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authorPop0p <dromarddylan@gmail.com>2021-03-13 17:09:25 +0100
committerPop0p <dromarddylan@gmail.com>2021-03-13 17:09:25 +0100
commitc8538153b08c976f2a0aeba5c7385b8c8766fc62 (patch)
treedcb8b571ce7edee73861651b5b697e9a46b13c9d /scene
parent942f5f0cb282cbc2b3fb766e3c7614e82b98dd9b (diff)
trims_whitespaces_when_creating_folder_windows
When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/file_dialog.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 7453324505..7fb5113130 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -731,9 +731,9 @@ FileDialog::Access FileDialog::get_access() const {
}
void FileDialog::_make_dir_confirm() {
- Error err = dir_access->make_dir(makedirname->get_text());
+ Error err = dir_access->make_dir(makedirname->get_text().strip_edges());
if (err == OK) {
- dir_access->change_dir(makedirname->get_text());
+ dir_access->change_dir(makedirname->get_text().strip_edges());
invalidate();
update_filters();
update_dir();