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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-02-05 17:06:49 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-05 17:06:49 +0100 |
commit | dc9774b17b79e9eaa87960e0f1e7fde464878880 (patch) | |
tree | 835e8c04cddbe5d4ba42ccc45235132d391e6b9c /scene | |
parent | 0317d49951dc2f70c6bf155f5b26c880c9bdce71 (diff) | |
parent | dfb7d46a2aaf9bef2c7dd067e699e70291062fb6 (diff) |
Merge pull request #32959 from georgwacker/control-node-anim-fix
Fix control node transform animation jitter with pivot offset
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/control.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index ae48a1356e..4c70bd1d39 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -462,11 +462,6 @@ void Control::_update_canvas_item_transform() { Transform2D xform = _get_internal_transform(); xform[2] += get_position(); - // We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot() - if (is_inside_tree() && Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) { - xform[2] = xform[2].round(); - } - VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), xform); } |