diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-04 14:50:15 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-01-04 14:50:15 +0100 |
commit | dc2cc6bc2b2c5ca770675267bff98f434566866b (patch) | |
tree | 1cd55722e7b148e3f44616f011dee1b1d72e4283 /scene | |
parent | da4edf83d3911aae7128e71a0560d275f9631525 (diff) | |
parent | bd0a9f4bd607a324eb2220502a506abad5f33c10 (diff) |
Merge pull request #15186 from GodotExplorer/default-theme
Fix errors with custom theme and custom font in project settings.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/register_scene_types.cpp | 74 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 4 |
2 files changed, 41 insertions, 37 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 4036735807..998c790c94 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -220,31 +220,17 @@ void register_scene_types() { resource_loader_theme = memnew(ResourceFormatLoaderTheme); ResourceLoader::add_resource_format_loader(resource_loader_theme); - bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false); - ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - String theme_path = GLOBAL_DEF("gui/theme/custom", ""); - ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - String font_path = GLOBAL_DEF("gui/theme/custom_font", ""); - ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + resource_saver_text = memnew(ResourceFormatSaverText); + ResourceSaver::add_resource_format_saver(resource_saver_text, true); - bool has_theme = false; - if (theme_path != String()) { - Ref<Theme> theme = ResourceLoader::load(theme_path); - if (theme.is_valid()) { - Theme::set_default(theme); - has_theme = true; - } else { - ERR_PRINTS("Error loading custom theme '" + theme_path + "'"); - } - } + resource_loader_text = memnew(ResourceFormatLoaderText); + ResourceLoader::add_resource_format_loader(resource_loader_text, true); - if (!has_theme) { - Ref<Font> font; - if (font_path != String()) { - font = ResourceLoader::load(font_path); - } - make_default_theme(default_theme_hidpi, font); - } + resource_saver_shader = memnew(ResourceFormatSaverShader); + ResourceSaver::add_resource_format_saver(resource_saver_shader, true); + + resource_loader_shader = memnew(ResourceFormatLoaderShader); + ResourceLoader::add_resource_format_loader(resource_loader_shader, true); OS::get_singleton()->yield(); //may take time to init @@ -604,24 +590,42 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init - resource_saver_text = memnew(ResourceFormatSaverText); - ResourceSaver::add_resource_format_saver(resource_saver_text, true); - - resource_loader_text = memnew(ResourceFormatLoaderText); - ResourceLoader::add_resource_format_loader(resource_loader_text, true); - - resource_saver_shader = memnew(ResourceFormatSaverShader); - ResourceSaver::add_resource_format_saver(resource_saver_shader, true); - - resource_loader_shader = memnew(ResourceFormatLoaderShader); - ResourceLoader::add_resource_format_loader(resource_loader_shader, true); - for (int i = 0; i < 20; i++) { GLOBAL_DEF("layer_names/2d_render/layer_" + itos(i + 1), ""); GLOBAL_DEF("layer_names/2d_physics/layer_" + itos(i + 1), ""); GLOBAL_DEF("layer_names/3d_render/layer_" + itos(i + 1), ""); GLOBAL_DEF("layer_names/3d_physics/layer_" + itos(i + 1), ""); } + + bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + String theme_path = GLOBAL_DEF("gui/theme/custom", ""); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + String font_path = GLOBAL_DEF("gui/theme/custom_font", ""); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + Ref<Font> font; + if (font_path != String()) { + font = ResourceLoader::load(font_path); + if (!font.is_valid()) { + ERR_PRINTS("Error loading custom font '" + font_path + "'"); + } + } + + // Always make the default theme to avoid invalid default font/icon/style in the given theme + make_default_theme(default_theme_hidpi, font); + + if (theme_path != String()) { + Ref<Theme> theme = ResourceLoader::load(theme_path); + if (theme.is_valid()) { + Theme::set_default(theme); + if (font.is_valid()) { + Theme::set_default_font(font); + } + } else { + ERR_PRINTS("Error loading custom theme '" + theme_path + "'"); + } + } } void unregister_scene_types() { diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index b18583dfb1..a4049e4461 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -880,7 +880,7 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { Ref<StyleBox> default_style; Ref<Texture> default_icon; - Ref<BitmapFont> default_font; + Ref<Font> default_font; if (p_font.is_valid()) { default_font = p_font; } else if (p_hidpi) { @@ -888,7 +888,7 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { } else { default_font = make_font2(_lodpi_font_height, _lodpi_font_ascent, _lodpi_font_charcount, &_lodpi_font_charrects[0][0], _lodpi_font_kerning_pair_count, &_lodpi_font_kerning_pairs[0][0], _lodpi_font_img_width, _lodpi_font_img_height, _lodpi_font_img_data); } - Ref<BitmapFont> large_font = default_font; + Ref<Font> large_font = default_font; fill_default_theme(t, default_font, large_font, default_icon, default_style, p_hidpi ? 2.0 : 1.0); Theme::set_default(t); |