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author | fabriceci <fabricecipolla@gmail.com> | 2021-08-12 12:42:17 +0200 |
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committer | fabriceci <fabricecipolla@gmail.com> | 2021-08-12 12:42:17 +0200 |
commit | ce52d3e7b5541baf9969caeba1231658f931907b (patch) | |
tree | 2662f6c135360fa1183a5ea9f7fc69b33d99a19c /scene | |
parent | 2eb3c9580f51a9a659e5ad36597733ae9f86bd2b (diff) |
Fix move and slide regression by allowing multiple collision direction
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 331a460dee..e1e6153bfb 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -1223,9 +1223,6 @@ void CharacterBody3D::move_and_slide() { } void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResult &p_result) { - on_floor = false; - on_ceiling = false; - on_wall = false; if (up_direction == Vector3()) { //all is a wall on_wall = true; |