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authorBojidar Marinov <bojidar.marinov.bg@gmail.com>2018-06-03 16:32:23 +0300
committerBojidar Marinov <bojidar.marinov.bg@gmail.com>2018-06-03 16:32:23 +0300
commitd73cdeb2487bbd21d2eb062a13d92199c85cda2f (patch)
treee7b08981bd70a69bbf67fb37e8186676f97a2538 /scene
parent8684b631182dffebba27bdf538129818321d0d7d (diff)
Fix bugs related to bad handling of rotated/translated shapes in tilemap
Fixup #18529 and #12870
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/tile_map.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index d88e148b2c..439bc43f3d 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -466,10 +466,12 @@ void TileMap::_update_dirty_quadrants() {
Transform2D xform;
xform.set_origin(offset.floor());
- Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id, i);
+ Vector2 shape_ofs = shapes[i].shape_transform.get_origin();
_fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
+ xform *= shapes[i].shape_transform.untranslated();
+
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item, xform);
shape->draw(debug_canvas_item, debug_collision_color);