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authorJosh Grams <josh@qualdan.com>2016-04-20 19:49:35 -0400
committerJosh Grams <josh@qualdan.com>2016-04-20 19:49:35 -0400
commitdbabe4c07cd9c0d825c14b961bd472f77e525162 (patch)
treee25f76e57f52670a610c7a7360ae38ffc0c239e9 /scene
parentc0ec7e933ac6b6419e564b276b49c8d9a6d03f30 (diff)
RigidBody2D: add and bind get/set_applied_torque.
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/physics_body_2d.cpp13
-rw-r--r--scene/2d/physics_body_2d.h3
2 files changed, 16 insertions, 0 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index dc038f010c..cc6145677e 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -782,6 +782,16 @@ Vector2 RigidBody2D::get_applied_force() const {
return Physics2DServer::get_singleton()->body_get_applied_force(get_rid());
};
+void RigidBody2D::set_applied_torque(const float p_torque) {
+
+ Physics2DServer::get_singleton()->body_set_applied_torque(get_rid(), p_torque);
+};
+
+float RigidBody2D::get_applied_torque() const {
+
+ return Physics2DServer::get_singleton()->body_get_applied_torque(get_rid());
+};
+
void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
@@ -900,6 +910,9 @@ void RigidBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_applied_force","force"),&RigidBody2D::set_applied_force);
ObjectTypeDB::bind_method(_MD("get_applied_force"),&RigidBody2D::get_applied_force);
+ ObjectTypeDB::bind_method(_MD("set_applied_torque","torque"),&RigidBody2D::set_applied_torque);
+ ObjectTypeDB::bind_method(_MD("get_applied_torque"),&RigidBody2D::get_applied_torque);
+
ObjectTypeDB::bind_method(_MD("set_sleeping","sleeping"),&RigidBody2D::set_sleeping);
ObjectTypeDB::bind_method(_MD("is_sleeping"),&RigidBody2D::is_sleeping);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 999e63dd5d..40cb25d8c1 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -266,6 +266,9 @@ public:
void set_applied_force(const Vector2& p_force);
Vector2 get_applied_force() const;
+ void set_applied_torque(const float p_torque);
+ float get_applied_torque() const;
+
Array get_colliding_bodies() const; //function for script