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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-01-05 13:26:38 +0100
committerGitHub <noreply@github.com>2022-01-05 13:26:38 +0100
commitd2ac67d55e693e26b1927ca25b9b1037acb1a256 (patch)
tree905939a9f7e2ffcfa424e45845bbe4f9cfe74a51 /scene
parent2c7fcdd7f94307a8dbf9436edc3294aaa6f87a88 (diff)
parentca79373d135634b45518e82edcce15b15d25171c (diff)
Merge pull request #53069 from fbcosentino/3d-material-overlay-4.0
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/visual_instance_3d.cpp13
-rw-r--r--scene/3d/visual_instance_3d.h4
2 files changed, 17 insertions, 0 deletions
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 13729db618..0db2fe9fc6 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -152,6 +152,15 @@ Ref<Material> GeometryInstance3D::get_material_override() const {
return material_override;
}
+void GeometryInstance3D::set_material_overlay(const Ref<Material> &p_material) {
+ material_overlay = p_material;
+ RS::get_singleton()->instance_geometry_set_material_overlay(get_instance(), p_material.is_valid() ? p_material->get_rid() : RID());
+}
+
+Ref<Material> GeometryInstance3D::get_material_overlay() const {
+ return material_overlay;
+}
+
void GeometryInstance3D::set_transparecy(float p_transparency) {
transparency = CLAMP(p_transparency, 0.0f, 1.0f);
RS::get_singleton()->instance_geometry_set_transparency(get_instance(), transparency);
@@ -398,6 +407,9 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override);
ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override);
+ ClassDB::bind_method(D_METHOD("set_material_overlay", "material"), &GeometryInstance3D::set_material_overlay);
+ ClassDB::bind_method(D_METHOD("get_material_overlay"), &GeometryInstance3D::get_material_overlay);
+
ClassDB::bind_method(D_METHOD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance3D::set_cast_shadows_setting);
ClassDB::bind_method(D_METHOD("get_cast_shadows_setting"), &GeometryInstance3D::get_cast_shadows_setting);
@@ -443,6 +455,7 @@ void GeometryInstance3D::_bind_methods() {
ADD_GROUP("Geometry", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_override", "get_material_override");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_overlay", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_overlay", "get_material_overlay");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "transparency", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_transparency", "get_transparency");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index b08f54b3ec..dd0eb25001 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -110,6 +110,7 @@ public:
private:
ShadowCastingSetting shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
Ref<Material> material_override;
+ Ref<Material> material_overlay;
float visibility_range_begin = 0.0;
float visibility_range_end = 0.0;
@@ -164,6 +165,9 @@ public:
void set_material_override(const Ref<Material> &p_material);
Ref<Material> get_material_override() const;
+ void set_material_overlay(const Ref<Material> &p_material);
+ Ref<Material> get_material_overlay() const;
+
void set_extra_cull_margin(float p_margin);
float get_extra_cull_margin() const;