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authorThakee Nathees <thakeenathees@gmail.com>2020-04-01 07:19:23 +0530
committerThakee Nathees <thakeenathees@gmail.com>2020-04-01 14:01:18 +0530
commitcb53b1d88ec4795c05218f7f809dec5d0af981d2 (patch)
tree148acd41d1378f11a9d95efea84798cda8acb737 /scene
parentb383484e445b1554c811556181a7815e0308fd62 (diff)
some typo in method binds fixed
Diffstat (limited to 'scene')
-rw-r--r--scene/main/window.cpp2
-rw-r--r--scene/resources/visual_shader.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 3a8f7ebb60..406f130b71 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -1285,7 +1285,7 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_exclusive", "exclusive"), &Window::set_exclusive);
ClassDB::bind_method(D_METHOD("is_exclusive"), &Window::is_exclusive);
- ClassDB::bind_method(D_METHOD("can_draw"), &Window::is_transient);
+ ClassDB::bind_method(D_METHOD("can_draw"), &Window::can_draw);
ClassDB::bind_method(D_METHOD("has_focus"), &Window::has_focus);
ClassDB::bind_method(D_METHOD("grab_focus"), &Window::grab_focus);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index c47e80c807..f9fcda3ac0 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1478,7 +1478,7 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node);
ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
- ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
+ ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::can_connect_nodes);
ClassDB::bind_method(D_METHOD("connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes);
ClassDB::bind_method(D_METHOD("disconnect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::disconnect_nodes);