diff options
author | Artem Varaksa <aymfst@gmail.com> | 2018-02-17 16:00:39 +0300 |
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committer | Artem Varaksa <aymfst@gmail.com> | 2018-02-17 16:00:39 +0300 |
commit | d35e48622800f6686dbdfba380e25170005dcc2b (patch) | |
tree | 373b6abb4e4a15befea66446841c16ce5541535b /scene | |
parent | 3d4bf5a90e9b32c6c93647c7fa08785b22cd5442 (diff) |
Clean up some bad words from code comments
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/line_builder.cpp | 2 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 2 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 4 | ||||
-rw-r--r-- | scene/main/node.h | 2 |
5 files changed, 4 insertions, 8 deletions
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index e78d2e9c34..b1a072729f 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -347,7 +347,7 @@ void LineBuilder::build() { } if (intersection_result != SEGMENT_INTERSECT) - // In this case the joint is too fucked up to be re-used, + // In this case the joint is too corrputed to be re-used, // start again the strip with fallback points strip_begin(pos_up0, pos_down0, color1, uvx1); } diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index cc99ce5f49..9908907ee9 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -372,9 +372,7 @@ bool RigidBody2D::_test_motion(const Vector2 &p_motion, float p_margin, const Re void RigidBody2D::_direct_state_changed(Object *p_state) { -//eh.. fuck #ifdef DEBUG_ENABLED - state = Object::cast_to<Physics2DDirectBodyState>(p_state); #else state = (Physics2DDirectBodyState *)p_state; //trust it diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 25acd6deb0..5c814312dd 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -370,9 +370,7 @@ struct _RigidBodyInOut { void RigidBody::_direct_state_changed(Object *p_state) { -//eh.. fuck #ifdef DEBUG_ENABLED - state = Object::cast_to<PhysicsDirectBodyState>(p_state); #else state = (PhysicsDirectBodyState *)p_state; //trust it diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index e12044fca2..cdbdc9b0d7 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2384,7 +2384,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { if (mm.is_valid()) { - if (cache.font.is_null()) // avoid a strange case that may fuckup stuff + if (cache.font.is_null()) // avoid a strange case that may corrupt stuff update_cache(); Ref<StyleBox> bg = cache.bg; @@ -2483,7 +2483,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { Ref<InputEventMouseButton> b = p_event; if (b.is_valid()) { - if (cache.font.is_null()) // avoid a strange case that may fuckup stuff + if (cache.font.is_null()) // avoid a strange case that may corrupt stuff update_cache(); if (!b->is_pressed()) { diff --git a/scene/main/node.h b/scene/main/node.h index dc6bda4621..4655071228 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -364,7 +364,7 @@ public: void queue_delete(); - //shitty hacks for speed + //hacks for speed static void set_human_readable_collision_renaming(bool p_enabled); static void init_node_hrcr(); |