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authorYuri Roubinsky <chaosus89@gmail.com>2020-02-03 12:56:15 +0300
committerGitHub <noreply@github.com>2020-02-03 12:56:15 +0300
commitd5b579852ff5eda4486559232bd3aca49ca8625d (patch)
tree9d310190d1e8e6c1802cac682fa1750d75375df6 /scene
parent0edcb8ed58be8bf6a5145ceaae5ff96778afb2a2 (diff)
parentc8639a0013b0c128044d3522f8cbdbd2c143a13c (diff)
Merge pull request #35873 from Chaosus/vs_fix_missing_typo
Added missing '\n' in visual shader fresnel node code generation
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/visual_shader_nodes.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index a22bb34d12..daf770e92a 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -3764,7 +3764,7 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
view = p_input_vars[1];
}
- return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));";
+ return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n";
}
String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const {