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author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-02-03 12:56:15 +0300 |
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committer | GitHub <noreply@github.com> | 2020-02-03 12:56:15 +0300 |
commit | d5b579852ff5eda4486559232bd3aca49ca8625d (patch) | |
tree | 9d310190d1e8e6c1802cac682fa1750d75375df6 /scene | |
parent | 0edcb8ed58be8bf6a5145ceaae5ff96778afb2a2 (diff) | |
parent | c8639a0013b0c128044d3522f8cbdbd2c143a13c (diff) |
Merge pull request #35873 from Chaosus/vs_fix_missing_typo
Added missing '\n' in visual shader fresnel node code generation
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a22bb34d12..daf770e92a 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3764,7 +3764,7 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader: view = p_input_vars[1]; } - return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));"; + return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n"; } String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const { |