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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-04-05 14:58:38 +0200
committerGitHub <noreply@github.com>2021-04-05 14:58:38 +0200
commitccdcb29df1bccd3cd0e96eb461b794e1633b75de (patch)
tree6d9a03a4a790aa36b98601762e8b150c88403343 /scene
parent9e8acb3897673539ae229bbc8acfd853b9e8d9fb (diff)
parent77264e346b984403c2c59bc51b87bd7b35388784 (diff)
Merge pull request #47645 from akien-mga/animatedsprite2d-no-frames
Re-allow playing AnimatedSprite2D without frames
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/animated_sprite_2d.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index dfc08583f2..4aa079b013 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -382,12 +382,11 @@ bool AnimatedSprite2D::_is_playing() const {
}
void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
- ERR_FAIL_NULL_MSG(frames, "Can't play AnimatedSprite2D without a valid SpriteFrames resource.");
backwards = p_backwards;
if (p_animation) {
set_animation(p_animation);
- if (backwards && get_frame() == 0) {
+ if (frames.is_valid() && backwards && get_frame() == 0) {
set_frame(frames->get_frame_count(p_animation) - 1);
}
}