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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-06-14 16:11:30 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-14 16:11:30 +0200 |
commit | d845d690f2c0acdc49eb45502cc356317c19a3fa (patch) | |
tree | 1b3dc69f3931cea7fe269bde3d4fecfd386fcd01 /scene | |
parent | becfe930924b2a332abf4c9be9b781f064ab5b65 (diff) | |
parent | d49c1cfc3e0abf8cecad5fc1957eda91a8cdc746 (diff) |
Merge pull request #61861 from techiepriyansh/multi-image-atlases
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/lightmap_gi.cpp | 157 | ||||
-rw-r--r-- | scene/3d/lightmap_gi.h | 2 |
2 files changed, 109 insertions, 50 deletions
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 5c63bdcf1d..9d1d8721e6 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -73,7 +73,7 @@ void LightmapGIData::clear_users() { } void LightmapGIData::_set_user_data(const Array &p_data) { - ERR_FAIL_COND(p_data.size() <= 0); + ERR_FAIL_COND(p_data.is_empty()); ERR_FAIL_COND((p_data.size() % 4) != 0); for (int i = 0; i < p_data.size(); i += 4) { @@ -92,6 +92,95 @@ Array LightmapGIData::_get_user_data() const { return ret; } +void LightmapGIData::_set_light_textures_data(const Array &p_data) { + ERR_FAIL_COND(p_data.is_empty()); + + if (p_data.size() == 1) { + set_light_texture(p_data[0]); + } else { + Vector<Ref<Image>> images; + for (int i = 0; i < p_data.size(); i++) { + Ref<TextureLayered> texture = p_data[i]; + for (int j = 0; j < texture->get_layers(); j++) { + images.push_back(texture->get_layer_data(j)); + } + } + + Ref<Texture2DArray> combined_texture; + combined_texture.instantiate(); + + combined_texture->create_from_images(images); + set_light_texture(combined_texture); + } +} + +Array LightmapGIData::_get_light_textures_data() const { + Array ret; + if (light_texture.is_null()) { + return ret; + } + + Vector<Ref<Image>> images; + for (int i = 0; i < light_texture->get_layers(); i++) { + images.push_back(light_texture->get_layer_data(i)); + } + + int slice_count = images.size(); + int slice_width = images[0]->get_width(); + int slice_height = images[0]->get_height(); + + int slices_per_texture = Image::MAX_HEIGHT / slice_height; + int texture_count = Math::ceil(slice_count / (float)slices_per_texture); + + ret.resize(texture_count); + + String base_name = get_path().get_basename(); + + int last_count = slice_count % slices_per_texture; + for (int i = 0; i < texture_count; i++) { + int texture_slice_count = (i == texture_count - 1 && last_count != 0) ? last_count : slices_per_texture; + + Ref<Image> texture_image; + texture_image.instantiate(); + + texture_image->create(slice_width, slice_height * texture_slice_count, false, images[0]->get_format()); + + for (int j = 0; j < texture_slice_count; j++) { + texture_image->blit_rect(images[i * slices_per_texture + j], Rect2(0, 0, slice_width, slice_height), Point2(0, slice_height * j)); + } + + String texture_path = texture_count > 1 ? base_name + "_" + itos(i) + ".exr" : base_name + ".exr"; + + Ref<ConfigFile> config; + config.instantiate(); + + if (FileAccess::exists(texture_path + ".import")) { + config->load(texture_path + ".import"); + } + + config->set_value("remap", "importer", "2d_array_texture"); + config->set_value("remap", "type", "CompressedTexture2DArray"); + if (!config->has_section_key("params", "compress/mode")) { + config->set_value("params", "compress/mode", 2); //user may want another compression, so leave it be + } + config->set_value("params", "compress/channel_pack", 1); + config->set_value("params", "mipmaps/generate", false); + config->set_value("params", "slices/horizontal", 1); + config->set_value("params", "slices/vertical", texture_slice_count); + + config->save(texture_path + ".import"); + + Error err = texture_image->save_exr(texture_path, false); + ERR_FAIL_COND_V(err, ret); + ResourceLoader::import(texture_path); + Ref<TextureLayered> t = ResourceLoader::load(texture_path); //if already loaded, it will be updated on refocus? + ERR_FAIL_COND_V(t.is_null(), ret); + ret[i] = t; + } + + return ret; +} + RID LightmapGIData::get_rid() const { return lightmap; } @@ -188,6 +277,9 @@ void LightmapGIData::_bind_methods() { ClassDB::bind_method(D_METHOD("set_light_texture", "light_texture"), &LightmapGIData::set_light_texture); ClassDB::bind_method(D_METHOD("get_light_texture"), &LightmapGIData::get_light_texture); + ClassDB::bind_method(D_METHOD("_set_light_textures_data", "data"), &LightmapGIData::_set_light_textures_data); + ClassDB::bind_method(D_METHOD("_get_light_textures_data"), &LightmapGIData::_get_light_textures_data); + ClassDB::bind_method(D_METHOD("set_uses_spherical_harmonics", "uses_spherical_harmonics"), &LightmapGIData::set_uses_spherical_harmonics); ClassDB::bind_method(D_METHOD("is_using_spherical_harmonics"), &LightmapGIData::is_using_spherical_harmonics); @@ -199,7 +291,8 @@ void LightmapGIData::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_probe_data", "data"), &LightmapGIData::_set_probe_data); ClassDB::bind_method(D_METHOD("_get_probe_data"), &LightmapGIData::_get_probe_data); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered"), "set_light_texture", "get_light_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK), "set_light_texture", "get_light_texture"); // property usage default but no save + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "light_textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_light_textures_data", "_get_light_textures_data"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data"); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data"); @@ -953,53 +1046,6 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa return BAKE_ERROR_MESHES_INVALID; } - /* POSTBAKE: Save Textures */ - - Ref<TextureLayered> texture; - { - Vector<Ref<Image>> images; - for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) { - images.push_back(lightmapper->get_bake_texture(i)); - } - //we assume they are all the same, so let's create a large one for saving - Ref<Image> large_image; - large_image.instantiate(); - - large_image->create(images[0]->get_width(), images[0]->get_height() * images.size(), false, images[0]->get_format()); - - for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) { - large_image->blit_rect(images[i], Rect2(0, 0, images[i]->get_width(), images[i]->get_height()), Point2(0, images[i]->get_height() * i)); - } - - String base_path = p_image_data_path.get_basename() + ".exr"; - - Ref<ConfigFile> config; - - config.instantiate(); - if (FileAccess::exists(base_path + ".import")) { - config->load(base_path + ".import"); - } - - config->set_value("remap", "importer", "2d_array_texture"); - config->set_value("remap", "type", "CompressedTexture2DArray"); - if (!config->has_section_key("params", "compress/mode")) { - config->set_value("params", "compress/mode", 2); //user may want another compression, so leave it be - } - config->set_value("params", "compress/channel_pack", 1); - config->set_value("params", "mipmaps/generate", false); - config->set_value("params", "slices/horizontal", 1); - config->set_value("params", "slices/vertical", images.size()); - - config->save(base_path + ".import"); - - Error err = large_image->save_exr(base_path, false); - ERR_FAIL_COND_V(err, BAKE_ERROR_CANT_CREATE_IMAGE); - ResourceLoader::import(base_path); - Ref<Texture> t = ResourceLoader::load(base_path); //if already loaded, it will be updated on refocus? - ERR_FAIL_COND_V(t.is_null(), BAKE_ERROR_CANT_CREATE_IMAGE); - texture = t; - } - /* POSTBAKE: Save Light Data */ Ref<LightmapGIData> data; @@ -1011,6 +1057,17 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa data.instantiate(); } + Ref<Texture2DArray> texture; + { + Vector<Ref<Image>> images; + for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) { + images.push_back(lightmapper->get_bake_texture(i)); + } + + texture.instantiate(); + texture->create_from_images(images); + } + data->set_light_texture(texture); data->set_uses_spherical_harmonics(directional); @@ -1161,8 +1218,8 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa /* Compute a BSP tree of the simplices, so it's easy to find the exact one */ } - Error err = ResourceSaver::save(p_image_data_path, data); data->set_path(p_image_data_path); + Error err = ResourceSaver::save(p_image_data_path, data); if (err != OK) { return BAKE_ERROR_CANT_CREATE_IMAGE; diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h index d29d7a7c28..b39cde429d 100644 --- a/scene/3d/lightmap_gi.h +++ b/scene/3d/lightmap_gi.h @@ -61,6 +61,8 @@ class LightmapGIData : public Resource { Array _get_user_data() const; void _set_probe_data(const Dictionary &p_data); Dictionary _get_probe_data() const; + void _set_light_textures_data(const Array &p_data); + Array _get_light_textures_data() const; protected: static void _bind_methods(); |