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authorkbajno <kbajno@gmail.com>2019-06-07 15:21:07 -0700
committerkbajno <kbajno@gmail.com>2019-06-07 15:21:07 -0700
commitc90fb3ec6cd30e206366c56d1028466f58305f01 (patch)
tree289efe936e8dd33040e180b03961b856444e5f32 /scene
parent693582f00837bb4ce4fb3ce91d2366ee359eecf4 (diff)
Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/visual_instance.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 0e7d9be505..3b924e0454 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -89,6 +89,7 @@ class GeometryInstance : public VisualInstance {
public:
enum Flags {
FLAG_USE_BAKED_LIGHT = VS::INSTANCE_FLAG_USE_BAKED_LIGHT,
+ FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE,
FLAG_MAX = VS::INSTANCE_FLAG_MAX,
};