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authorJuan Linietsky <reduzio@gmail.com>2016-01-10 23:09:05 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-01-10 23:09:05 -0300
commitd7015613b10918da720f843c2c56d5c949ffc15b (patch)
treeb2922a553e2b037488c7a8de40d6740b22c1ab5c /scene
parent6eb742d49f5d60fe8b61d5ac4ae72703764c6f67 (diff)
It seems everyone misses the polygon decomposer output, fixes #3069
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/collision_polygon_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 386c7b9dd0..2a40a6207d 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -197,7 +197,7 @@ void CollisionPolygon2D::_notification(int p_what) {
Vector2 n = polygon[(i+1)%polygon.size()];
draw_line(p,n,Color(0.9,0.2,0.0,0.8),3);
}
-//#define DEBUG_DECOMPOSE
+#define DEBUG_DECOMPOSE
#if defined(TOOLS_ENABLED) && defined (DEBUG_DECOMPOSE)
Vector< Vector<Vector2> > decomp = _decompose_in_convex();