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author | kbajno <kbajno@gmail.com> | 2019-06-07 15:21:07 -0700 |
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committer | kbajno <kbajno@gmail.com> | 2019-06-07 15:21:07 -0700 |
commit | c90fb3ec6cd30e206366c56d1028466f58305f01 (patch) | |
tree | 289efe936e8dd33040e180b03961b856444e5f32 /scene | |
parent | 693582f00837bb4ce4fb3ce91d2366ee359eecf4 (diff) |
Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/visual_instance.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index 0e7d9be505..3b924e0454 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -89,6 +89,7 @@ class GeometryInstance : public VisualInstance { public: enum Flags { FLAG_USE_BAKED_LIGHT = VS::INSTANCE_FLAG_USE_BAKED_LIGHT, + FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, FLAG_MAX = VS::INSTANCE_FLAG_MAX, }; |