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author | Rémi Verschelde <remi@verschelde.fr> | 2021-05-20 14:05:29 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-20 14:05:29 +0200 |
commit | db4cf6348266b515cdaf3d951b1bd403e5230c37 (patch) | |
tree | 0d69f152e7e3d201ed896890b8681a1cca19e77b /scene | |
parent | f46a4841e7fffffdc8512155fcba8a03f50f7571 (diff) | |
parent | b19544e91d054c13597e3820dd05311e1852b30c (diff) |
Merge pull request #48860 from JohnM666/fix-basis-variant-initialization
Fix RigidBody3D.get_inverse_inertia_tensor() crash
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 93851aaedd..e895d18604 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -517,7 +517,7 @@ Vector3 RigidBody3D::get_angular_velocity() const { return angular_velocity; } -Basis RigidBody3D::get_inverse_inertia_tensor() { +Basis RigidBody3D::get_inverse_inertia_tensor() const { return inverse_inertia_tensor; } diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index cf18b8ca82..818ff97730 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -183,7 +183,7 @@ public: void set_angular_velocity(const Vector3 &p_velocity); Vector3 get_angular_velocity() const override; - Basis get_inverse_inertia_tensor(); + Basis get_inverse_inertia_tensor() const; void set_gravity_scale(real_t p_gravity_scale); real_t get_gravity_scale() const; |