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author | Juan Linietsky <reduzio@gmail.com> | 2018-08-14 20:34:01 -0300 |
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committer | GitHub <noreply@github.com> | 2018-08-14 20:34:01 -0300 |
commit | da157744cd40c5052bc1ebdc66bed972c0a3e7a6 (patch) | |
tree | 18e247806ec8cc6736a1c3fef05aa75d1705ebe8 /scene | |
parent | eef39bcb84bb00d570669856061e354ffa5f6bf5 (diff) | |
parent | d7a9a224fd84f335d1d13deb54b140630baa0a61 (diff) |
Merge pull request #21024 from godotengine/revert-20860-fix_border_artifact
Revert "Fix border artifacts at the edge of deep parallax."
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/material.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index dc29102492..875b72159a 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -694,8 +694,6 @@ void SpatialMaterial::_update_shader() { } code += "\t\tbase_uv=ofs;\n"; - code += "\t\tif(base_uv.x > 1.0 || base_uv.y > 1.0 || base_uv.x < 0.0 || base_uv.y < 0.0)\n"; - code += "\t\t\tdiscard;\n"; if (features[FEATURE_DETAIL] && detail_uv == DETAIL_UV_2) { code += "\t\tbase_uv2-=ofs;\n"; } |