diff options
author | Thakee Nathees <thakeenathees@gmail.com> | 2020-04-01 07:19:23 +0530 |
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committer | Thakee Nathees <thakeenathees@gmail.com> | 2020-04-01 14:01:18 +0530 |
commit | cb53b1d88ec4795c05218f7f809dec5d0af981d2 (patch) | |
tree | 148acd41d1378f11a9d95efea84798cda8acb737 /scene | |
parent | b383484e445b1554c811556181a7815e0308fd62 (diff) |
some typo in method binds fixed
Diffstat (limited to 'scene')
-rw-r--r-- | scene/main/window.cpp | 2 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 3a8f7ebb60..406f130b71 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -1285,7 +1285,7 @@ void Window::_bind_methods() { ClassDB::bind_method(D_METHOD("set_exclusive", "exclusive"), &Window::set_exclusive); ClassDB::bind_method(D_METHOD("is_exclusive"), &Window::is_exclusive); - ClassDB::bind_method(D_METHOD("can_draw"), &Window::is_transient); + ClassDB::bind_method(D_METHOD("can_draw"), &Window::can_draw); ClassDB::bind_method(D_METHOD("has_focus"), &Window::has_focus); ClassDB::bind_method(D_METHOD("grab_focus"), &Window::grab_focus); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index c47e80c807..f9fcda3ac0 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1478,7 +1478,7 @@ void VisualShader::_bind_methods() { ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node); ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection); - ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection); + ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::can_connect_nodes); ClassDB::bind_method(D_METHOD("connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes); ClassDB::bind_method(D_METHOD("disconnect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::disconnect_nodes); |