.
root = memnew(Window);
+ root->set_min_size(Size2i(64, 64)); // Define a very small minimum window size to prevent bugs such as GH-37242.
root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
root->set_name("root");
root->set_title(GLOBAL_GET("application/config/name"));