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authorJummit <jummit@web.de>2019-10-31 16:29:41 +0100
committerJummit <jummit@web.de>2019-11-01 08:51:25 +0100
commitce61bff759b6876882b1b023e284df3bfd79b7c6 (patch)
tree2daf50b9b2deb6ce1e79a6cc5976120074c0d297 /scene
parent02ca4c49fa3a089e48718b26276660895cdb0cf6 (diff)
link SoftBody tutorial in docs and add ray_pickable property
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/soft_body.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 6c3949a0a8..f471061495 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -115,7 +115,7 @@ SoftBody::PinnedPoint SoftBody::PinnedPoint::operator=(const PinnedPoint &obj) {
void SoftBody::_update_pickable() {
if (!is_inside_tree())
return;
- bool pickable = ray_pickable && is_inside_tree() && is_visible_in_tree();
+ bool pickable = ray_pickable && is_visible_in_tree();
PhysicsServer::get_singleton()->soft_body_set_ray_pickable(physics_rid, pickable);
}
@@ -395,6 +395,8 @@ void SoftBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pose_matching_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_pose_matching_coefficient", "get_pose_matching_coefficient");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ray_pickable"), "set_ray_pickable", "is_ray_pickable");
}
String SoftBody::get_configuration_warning() const {
@@ -698,7 +700,8 @@ SoftBody::SoftBody() :
collision_mask(1),
collision_layer(1),
simulation_started(false),
- pinned_points_cache_dirty(true) {
+ pinned_points_cache_dirty(true),
+ ray_pickable(true) {
PhysicsServer::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id());
//set_notify_transform(true);