diff options
author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-11 20:33:46 -0700 |
---|---|---|
committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-18 09:04:17 -0700 |
commit | d5ea4acd2dddfe13ad7989aa54d9cb5739e678d5 (patch) | |
tree | b449378f779a24659f22c83be8e93c60e977a0e8 /scene | |
parent | 01851defb5e43803bbcd6d8221a25ebbdd963119 (diff) |
SoftBody support in GodotPhysics 3D
- Fixed SoftBody surface update with new rendering system
- Added GodotPhysics implementation for SoftBody
- Added support to get SoftBody rid to interact with the physics server
- Added support to get SoftBody bounds from the physics server
- Removed support for unused get_vertex_position and get_point_offset
from the physics server
- Removed SoftBody properties that are unused in both Bullet and
GodotPhysics (angular and volume stiffness, pose matching)
- Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/soft_body_3d.cpp | 68 | ||||
-rw-r--r-- | scene/3d/soft_body_3d.h | 20 |
2 files changed, 24 insertions, 64 deletions
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 2d8f22ab37..9eb71273b4 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -37,7 +37,6 @@ #include "scene/3d/collision_object_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/3d/skeleton_3d.h" -#include "servers/physics_server_3d.h" SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {} @@ -48,27 +47,28 @@ void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) { mesh = p_mesh; surface = p_surface; -#ifndef _MSC_VER -#warning Softbody is not working, needs to be redone considering that these functions no longer exist -#endif -#if 0 - const uint32_t surface_format = RS::get_singleton()->mesh_surface_get_format(mesh, surface); - const int surface_vertex_len = RS::get_singleton()->mesh_surface_get_array_len(mesh, p_surface); - const int surface_index_len = RS::get_singleton()->mesh_surface_get_array_index_len(mesh, p_surface); + + RS::SurfaceData surface_data = RS::get_singleton()->mesh_get_surface(mesh, surface); + uint32_t surface_offsets[RS::ARRAY_MAX]; + uint32_t vertex_stride; + uint32_t attrib_stride; + uint32_t skin_stride; + RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_data.format, surface_data.vertex_count, surface_data.index_count, surface_offsets, vertex_stride, attrib_stride, skin_stride); - buffer = RS::get_singleton()->mesh_surface_get_array(mesh, surface); - stride = RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_format, surface_vertex_len, surface_index_len, surface_offsets); + buffer = surface_data.vertex_data; + stride = vertex_stride; offset_vertices = surface_offsets[RS::ARRAY_VERTEX]; offset_normal = surface_offsets[RS::ARRAY_NORMAL]; -#endif } void SoftBodyRenderingServerHandler::clear() { - if (mesh.is_valid()) { - buffer.resize(0); - } + buffer.resize(0); + stride = 0; + offset_vertices = 0; + offset_normal = 0; + surface = 0; mesh = RID(); } @@ -77,7 +77,7 @@ void SoftBodyRenderingServerHandler::open() { } void SoftBodyRenderingServerHandler::close() { - //write_buffer.release(); + write_buffer = nullptr; } void SoftBodyRenderingServerHandler::commit_changes() { @@ -309,6 +309,8 @@ void SoftBody3D::_notification(int p_what) { } void SoftBody3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftBody3D::get_physics_rid); + ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody3D::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody3D::get_collision_mask); @@ -337,18 +339,9 @@ void SoftBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness); ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness); - ClassDB::bind_method(D_METHOD("set_angular_stiffness", "angular_stiffness"), &SoftBody3D::set_angular_stiffness); - ClassDB::bind_method(D_METHOD("get_angular_stiffness"), &SoftBody3D::get_angular_stiffness); - - ClassDB::bind_method(D_METHOD("set_volume_stiffness", "volume_stiffness"), &SoftBody3D::set_volume_stiffness); - ClassDB::bind_method(D_METHOD("get_volume_stiffness"), &SoftBody3D::get_volume_stiffness); - ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient); ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient); - ClassDB::bind_method(D_METHOD("set_pose_matching_coefficient", "pose_matching_coefficient"), &SoftBody3D::set_pose_matching_coefficient); - ClassDB::bind_method(D_METHOD("get_pose_matching_coefficient"), &SoftBody3D::get_pose_matching_coefficient); - ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody3D::set_damping_coefficient); ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody3D::get_damping_coefficient); @@ -366,12 +359,9 @@ void SoftBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_angular_stiffness", "get_angular_stiffness"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_volume_stiffness", "get_volume_stiffness"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure_coefficient"), "set_pressure_coefficient", "get_pressure_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pose_matching_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_pose_matching_coefficient", "get_pose_matching_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ray_pickable"), "set_ray_pickable", "is_ray_pickable"); } @@ -612,34 +602,10 @@ real_t SoftBody3D::get_linear_stiffness() { return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid); } -void SoftBody3D::set_angular_stiffness(real_t p_angular_stiffness) { - PhysicsServer3D::get_singleton()->soft_body_set_angular_stiffness(physics_rid, p_angular_stiffness); -} - -real_t SoftBody3D::get_angular_stiffness() { - return PhysicsServer3D::get_singleton()->soft_body_get_angular_stiffness(physics_rid); -} - -void SoftBody3D::set_volume_stiffness(real_t p_volume_stiffness) { - PhysicsServer3D::get_singleton()->soft_body_set_volume_stiffness(physics_rid, p_volume_stiffness); -} - -real_t SoftBody3D::get_volume_stiffness() { - return PhysicsServer3D::get_singleton()->soft_body_get_volume_stiffness(physics_rid); -} - real_t SoftBody3D::get_pressure_coefficient() { return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid); } -void SoftBody3D::set_pose_matching_coefficient(real_t p_pose_matching_coefficient) { - PhysicsServer3D::get_singleton()->soft_body_set_pose_matching_coefficient(physics_rid, p_pose_matching_coefficient); -} - -real_t SoftBody3D::get_pose_matching_coefficient() { - return PhysicsServer3D::get_singleton()->soft_body_get_pose_matching_coefficient(physics_rid); -} - void SoftBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) { PhysicsServer3D::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient); } diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h index 6e24a530bd..f98df39209 100644 --- a/scene/3d/soft_body_3d.h +++ b/scene/3d/soft_body_3d.h @@ -32,10 +32,11 @@ #define SOFT_PHYSICS_BODY_H #include "scene/3d/mesh_instance_3d.h" +#include "servers/physics_server_3d.h" class SoftBody3D; -class SoftBodyRenderingServerHandler { +class SoftBodyRenderingServerHandler : public RenderingServerHandler { friend class SoftBody3D; RID mesh; @@ -57,9 +58,9 @@ private: void commit_changes(); public: - void set_vertex(int p_vertex_id, const void *p_vector3); - void set_normal(int p_vertex_id, const void *p_vector3); - void set_aabb(const AABB &p_aabb); + void set_vertex(int p_vertex_id, const void *p_vector3) override; + void set_normal(int p_vertex_id, const void *p_vector3) override; + void set_aabb(const AABB &p_aabb) override; }; class SoftBody3D : public MeshInstance3D { @@ -122,6 +123,8 @@ public: void prepare_physics_server(); void become_mesh_owner(); + RID get_physics_rid() const { return physics_rid; } + void set_collision_mask(uint32_t p_mask); uint32_t get_collision_mask() const; @@ -149,18 +152,9 @@ public: void set_linear_stiffness(real_t p_linear_stiffness); real_t get_linear_stiffness(); - void set_angular_stiffness(real_t p_angular_stiffness); - real_t get_angular_stiffness(); - - void set_volume_stiffness(real_t p_volume_stiffness); - real_t get_volume_stiffness(); - void set_pressure_coefficient(real_t p_pressure_coefficient); real_t get_pressure_coefficient(); - void set_pose_matching_coefficient(real_t p_pose_matching_coefficient); - real_t get_pose_matching_coefficient(); - void set_damping_coefficient(real_t p_damping_coefficient); real_t get_damping_coefficient(); |