diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-11-04 18:42:57 +0300 |
---|---|---|
committer | Yuri Roubinsky <chaosus89@gmail.com> | 2021-11-05 12:45:57 +0300 |
commit | dcdf59cd7396c0f5c47af78639bc60acf96273fa (patch) | |
tree | fed0405cb1898c415022c4ae257ffd3eb979ce1d /scene | |
parent | 578460f7fb7b694f4601e8e6fdc4a5ee67de4067 (diff) |
Added 2D boolean hint for particle emitters in visual shaders
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/visual_shader.cpp | 8 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 1 | ||||
-rw-r--r-- | scene/resources/visual_shader_particle_nodes.cpp | 81 | ||||
-rw-r--r-- | scene/resources/visual_shader_particle_nodes.h | 11 |
4 files changed, 95 insertions, 6 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 1c7c96c894..0aa79b8ceb 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -199,6 +199,10 @@ Vector<StringName> VisualShaderNode::get_editable_properties() const { return Vector<StringName>(); } +Map<StringName, String> VisualShaderNode::get_editable_properties_names() const { + return Map<StringName, String>(); +} + Array VisualShaderNode::get_default_input_values() const { Array ret; for (const KeyValue<int, Variant> &E : default_input_values) { @@ -1922,6 +1926,10 @@ void VisualShader::_update_shader() const { global_compute_code += " return mat4(vec4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0), vec4(oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0), vec4(oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0), vec4(0, 0, 0, 1));\n"; global_compute_code += "}\n\n"; + global_compute_code += "vec2 __get_random_unit_vec2(inout uint seed) {\n"; + global_compute_code += " return normalize(vec2(__rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed)));\n"; + global_compute_code += "}\n\n"; + global_compute_code += "vec3 __get_random_unit_vec3(inout uint seed) {\n"; global_compute_code += " return normalize(vec3(__rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed)));\n"; global_compute_code += "}\n\n"; diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 19530e5a34..7743affba7 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -272,6 +272,7 @@ public: void set_disabled(bool p_disabled = true); virtual Vector<StringName> get_editable_properties() const; + virtual Map<StringName, String> get_editable_properties_names() const; virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index 18b933e5cf..ada91cec1e 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -51,6 +51,38 @@ bool VisualShaderNodeParticleEmitter::has_output_port_preview(int p_port) const return false; } +void VisualShaderNodeParticleEmitter::set_mode_2d(bool p_enabled) { + mode_2d = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeParticleEmitter::is_mode_2d() const { + return mode_2d; +} + +Vector<StringName> VisualShaderNodeParticleEmitter::get_editable_properties() const { + Vector<StringName> props; + props.push_back("mode_2d"); + return props; +} + +Map<StringName, String> VisualShaderNodeParticleEmitter::get_editable_properties_names() const { + Map<StringName, String> names; + names.insert("mode_2d", TTR("2D Mode")); + return names; +} + +bool VisualShaderNodeParticleEmitter::is_show_prop_names() const { + return true; +} + +void VisualShaderNodeParticleEmitter::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_mode_2d", "enabled"), &VisualShaderNodeParticleEmitter::set_mode_2d); + ClassDB::bind_method(D_METHOD("is_mode_2d"), &VisualShaderNodeParticleEmitter::is_mode_2d); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mode_2d"), "set_mode_2d", "is_mode_2d"); +} + VisualShaderNodeParticleEmitter::VisualShaderNodeParticleEmitter() { } @@ -79,15 +111,27 @@ String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) co String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code; + + code += "vec2 __get_random_point_in_circle(inout uint seed, float radius, float inner_radius) {\n"; + code += " return __get_random_unit_vec2(seed) * __randf_range(seed, inner_radius, radius);\n"; + code += "}\n\n"; + code += "vec3 __get_random_point_in_sphere(inout uint seed, float radius, float inner_radius) {\n"; code += " return __get_random_unit_vec3(seed) * __randf_range(seed, inner_radius, radius);\n"; code += "}\n\n"; + return code; } String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; + + if (mode_2d) { + code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n"; + } else { + code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; + } + return code; } @@ -122,16 +166,27 @@ String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code; - code += "vec3 __get_random_point_in_box(inout uint seed, vec3 extents) {\n"; + + code += "vec2 __get_random_point_in_box2d(inout uint seed, vec2 extents) {\n"; + code += " vec2 half_extents = extents / 2.0;\n"; + code += " return vec2(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y));\n"; + code += "}\n\n"; + + code += "vec3 __get_random_point_in_box3d(inout uint seed, vec3 extents) {\n"; code += " vec3 half_extents = extents / 2.0;\n"; code += " return vec3(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y), __randf_range(seed, -half_extents.z, half_extents.z));\n"; code += "}\n\n"; + return code; } String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += " " + p_output_vars[0] + " = __get_random_point_in_box(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n"; + if (mode_2d) { + code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ".xy), 0.0);\n"; + } else { + code += " " + p_output_vars[0] + " = __get_random_point_in_box3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n"; + } return code; } @@ -166,17 +221,31 @@ String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) cons String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code; - code += "vec3 __get_random_point_on_ring(inout uint seed, float radius, float inner_radius, float height) {\n"; - code += " float angle = __rand_from_seed(seed) * PI * 2.0;\n"; + + code += "vec2 __get_random_point_on_ring2d(inout uint seed, float radius, float inner_radius) {\n"; + code += " float angle = __rand_from_seed(seed) * TAU;\n"; + code += " vec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n"; + code += " return vec2(ring.x, ring.y);\n"; + code += "}\n\n"; + + code += "vec3 __get_random_point_on_ring3d(inout uint seed, float radius, float inner_radius, float height) {\n"; + code += " float angle = __rand_from_seed(seed) * TAU;\n"; code += " vec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n"; code += " return vec3(ring.x, __randf_range(seed, min(0.0, height), max(0.0, height)), ring.y);\n"; code += "}\n\n"; + return code; } String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code = " " + p_output_vars[0] + " = __get_random_point_on_ring(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n"; + + if (mode_2d) { + code = " " + p_output_vars[0] + " = vec3(__get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n"; + } else { + code = " " + p_output_vars[0] + " = __get_random_point_on_ring3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n"; + } + return code; } diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h index b8bc7992cc..0b1fa277de 100644 --- a/scene/resources/visual_shader_particle_nodes.h +++ b/scene/resources/visual_shader_particle_nodes.h @@ -38,12 +38,23 @@ class VisualShaderNodeParticleEmitter : public VisualShaderNode { GDCLASS(VisualShaderNodeParticleEmitter, VisualShaderNode); +protected: + bool mode_2d = false; + static void _bind_methods(); + public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; virtual bool has_output_port_preview(int p_port) const override; + void set_mode_2d(bool p_enabled); + bool is_mode_2d() const; + + Vector<StringName> get_editable_properties() const override; + Map<StringName, String> get_editable_properties_names() const override; + bool is_show_prop_names() const override; + VisualShaderNodeParticleEmitter(); }; |