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authorRémi Verschelde <rverschelde@gmail.com>2022-12-07 13:26:41 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-12-07 13:26:41 +0100
commitc92e70e711bddb33412e2af610441a5ab8c1bc84 (patch)
tree61a53ad14af3569a2e240f910e86f69895552001 /scene
parent907c3e06f6c71a4e29d52362aef3aaee722f0864 (diff)
parentd3b77d9cc3a59fd01c84c6f2820ab949e18b732b (diff)
Merge pull request #69685 from TokageItLab/fix-immediate-method-anim
Fix AnimationPlayer method track call oneself with IMMEDIATE mode
Diffstat (limited to 'scene')
-rw-r--r--scene/animation/animation_player.cpp65
-rw-r--r--scene/animation/animation_player.h1
2 files changed, 43 insertions, 23 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index f7baa7facc..ff3112ecbb 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1001,6 +1001,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started) {
double delta = p_delta * speed_scale * cd.speed_scale;
double next_pos = cd.pos + delta;
+ bool backwards = signbit(delta); // Negative zero means playing backwards too.
real_t len = cd.from->animation->get_length();
Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE;
@@ -1012,23 +1013,7 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta,
} else if (next_pos > len) {
next_pos = len;
}
-
- bool backwards = signbit(delta); // Negative zero means playing backwards too
- delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here)
-
- if (&cd == &playback.current) {
- if (!backwards && cd.pos <= len && next_pos == len) {
- //playback finished
- end_reached = true;
- end_notify = cd.pos < len; // Notify only if not already at the end
- }
-
- if (backwards && cd.pos >= 0 && next_pos == 0) {
- //playback finished
- end_reached = true;
- end_notify = cd.pos > 0; // Notify only if not already at the beginning
- }
- }
+ delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here).
} break;
case Animation::LOOP_LINEAR: {
@@ -1057,8 +1042,28 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta,
break;
}
- _animation_process_animation(cd.from, cd.pos, next_pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, looped_flag);
+ double prev_pos = cd.pos; // The animation may be changed during process, so it is safer that the state is changed before process.
cd.pos = next_pos;
+ _animation_process_animation(cd.from, prev_pos, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, looped_flag);
+
+ if (is_just_played) {
+ return; // Animation has been changed in the process (may be caused by method track), abort process.
+ }
+
+ if (cd.from->animation->get_loop_mode() == Animation::LOOP_NONE) {
+ if (&cd == &playback.current) {
+ if (!backwards && prev_pos <= len && next_pos == len) {
+ // Playback finished.
+ end_reached = true;
+ end_notify = prev_pos < len; // Notify only if not already at the end.
+ }
+ if (backwards && prev_pos >= 0 && next_pos == 0) {
+ // Playback finished.
+ end_reached = true;
+ end_notify = prev_pos > 0; // Notify only if not already at the beginning.
+ }
+ }
+ }
}
void AnimationPlayer::_animation_process2(double p_delta, bool p_started) {
@@ -1066,23 +1071,25 @@ void AnimationPlayer::_animation_process2(double p_delta, bool p_started) {
accum_pass++;
- _animation_process_data(c.current, p_delta, 1.0f, c.seeked, p_started);
+ bool seeked = c.seeked; // The animation may be changed during process, so it is safer that the state is changed before process.
if (p_delta != 0) {
c.seeked = false;
}
+ _animation_process_data(c.current, p_delta, 1.0f, seeked, p_started);
+
List<Blend>::Element *prev = nullptr;
for (List<Blend>::Element *E = c.blend.back(); E; E = prev) {
Blend &b = E->get();
float blend = b.blend_left / b.blend_time;
- _animation_process_data(b.data, p_delta, blend, false, false);
-
b.blend_left -= Math::absf(speed_scale * p_delta);
-
prev = E->prev();
if (b.blend_left < 0) {
c.blend.erase(E);
}
+ // The effect of animation changes during blending is unknown...
+ // In that case, we recommends to use method call mode "deferred", not "immediate".
+ _animation_process_data(b.data, p_delta, blend, false, false);
}
}
@@ -1202,13 +1209,24 @@ void AnimationPlayer::_animation_process(double p_delta) {
if (playback.current.from) {
end_reached = false;
end_notify = false;
- _animation_process2(p_delta, playback.started);
+ is_just_played = false;
+ bool started = playback.started; // The animation may be changed during process, so it is safer that the state is changed before process.
if (playback.started) {
playback.started = false;
}
+ _animation_process2(p_delta, started);
+
+ if (is_just_played) {
+ cache_update_size = 0;
+ cache_update_prop_size = 0;
+ cache_update_bezier_size = 0;
+ return; // Animation has been changed in the process (may be caused by method track), clear update caches and abort process.
+ }
+
_animation_update_transforms();
+
if (end_reached) {
if (queued.size()) {
String old = playback.assigned;
@@ -1657,6 +1675,7 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa
c.assigned = name;
c.seeked = false;
c.started = true;
+ is_just_played = true;
if (!end_reached) {
queued.clear();
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 0b95ee4e9e..352835a544 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -255,6 +255,7 @@ private:
List<StringName> queued;
+ bool is_just_played = false;
bool end_reached = false;
bool end_notify = false;