diff options
author | Zak <zakscomputers@hotmail.com> | 2019-06-25 12:00:32 +0300 |
---|---|---|
committer | Zak <zakscomputers@hotmail.com> | 2019-06-28 12:42:42 +0300 |
commit | d29b1b791774f0aa72a1230087c884b83e65d780 (patch) | |
tree | 9aa36a2746b0730f1c8063219e844994085c3bef /scene | |
parent | 25022a1d89e83bbad6f4e5d8db0a4f1939bbf3ea (diff) |
Fix ReferenceRect node
ReferenceRect node by default was only displaying in the editor and not when the game is running.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/reference_rect.cpp | 21 | ||||
-rw-r--r-- | scene/gui/reference_rect.h | 6 |
2 files changed, 23 insertions, 4 deletions
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp index 553e133946..052c8ccd05 100644 --- a/scene/gui/reference_rect.cpp +++ b/scene/gui/reference_rect.cpp @@ -38,26 +38,41 @@ void ReferenceRect::_notification(int p_what) { if (!is_inside_tree()) return; - if (Engine::get_singleton()->is_editor_hint()) + if (Engine::get_singleton()->is_editor_hint() || !editor_only) draw_rect(Rect2(Point2(), get_size()), border_color, false); } } -void ReferenceRect::set_border_color(const Color &color) { - border_color = color; +void ReferenceRect::set_border_color(const Color &p_color) { + border_color = p_color; + update(); } Color ReferenceRect::get_border_color() const { return border_color; } +void ReferenceRect::set_editor_only(const bool &p_enabled) { + editor_only = p_enabled; + update(); +} + +bool ReferenceRect::get_editor_only() const { + return editor_only; +} + void ReferenceRect::_bind_methods() { ClassDB::bind_method(D_METHOD("get_border_color"), &ReferenceRect::get_border_color); ClassDB::bind_method(D_METHOD("set_border_color", "color"), &ReferenceRect::set_border_color); + ClassDB::bind_method(D_METHOD("get_editor_only"), &ReferenceRect::get_editor_only); + ClassDB::bind_method(D_METHOD("set_editor_only", "enabled"), &ReferenceRect::set_editor_only); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "get_editor_only"); } ReferenceRect::ReferenceRect() { border_color = Color(1, 0, 0); + editor_only = true; } diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h index de3ccaeeca..7a88333cf2 100644 --- a/scene/gui/reference_rect.h +++ b/scene/gui/reference_rect.h @@ -37,6 +37,7 @@ class ReferenceRect : public Control { GDCLASS(ReferenceRect, Control); Color border_color; + bool editor_only; protected: void _notification(int p_what); @@ -45,8 +46,11 @@ protected: public: ReferenceRect(); - void set_border_color(const Color &color); + void set_border_color(const Color &p_color); Color get_border_color() const; + + void set_editor_only(const bool &p_enabled); + bool get_editor_only() const; }; #endif // REFERENCE_RECT_H |