summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2017-12-04 15:55:20 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-12-04 15:56:17 -0300
commitd438ac0aeda8509e5961296a5950c2755ba8a966 (patch)
tree51c3276112e016f544cc2822d99049bd82f02a24 /scene
parentfaaa012b843466805a41f90edf69442c69a3aeea (diff)
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
Diffstat (limited to 'scene')
-rw-r--r--scene/main/viewport.cpp10
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/resources/material.cpp6
-rw-r--r--scene/resources/material.h3
-rw-r--r--scene/resources/packed_scene.cpp6
5 files changed, 21 insertions, 6 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1fc2d4b16e..d864b0f763 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -69,6 +69,8 @@ void ViewportTexture::setup_local_to_scene() {
ERR_FAIL_COND(!vp);
vp->viewport_textures.insert(this);
+
+ VS::get_singleton()->texture_set_proxy(proxy, vp->texture_rid);
}
void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) {
@@ -105,8 +107,8 @@ Size2 ViewportTexture::get_size() const {
}
RID ViewportTexture::get_rid() const {
- ERR_FAIL_COND_V(!vp, RID());
- return vp->texture_rid;
+ //ERR_FAIL_COND_V(!vp, RID());
+ return proxy;
}
bool ViewportTexture::has_alpha() const {
@@ -147,6 +149,7 @@ ViewportTexture::ViewportTexture() {
vp = NULL;
set_local_to_scene(true);
+ proxy = VS::get_singleton()->texture_create();
}
ViewportTexture::~ViewportTexture() {
@@ -154,6 +157,8 @@ ViewportTexture::~ViewportTexture() {
if (vp) {
vp->viewport_textures.erase(this);
}
+
+ VS::get_singleton()->free(proxy);
}
/////////////////////////////////////
@@ -2813,6 +2818,7 @@ Viewport::Viewport() {
default_texture.instance();
default_texture->vp = const_cast<Viewport *>(this);
viewport_textures.insert(default_texture.ptr());
+ VS::get_singleton()->texture_set_proxy(default_texture->proxy, texture_rid);
//internal_listener = SpatialSoundServer::get_singleton()->listener_create();
audio_listener = false;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 6bbd4b26b5..0835e3f69a 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -59,6 +59,8 @@ class ViewportTexture : public Texture {
friend class Viewport;
Viewport *vp;
+ RID proxy;
+
protected:
static void _bind_methods();
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 79f642a09b..15710f4c14 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -689,6 +689,10 @@ void SpatialMaterial::_update_shader() {
}
}
+ if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) {
+ code += "\talbedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n";
+ }
+
if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) {
code += "\talbedo_tex *= COLOR;\n";
}
@@ -1833,6 +1837,7 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_world_triplanar"), "set_flag", "get_flag", FLAG_TRIPLANAR_USE_WORLD);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
ADD_GROUP("Vertex Color", "vertex_color");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR);
@@ -2019,6 +2024,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_AO_ON_UV2);
BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR);
BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD);
+ BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 877d4dfd41..374ec853dc 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -181,6 +181,7 @@ public:
FLAG_TRIPLANAR_USE_WORLD,
FLAG_AO_ON_UV2,
FLAG_USE_ALPHA_SCISSOR,
+ FLAG_ALBEDO_TEXTURE_FORCE_SRGB,
FLAG_MAX
};
@@ -229,7 +230,7 @@ private:
uint64_t blend_mode : 2;
uint64_t depth_draw_mode : 2;
uint64_t cull_mode : 2;
- uint64_t flags : 12;
+ uint64_t flags : 13;
uint64_t detail_blend_mode : 2;
uint64_t diffuse_mode : 3;
uint64_t specular_mode : 2;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 5d6f44dfef..06829089be 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -232,11 +232,11 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
Node *base = i == 0 ? node : ret_nodes[0];
if (p_edit_state == GEN_EDIT_STATE_MAIN) {
-
- res->local_scene = base;
- resources_local_to_scene[res] = res;
+ //for the main scene, use the resource as is
+ res->configure_for_local_scene(base, resources_local_to_scene);
} else {
+ //for instances, a copy must be made
Node *base = i == 0 ? node : ret_nodes[0];
Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene);
resources_local_to_scene[res] = local_dupe;