diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-15 12:56:57 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-15 12:56:57 +0200 |
commit | dc4b6165962536b53c4c1471fcf0be43c70e2335 (patch) | |
tree | e1b4b31cf0422121c9d140b3f8e37a0856bedfe6 /scene | |
parent | 2942951a29ba22fe44ea7474ae25ca0f2c2d7c13 (diff) | |
parent | 072f6feabac70a6c4ed1a16f4e983bf31ad62d50 (diff) |
Merge pull request #63332 from KoBeWi/static_images_aka_photos
Make some Image methods static
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/gpu_particles_collision_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/lightmap_gi.cpp | 9 | ||||
-rw-r--r-- | scene/3d/voxel_gi.cpp | 4 | ||||
-rw-r--r-- | scene/resources/bit_map.cpp | 4 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 13 | ||||
-rw-r--r-- | scene/resources/tile_set.cpp | 8 | ||||
-rw-r--r-- | scene/resources/visual_shader_particle_nodes.cpp | 12 |
7 files changed, 20 insertions, 34 deletions
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index d57e6bd21c..2c5df48b75 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -490,9 +490,7 @@ Ref<Image> GPUParticlesCollisionSDF3D::bake() { params.thickness = th; _compute_sdf(¶ms); - Ref<Image> ret; - ret.instantiate(); - ret->create(sdf_size.x, sdf_size.y * sdf_size.z, false, Image::FORMAT_RF, cells_data); + Ref<Image> ret = Image::create_from_data(sdf_size.x, sdf_size.y * sdf_size.z, false, Image::FORMAT_RF, cells_data); ret->convert(Image::FORMAT_RH); //convert to half, save space ret->set_meta("depth", sdf_size.z); //hack, make sure to add to the docs of this function diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 3ea1de57cd..1b5427c80d 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -145,10 +145,7 @@ Array LightmapGIData::_get_light_textures_data() const { for (int i = 0; i < texture_count; i++) { int texture_slice_count = (i == texture_count - 1 && last_count != 0) ? last_count : slices_per_texture; - Ref<Image> texture_image; - texture_image.instantiate(); - - texture_image->create(slice_width, slice_height * texture_slice_count, false, images[0]->get_format()); + Ref<Image> texture_image = Image::create_empty(slice_width, slice_height * texture_slice_count, false, images[0]->get_format()); for (int j = 0; j < texture_slice_count; j++) { texture_image->blit_rect(images[i * slices_per_texture + j], Rect2i(0, 0, slice_width, slice_height), Point2i(0, slice_height * j)); @@ -818,7 +815,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa } md.albedo_on_uv2.instantiate(); - md.albedo_on_uv2->create(lightmap_size.width, lightmap_size.height, false, Image::FORMAT_RGBA8, albedom); + md.albedo_on_uv2->set_data(lightmap_size.width, lightmap_size.height, false, Image::FORMAT_RGBA8, albedom); } md.emission_on_uv2 = images[RS::BAKE_CHANNEL_EMISSION]; @@ -1054,7 +1051,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa } break; case ENVIRONMENT_MODE_CUSTOM_COLOR: { environment_image.instantiate(); - environment_image->create(128, 64, false, Image::FORMAT_RGBAF); + environment_image->initialize_data(128, 64, false, Image::FORMAT_RGBAF); Color c = environment_custom_color; c.r *= environment_custom_energy; c.g *= environment_custom_energy; diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index 3dba0221bb..7caf2f4874 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -77,9 +77,7 @@ Dictionary VoxelGIData::_get_data() const { d["octree_cells"] = get_octree_cells(); d["octree_data"] = get_data_cells(); if (otsize != Vector3i()) { - Ref<Image> img; - img.instantiate(); - img->create(otsize.x * otsize.y, otsize.z, false, Image::FORMAT_L8, get_distance_field()); + Ref<Image> img = Image::create_from_data(otsize.x * otsize.y, otsize.z, false, Image::FORMAT_L8, get_distance_field()); Vector<uint8_t> df_png = img->save_png_to_buffer(); ERR_FAIL_COND_V(df_png.size() == 0, Dictionary()); d["octree_df_png"] = df_png; diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index 0505f6b559..1b06e09bb8 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -639,9 +639,7 @@ void BitMap::resize(const Size2i &p_new_size) { } Ref<Image> BitMap::convert_to_image() const { - Ref<Image> image; - image.instantiate(); - image->create(width, height, false, Image::FORMAT_L8); + Ref<Image> image = Image::create_empty(width, height, false, Image::FORMAT_L8); for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 4085aa8ec2..3a2b0ed9cb 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -740,7 +740,7 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si } } - image->create(w, h, true, mipmap_images[0]->get_format(), img_data); + image->set_data(w, h, true, mipmap_images[0]->get_format(), img_data); return image; } @@ -766,10 +766,7 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si f->get_buffer(wr, data.size()); } - Ref<Image> image; - image.instantiate(); - - image->create(tw, th, mipmaps - i ? true : false, format, data); + Ref<Image> image = Image::create_from_data(tw, th, mipmaps - i ? true : false, format, data); return image; } @@ -2336,11 +2333,11 @@ void GradientTexture2D::_update() { image.instantiate(); if (gradient->get_points_count() <= 1) { // No need to interpolate. - image->create(width, height, false, (use_hdr) ? Image::FORMAT_RGBAF : Image::FORMAT_RGBA8); + image->initialize_data(width, height, false, (use_hdr) ? Image::FORMAT_RGBAF : Image::FORMAT_RGBA8); image->fill((gradient->get_points_count() == 1) ? gradient->get_color(0) : Color(0, 0, 0, 1)); } else { if (use_hdr) { - image->create(width, height, false, Image::FORMAT_RGBAF); + image->initialize_data(width, height, false, Image::FORMAT_RGBAF); Gradient &g = **gradient; // `create()` isn't available for non-uint8_t data, so fill in the data manually. for (int y = 0; y < height; y++) { @@ -2367,7 +2364,7 @@ void GradientTexture2D::_update() { } } } - image->create(width, height, false, Image::FORMAT_RGBA8, data); + image->set_data(width, height, false, Image::FORMAT_RGBA8, data); } } diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index d7d7b5fe31..3caf6484d9 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -1801,11 +1801,11 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) { // Get the best tile. Ref<Texture2D> texture = counts[terrain_set][terrain].texture; Rect2i region = counts[terrain_set][terrain].region; - image->create(region.size.x, region.size.y, false, Image::FORMAT_RGBA8); + image->initialize_data(region.size.x, region.size.y, false, Image::FORMAT_RGBA8); image->blit_rect(texture->get_image(), region, Point2i()); image->resize(p_size.x, p_size.y, Image::INTERPOLATE_NEAREST); } else { - image->create(1, 1, false, Image::FORMAT_RGBA8); + image->initialize_data(1, 1, false, Image::FORMAT_RGBA8); image->set_pixel(0, 0, get_terrain_color(terrain_set, terrain)); } Ref<ImageTexture> icon = ImageTexture::create_from_image(image); @@ -4602,9 +4602,7 @@ void TileSetAtlasSource::_update_padded_texture() { return; } - Ref<Image> image; - image.instantiate(); - image->create(size.x, size.y, false, src->get_format()); + Ref<Image> image = Image::create_empty(size.x, size.y, false, src->get_format()); for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) { for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) { diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index ab7354f6e7..f125b05a26 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -460,9 +460,9 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector2> image.instantiate(); if (p_array.size() == 0) { - image->create(1, 1, false, Image::Format::FORMAT_RGBF); + image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF); } else { - image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); + image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); } for (int i = 0; i < p_array.size(); i++) { @@ -481,9 +481,9 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector3> image.instantiate(); if (p_array.size() == 0) { - image->create(1, 1, false, Image::Format::FORMAT_RGBF); + image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF); } else { - image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); + image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF); } for (int i = 0; i < p_array.size(); i++) { @@ -502,9 +502,9 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Color> &p image.instantiate(); if (p_array.size() == 0) { - image->create(1, 1, false, Image::Format::FORMAT_RGBA8); + image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBA8); } else { - image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBA8); + image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBA8); } for (int i = 0; i < p_array.size(); i++) { |