diff options
author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-18 12:24:30 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-18 17:01:10 -0700 |
commit | cc39dca9f7d960d1bb137f1dcbbf1da5cec8a505 (patch) | |
tree | 555c5721844576a85183de9f1c33cd19c671f73c /scene | |
parent | 5bb3dbbedd4f32974eef36ffc83bbe29abb65ab1 (diff) |
Rename Godot Physics classes from *SW to Godot*
Also moved MT physics server wrappers to the main servers folder, since
they don't have to be implementation specific.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/register_scene_types.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index bf8f7291be..6b2f610227 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -940,10 +940,8 @@ void register_scene_types() { ClassDB::add_compatibility_class("Path", "Path3D"); ClassDB::add_compatibility_class("PathFollow", "PathFollow3D"); ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D"); - ClassDB::add_compatibility_class("Physics2DDirectBodyStateSW", "PhysicsDirectBodyState2DSW"); ClassDB::add_compatibility_class("Physics2DDirectBodyState", "PhysicsDirectBodyState2D"); ClassDB::add_compatibility_class("Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D"); - ClassDB::add_compatibility_class("Physics2DServerSW", "PhysicsServer2DSW"); ClassDB::add_compatibility_class("Physics2DServer", "PhysicsServer2D"); ClassDB::add_compatibility_class("Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D"); ClassDB::add_compatibility_class("Physics2DTestMotionResult", "PhysicsTestMotionResult2D"); |