diff options
author | Olafur Haukur Flygenring <olifly@gmail.com> | 2014-02-19 20:52:07 +0000 |
---|---|---|
committer | Olafur Haukur Flygenring <olifly@gmail.com> | 2014-02-19 20:52:07 +0000 |
commit | c78a06536ebc7c2c2718eaf800c8227bdb07a931 (patch) | |
tree | 6e8d888dfe91c9717b85c18bca6e73d6a43789aa /scene | |
parent | ec448845e295c4b8e897793b0971ebd9912e3101 (diff) | |
parent | 449bc14fb49d3266f5bd82dbe3c53a4b9f4062da (diff) |
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 527 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.h | 88 | ||||
-rw-r--r-- | scene/2d/sprite.cpp | 2 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 7 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 8 | ||||
-rw-r--r-- | scene/3d/physics_body.h | 2 | ||||
-rw-r--r-- | scene/io/resource_format_image.cpp | 2 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 1 | ||||
-rw-r--r-- | scene/resources/shape_2d.cpp | 62 | ||||
-rw-r--r-- | scene/resources/shape_2d.h | 6 | ||||
-rw-r--r-- | scene/resources/tile_set.cpp | 39 | ||||
-rw-r--r-- | scene/resources/tile_set.h | 8 |
12 files changed, 611 insertions, 141 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 945e50ff51..166ee4daa8 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -70,27 +70,7 @@ real_t StaticBody2D::get_constant_angular_velocity() const { return constant_angular_velocity; } - - -void StaticBody2D::_state_notify(Object *p_object) { - - if (!pre_xform) - return; - - Physics2DDirectBodyState *p2d = (Physics2DDirectBodyState*)p_object; - setting=true; - - Matrix32 new_xform = p2d->get_transform(); - *pre_xform=new_xform; - set_block_transform_notify(true); - set_global_transform(new_xform); - set_block_transform_notify(false); - - setting=false; - - -} - +#if 0 void StaticBody2D::_update_xform() { if (!pre_xform || !pending) @@ -112,58 +92,7 @@ void StaticBody2D::_update_xform() { pending=false; } - -void StaticBody2D::_notification(int p_what) { - - switch(p_what) { - - case NOTIFICATION_ENTER_SCENE: { - - if (pre_xform) - *pre_xform = get_global_transform(); - pending=false; - } break; - case NOTIFICATION_TRANSFORM_CHANGED: { - - if (simulating_motion && !pending && is_inside_scene() && !setting && !get_scene()->is_editor_hint()) { - - - call_deferred(SceneStringNames::get_singleton()->_update_xform); - pending=true; - } - - } break; - } - - -} - -void StaticBody2D::set_simulate_motion(bool p_enable) { - - if (p_enable==simulating_motion) - return; - simulating_motion=p_enable; - - if (p_enable) { - pre_xform = memnew( Matrix32 ); - if (is_inside_scene()) - *pre_xform=get_transform(); -// query = Physics2DServer::get_singleton()->query_create(this,"_state_notify",Variant()); - // Physics2DServer::get_singleton()->query_body_direct_state(query,get_rid()); - Physics2DServer::get_singleton()->body_set_force_integration_callback(get_rid(),this,"_state_notify"); - - } else { - memdelete( pre_xform ); - pre_xform=NULL; - Physics2DServer::get_singleton()->body_set_force_integration_callback(get_rid(),NULL,StringName()); - pending=false; - } -} - -bool StaticBody2D::is_simulating_motion() const { - - return simulating_motion; -} +#endif void StaticBody2D::set_friction(real_t p_friction){ @@ -194,10 +123,6 @@ real_t StaticBody2D::get_bounce() const{ void StaticBody2D::_bind_methods() { - ObjectTypeDB::bind_method(_MD("set_simulate_motion","enabled"),&StaticBody2D::set_simulate_motion); - ObjectTypeDB::bind_method(_MD("is_simulating_motion"),&StaticBody2D::is_simulating_motion); - ObjectTypeDB::bind_method(_MD("_update_xform"),&StaticBody2D::_update_xform); - ObjectTypeDB::bind_method(_MD("_state_notify"),&StaticBody2D::_state_notify); ObjectTypeDB::bind_method(_MD("set_constant_linear_velocity","vel"),&StaticBody2D::set_constant_linear_velocity); ObjectTypeDB::bind_method(_MD("set_constant_angular_velocity","vel"),&StaticBody2D::set_constant_angular_velocity); ObjectTypeDB::bind_method(_MD("get_constant_linear_velocity"),&StaticBody2D::get_constant_linear_velocity); @@ -208,7 +133,6 @@ void StaticBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_bounce","bounce"),&StaticBody2D::set_bounce); ObjectTypeDB::bind_method(_MD("get_bounce"),&StaticBody2D::get_bounce); - ADD_PROPERTY(PropertyInfo(Variant::BOOL,"simulate_motion"),_SCS("set_simulate_motion"),_SCS("is_simulating_motion")); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"constant_linear_velocity"),_SCS("set_constant_linear_velocity"),_SCS("get_constant_linear_velocity")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"constant_angular_velocity"),_SCS("set_constant_angular_velocity"),_SCS("get_constant_angular_velocity")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction")); @@ -217,10 +141,6 @@ void StaticBody2D::_bind_methods() { StaticBody2D::StaticBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) { - simulating_motion=false; - pre_xform=NULL; - setting=false; - pending=false; constant_angular_velocity=0; bounce=0; friction=1; @@ -230,10 +150,6 @@ StaticBody2D::StaticBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) StaticBody2D::~StaticBody2D() { - if (pre_xform) - memdelete(pre_xform); - //if (query.is_valid()) - // Physics2DServer::get_singleton()->free(query); } @@ -385,7 +301,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { toadd[i].id=obj; toadd[i].shape=shape; - bool found=false; +// bool found=false; Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(obj); if (!E) { @@ -437,7 +353,8 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { } set_block_transform_notify(true); // don't want notify (would feedback loop) - set_global_transform(state->get_transform()); + if (mode!=MODE_KINEMATIC) + set_global_transform(state->get_transform()); linear_velocity=state->get_linear_velocity(); angular_velocity=state->get_angular_velocity(); active=!state->is_sleeping(); @@ -448,10 +365,6 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { state=NULL; } -void RigidBody2D::_notification(int p_what) { - - -} void RigidBody2D::set_mode(Mode p_mode) { @@ -467,9 +380,9 @@ void RigidBody2D::set_mode(Mode p_mode) { Physics2DServer::get_singleton()->body_set_mode(get_rid(),Physics2DServer::BODY_MODE_STATIC); } break; - case MODE_STATIC_ACTIVE: { + case MODE_KINEMATIC: { - Physics2DServer::get_singleton()->body_set_mode(get_rid(),Physics2DServer::BODY_MODE_STATIC_ACTIVE); + Physics2DServer::get_singleton()->body_set_mode(get_rid(),Physics2DServer::BODY_MODE_KINEMATIC); } break; case MODE_CHARACTER: { @@ -643,16 +556,17 @@ Vector2 RigidBody2D::get_applied_force() const { return Physics2DServer::get_singleton()->body_get_applied_force(get_rid()); }; -void RigidBody2D::set_use_continuous_collision_detection(bool p_enable) { - ccd=p_enable; - Physics2DServer::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(),p_enable); -} +void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) { + + ccd_mode=p_mode; + Physics2DServer::get_singleton()->body_set_continuous_collision_detection_mode(get_rid(),Physics2DServer::CCDMode(p_mode)); -bool RigidBody2D::is_using_continuous_collision_detection() const { +} +RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() const { - return ccd; + return ccd_mode; } @@ -716,8 +630,8 @@ void RigidBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_contact_monitor","enabled"),&RigidBody2D::set_contact_monitor); ObjectTypeDB::bind_method(_MD("is_contact_monitor_enabled"),&RigidBody2D::is_contact_monitor_enabled); - ObjectTypeDB::bind_method(_MD("set_use_continuous_collision_detection","enable"),&RigidBody2D::set_use_continuous_collision_detection); - ObjectTypeDB::bind_method(_MD("is_using_continuous_collision_detection"),&RigidBody2D::is_using_continuous_collision_detection); + ObjectTypeDB::bind_method(_MD("set_continuous_collision_detection_mode","mode"),&RigidBody2D::set_continuous_collision_detection_mode); + ObjectTypeDB::bind_method(_MD("get_continuous_collision_detection_mode"),&RigidBody2D::get_continuous_collision_detection_mode); ObjectTypeDB::bind_method(_MD("set_axis_velocity","axis_velocity"),&RigidBody2D::set_axis_velocity); ObjectTypeDB::bind_method(_MD("apply_impulse","pos","impulse"),&RigidBody2D::apply_impulse); @@ -737,13 +651,13 @@ void RigidBody2D::_bind_methods() { BIND_VMETHOD(MethodInfo("_integrate_forces",PropertyInfo(Variant::OBJECT,"state:Physics2DDirectBodyState"))); - ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Static Active"),_SCS("set_mode"),_SCS("get_mode")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Kinematic"),_SCS("set_mode"),_SCS("get_mode")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"mass",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01"),_SCS("set_mass"),_SCS("get_mass")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"weight",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01",PROPERTY_USAGE_EDITOR),_SCS("set_weight"),_SCS("get_weight")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_bounce"),_SCS("get_bounce")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"custom_integrator"),_SCS("set_use_custom_integrator"),_SCS("is_using_custom_integrator")); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"continuous_cd"),_SCS("set_use_continuous_collision_detection"),_SCS("is_using_continuous_collision_detection")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"continuous_cd",PROPERTY_HINT_ENUM,"Disabled,Cast Ray,Cast Shape"),_SCS("set_continuous_collision_detection_mode"),_SCS("get_continuous_collision_detection_mode")); ADD_PROPERTY( PropertyInfo(Variant::INT,"contacts_reported"),_SCS("set_max_contacts_reported"),_SCS("get_max_contacts_reported")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"contact_monitor"),_SCS("set_contact_monitor"),_SCS("is_contact_monitor_enabled")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"active"),_SCS("set_active"),_SCS("is_active")); @@ -757,9 +671,14 @@ void RigidBody2D::_bind_methods() { ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body"))); BIND_CONSTANT( MODE_STATIC ); - BIND_CONSTANT( MODE_STATIC_ACTIVE ); + BIND_CONSTANT( MODE_KINEMATIC ); BIND_CONSTANT( MODE_RIGID ); BIND_CONSTANT( MODE_CHARACTER ); + + BIND_CONSTANT( CCD_MODE_DISABLED ); + BIND_CONSTANT( CCD_MODE_CAST_RAY ); + BIND_CONSTANT( CCD_MODE_CAST_SHAPE ); + } RigidBody2D::RigidBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) { @@ -774,7 +693,7 @@ RigidBody2D::RigidBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) { angular_velocity=0; active=true; - ccd=false; + ccd_mode=CCD_MODE_DISABLED; custom_integrator=false; contact_monitor=NULL; @@ -792,3 +711,399 @@ RigidBody2D::~RigidBody2D() { } +////////////////////////// + + +Variant KinematicBody2D::_get_collider() const { + + ObjectID oid=get_collider(); + if (oid==0) + return Variant(); + Object *obj = ObjectDB::get_instance(oid); + if (!obj) + return Variant(); + + Reference *ref = obj->cast_to<Reference>(); + if (ref) { + return Ref<Reference>(ref); + } + + return obj; +} + + +bool KinematicBody2D::_ignores_mode(Physics2DServer::BodyMode p_mode) const { + + switch(p_mode) { + case Physics2DServer::BODY_MODE_STATIC: return !collide_static; + case Physics2DServer::BODY_MODE_KINEMATIC: return !collide_kinematic; + case Physics2DServer::BODY_MODE_RIGID: return !collide_rigid; + case Physics2DServer::BODY_MODE_CHARACTER: return !collide_character; + } + + return true; +} + +bool KinematicBody2D::is_trapped() const { + + ERR_FAIL_COND_V(!is_inside_scene(),false); + + Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space()); + ERR_FAIL_COND_V(!dss,false); + + const int max_shapes=32; + Physics2DDirectSpaceState::ShapeResult sr[max_shapes]; + + Set<RID> exclude; + exclude.insert(get_rid()); + + + for(int i=0;i<get_shape_count();i++) { + + + int res = dss->intersect_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),Vector2(),sr,max_shapes,exclude); + + for(int j=0;j<res;j++) { + + Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid); + if (!_ignores_mode(bm)) { + return true; //it's indeed trapped + } + + } + + } + + return false; + +} +void KinematicBody2D::untrap() { + + //this is reaaaaaaaaally wild, will probably only work for simple cases + ERR_FAIL_COND(!is_inside_scene()); + + Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space()); + ERR_FAIL_COND(!dss); + + const int max_shapes=32; + Physics2DDirectSpaceState::ShapeResult sr[max_shapes]; + const int max_contacts=8; + Vector2 pairs[max_contacts*2]; + + Set<RID> exclude; + exclude.insert(get_rid()); + + Vector2 untrap_vec; + + for(int i=0;i<get_shape_count();i++) { + + Matrix32 shape_xform = get_global_transform() * get_shape_transform(i); + int res = dss->intersect_shape(get_shape(i)->get_rid(), shape_xform,Vector2(),sr,max_shapes,exclude); + + for(int j=0;j<res;j++) { + + Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid); + if (_ignores_mode(bm)) { + exclude.insert(sr[j].rid); + } else { + + int rc; + bool c = Physics2DServer::get_singleton()->body_collide_shape(sr[j].rid,sr[j].shape,get_shape(i)->get_rid(),shape_xform,Vector2(),pairs,max_contacts,rc); + + if (c) { + + for(int k=0;k<rc;k++) { + + untrap_vec+=pairs[k*2+0]-pairs[k*2+1]; + } + } + + } + + } + + } + + untrap_vec += untrap_vec.normalized()*margin; + + + Matrix32 gt = get_global_transform(); + gt.elements[2]+=untrap_vec; + set_global_transform(gt); + +} + +Vector2 KinematicBody2D::move(const Vector2& p_motion) { + + colliding=false; + ERR_FAIL_COND_V(!is_inside_scene(),Vector2()); + Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space()); + ERR_FAIL_COND_V(!dss,Vector2()); + const int max_shapes=32; + Physics2DDirectSpaceState::ShapeResult sr[max_shapes]; + + float best_travel = 1e20; + Physics2DDirectSpaceState::MotionCastCollision mcc_final; + Set<RID> exclude; + exclude.insert(get_rid()); + + print_line("pos: "+get_global_pos()); + print_line("mlen: "+p_motion); + + if (!collide_static || ! collide_rigid || !collide_character || !collide_kinematic) { + //fill exclude list.. + for(int i=0;i<get_shape_count();i++) { + + + int res = dss->intersect_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),p_motion,sr,max_shapes,exclude); + + for(int j=0;j<res;j++) { + + Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid); + if (_ignores_mode(bm)) { + exclude.insert(sr[j].rid); + } else { + // print_line("DANGER???"); + } + } + } + } + + for(int i=0;i<get_shape_count();i++) { + + Physics2DDirectSpaceState::MotionCastCollision mcc; + + bool res = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion, mcc,exclude,0); + if (res==false) + continue; + if (mcc.travel<=0) { + //uh it's trapped + colliding=false; + return p_motion; + } + if (mcc.travel < best_travel) { + + mcc_final=mcc; + best_travel=mcc.travel; + } + } + + float motion; + Vector2 motion_ret; + Vector2 push; + if (best_travel>1) { + //not collided + colliding=false; + motion=p_motion.length(); //no stopped + } else { + + colliding=true; + collision=mcc_final.point; + normal=mcc_final.normal; + collider=mcc_final.collider_id; + Vector2 mnormal=p_motion.normalized(); + + float sine = Math::abs(mnormal.dot(normal)); + float retreat=0; + motion = p_motion.length()*mcc_final.travel; + + if (sine==0) { + //something odd going on, do not allow motion? + + retreat=motion; + + } else { + + retreat = margin/sine; + if (retreat>motion) + retreat=motion; + } + + motion_ret=p_motion.normalized() * ( p_motion.length() - motion); + motion-=retreat; + + + } + + Matrix32 gt = get_global_transform(); + gt.elements[2]+=p_motion.normalized()*motion; + set_global_transform(gt); + + return motion_ret; + +} + +Vector2 KinematicBody2D::move_to(const Vector2& p_position) { + + return move(p_position-get_global_pos()); +} + +bool KinematicBody2D::can_move_to(const Vector2& p_position) { + + ERR_FAIL_COND_V(!is_inside_scene(),false); + Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space()); + ERR_FAIL_COND_V(!dss,false); + + const int max_shapes=32; + Physics2DDirectSpaceState::ShapeResult sr[max_shapes]; + + Vector2 motion = p_position-get_global_pos(); + + Physics2DDirectSpaceState::MotionCastCollision mcc_final; + Set<RID> exclude; + exclude.insert(get_rid()); + + //fill exclude list.. + for(int i=0;i<get_shape_count();i++) { + + + int res = dss->intersect_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),motion,sr,max_shapes,exclude); + + for(int j=0;j<res;j++) { + + Physics2DServer::BodyMode bm = Physics2DServer::get_singleton()->body_get_mode(sr[j].rid); + if (_ignores_mode(bm)) { + exclude.insert(sr[j].rid); + continue; + } + + return false; //omg collided + + } + } + + return true; +} + +bool KinematicBody2D::is_colliding() const { + + ERR_FAIL_COND_V(!is_inside_scene(),false); + + return colliding; +} +Vector2 KinematicBody2D::get_collision_pos() const { + + ERR_FAIL_COND_V(!colliding,Vector2()); + return collision; + +} +Vector2 KinematicBody2D::get_collision_normal() const { + + ERR_FAIL_COND_V(!colliding,Vector2()); + return normal; + +} +ObjectID KinematicBody2D::get_collider() const { + + ERR_FAIL_COND_V(!colliding,0); + return collider; +} + +void KinematicBody2D::set_collide_with_static_bodies(bool p_enable) { + + collide_static=p_enable; +} +bool KinematicBody2D::can_collide_with_static_bodies() const { + + return collide_static; +} + +void KinematicBody2D::set_collide_with_rigid_bodies(bool p_enable) { + + collide_rigid=p_enable; + +} +bool KinematicBody2D::can_collide_with_rigid_bodies() const { + + + return collide_rigid; +} + +void KinematicBody2D::set_collide_with_kinematic_bodies(bool p_enable) { + + collide_kinematic=p_enable; + +} +bool KinematicBody2D::can_collide_with_kinematic_bodies() const { + + return collide_kinematic; +} + +void KinematicBody2D::set_collide_with_character_bodies(bool p_enable) { + + collide_character=p_enable; +} +bool KinematicBody2D::can_collide_with_character_bodies() const { + + return collide_character; +} + +void KinematicBody2D::set_collision_margin(float p_margin) { + + margin=p_margin; +} + +float KinematicBody2D::get_collision_margin() const{ + + return margin; +} + +void KinematicBody2D::_bind_methods() { + + + ObjectTypeDB::bind_method(_MD("is_trapped"),&KinematicBody2D::is_trapped); + ObjectTypeDB::bind_method(_MD("untrap"),&KinematicBody2D::untrap); + + ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody2D::move); + ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody2D::move_to); + + ObjectTypeDB::bind_method(_MD("can_move_to","position"),&KinematicBody2D::can_move_to); + + ObjectTypeDB::bind_method(_MD("is_colliding"),&KinematicBody2D::is_colliding); + + ObjectTypeDB::bind_method(_MD("get_collision_pos"),&KinematicBody2D::get_collision_pos); + ObjectTypeDB::bind_method(_MD("get_collision_normal"),&KinematicBody2D::get_collision_normal); + ObjectTypeDB::bind_method(_MD("get_collider:Object"),&KinematicBody2D::get_collider); + + + ObjectTypeDB::bind_method(_MD("set_collide_with_static_bodies","enable"),&KinematicBody2D::set_collide_with_static_bodies); + ObjectTypeDB::bind_method(_MD("can_collide_with_static_bodies"),&KinematicBody2D::can_collide_with_static_bodies); + + ObjectTypeDB::bind_method(_MD("set_collide_with_kinematic_bodies","enable"),&KinematicBody2D::set_collide_with_kinematic_bodies); + ObjectTypeDB::bind_method(_MD("can_collide_with_kinematic_bodies"),&KinematicBody2D::can_collide_with_kinematic_bodies); + + ObjectTypeDB::bind_method(_MD("set_collide_with_rigid_bodies","enable"),&KinematicBody2D::set_collide_with_rigid_bodies); + ObjectTypeDB::bind_method(_MD("can_collide_with_rigid_bodies"),&KinematicBody2D::can_collide_with_rigid_bodies); + + ObjectTypeDB::bind_method(_MD("set_collide_with_character_bodies","enable"),&KinematicBody2D::set_collide_with_character_bodies); + ObjectTypeDB::bind_method(_MD("can_collide_with_character_bodies"),&KinematicBody2D::can_collide_with_character_bodies); + + ObjectTypeDB::bind_method(_MD("set_collision_margin","pixels"),&KinematicBody2D::set_collision_margin); + ObjectTypeDB::bind_method(_MD("get_collision_margin","pixels"),&KinematicBody2D::get_collision_margin); + + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/static"),_SCS("set_collide_with_static_bodies"),_SCS("can_collide_with_static_bodies")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/kinematic"),_SCS("set_collide_with_kinematic_bodies"),_SCS("can_collide_with_kinematic_bodies")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/rigid"),_SCS("set_collide_with_rigid_bodies"),_SCS("can_collide_with_rigid_bodies")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/character"),_SCS("set_collide_with_character_bodies"),_SCS("can_collide_with_character_bodies")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/margin",PROPERTY_HINT_RANGE,"0.01,256,0.01"),_SCS("set_collision_margin"),_SCS("get_collision_margin")); + + +} + +KinematicBody2D::KinematicBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC){ + + collide_static=true; + collide_rigid=true; + collide_kinematic=true; + collide_character=true; + + colliding=false; + collider=0; + + margin=1; +} +KinematicBody2D::~KinematicBody2D() { + + +} + diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 9eff59d8a7..6596c0ce04 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -52,15 +52,8 @@ class StaticBody2D : public PhysicsBody2D { OBJ_TYPE(StaticBody2D,PhysicsBody2D); - Matrix32 *pre_xform; - //RID query; - bool setting; - bool pending; - bool simulating_motion; Vector2 constant_linear_velocity; real_t constant_angular_velocity; - void _update_xform(); - void _state_notify(Object *p_object); real_t bounce; real_t friction; @@ -68,7 +61,6 @@ class StaticBody2D : public PhysicsBody2D { protected: - void _notification(int p_what); static void _bind_methods(); public: @@ -79,8 +71,6 @@ public: void set_bounce(real_t p_bounce); real_t get_bounce() const; - void set_simulate_motion(bool p_enable); - bool is_simulating_motion() const; void set_constant_linear_velocity(const Vector2& p_vel); void set_constant_angular_velocity(real_t p_vel); @@ -102,8 +92,15 @@ public: MODE_RIGID, MODE_STATIC, MODE_CHARACTER, - MODE_STATIC_ACTIVE, + MODE_KINEMATIC, + }; + + enum CCDMode { + CCD_MODE_DISABLED, + CCD_MODE_CAST_RAY, + CCD_MODE_CAST_SHAPE, }; + private: bool can_sleep; @@ -117,13 +114,14 @@ private: Vector2 linear_velocity; real_t angular_velocity; bool active; - bool ccd; int max_contacts_reported; bool custom_integrator; + CCDMode ccd_mode; + struct ShapePair { @@ -173,7 +171,6 @@ private: protected: - void _notification(int p_what); static void _bind_methods(); public: @@ -215,8 +212,8 @@ public: void set_max_contacts_reported(int p_amount); int get_max_contacts_reported() const; - void set_use_continuous_collision_detection(bool p_enable); - bool is_using_continuous_collision_detection() const; + void set_continuous_collision_detection_mode(CCDMode p_mode); + CCDMode get_continuous_collision_detection_mode() const; void apply_impulse(const Vector2& p_pos, const Vector2& p_impulse); @@ -229,4 +226,65 @@ public: }; VARIANT_ENUM_CAST(RigidBody2D::Mode); +VARIANT_ENUM_CAST(RigidBody2D::CCDMode); + + + +class KinematicBody2D : public PhysicsBody2D { + + OBJ_TYPE(KinematicBody2D,PhysicsBody2D); + + float margin; + bool collide_static; + bool collide_rigid; + bool collide_kinematic; + bool collide_character; + + bool colliding; + Vector2 collision; + Vector2 normal; + ObjectID collider; + + + Variant _get_collider() const; + + _FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const; +protected: + + static void _bind_methods(); +public: + + bool is_trapped() const; + void untrap(); + + Vector2 move(const Vector2& p_motion); + Vector2 move_to(const Vector2& p_position); + + bool can_move_to(const Vector2& p_position); + bool is_colliding() const; + Vector2 get_collision_pos() const; + Vector2 get_collision_normal() const; + ObjectID get_collider() const; + + void set_collide_with_static_bodies(bool p_enable); + bool can_collide_with_static_bodies() const; + + void set_collide_with_rigid_bodies(bool p_enable); + bool can_collide_with_rigid_bodies() const; + + void set_collide_with_kinematic_bodies(bool p_enable); + bool can_collide_with_kinematic_bodies() const; + + void set_collide_with_character_bodies(bool p_enable); + bool can_collide_with_character_bodies() const; + + void set_collision_margin(float p_margin); + float get_collision_margin() const; + + KinematicBody2D(); + ~KinematicBody2D(); + +}; + + #endif // PHYSICS_BODY_2D_H diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index 0265ec4df2..ad9a76ee35 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -105,7 +105,7 @@ void Sprite::set_texture(const Ref<Texture>& p_texture) { } texture=p_texture; if (texture.is_valid()) { - texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites + texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites texture->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->update); } update(); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 26efa99a88..b9e44d5053 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -181,7 +181,7 @@ void TileMap::_update_dirty_quadrants() { if (!tile_set->has_tile(c.id)) continue; Ref<Texture> tex = tile_set->tile_get_texture(c.id); - Vector2 tile_ofs = tile_set->tile_get_offset(c.id); + Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id); Vector2 offset = Point2( E->key().x, E->key().y )*cell_size - q.pos; @@ -215,6 +215,7 @@ void TileMap::_update_dirty_quadrants() { rect.size.y=-rect.size.y; + rect.pos+=tile_ofs; if (r==Rect2()) { tex->draw_rect(q.canvas_item,rect); @@ -231,8 +232,9 @@ void TileMap::_update_dirty_quadrants() { Ref<Shape2D> shape = shapes[i]; if (shape.is_valid()) { + Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id); Matrix32 xform; - xform.set_origin(offset.floor()); + xform.set_origin(offset.floor()+shape_ofs); if (c.flip_h) { xform.elements[0]=-xform.elements[0]; xform.elements[2].x+=s.x; @@ -242,6 +244,7 @@ void TileMap::_update_dirty_quadrants() { xform.elements[2].y+=s.y; } + ps->body_add_shape(q.static_body,shape->get_rid(),xform); } } diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index e42a96cc4e..0733a9196e 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -434,9 +434,9 @@ void RigidBody::set_mode(Mode p_mode) { PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_CHARACTER); } break; - case MODE_STATIC_ACTIVE: { + case MODE_KINEMATIC: { - PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_STATIC_ACTIVE); + PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_KINEMATIC); } break; } @@ -684,7 +684,7 @@ void RigidBody::_bind_methods() { BIND_VMETHOD(MethodInfo("_integrate_forces",PropertyInfo(Variant::OBJECT,"state:PhysicsDirectBodyState"))); - ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Static Active"),_SCS("set_mode"),_SCS("get_mode")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Kinematic"),_SCS("set_mode"),_SCS("get_mode")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"mass",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01"),_SCS("set_mass"),_SCS("get_mass")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"weight",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01",PROPERTY_USAGE_EDITOR),_SCS("set_weight"),_SCS("get_weight")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction")); @@ -704,7 +704,7 @@ void RigidBody::_bind_methods() { ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body"))); BIND_CONSTANT( MODE_STATIC ); - BIND_CONSTANT( MODE_STATIC_ACTIVE ); + BIND_CONSTANT( MODE_KINEMATIC ); BIND_CONSTANT( MODE_RIGID ); BIND_CONSTANT( MODE_CHARACTER ); } diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 0cb24075bd..a5faa9857b 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -92,7 +92,7 @@ public: MODE_RIGID, MODE_STATIC, MODE_CHARACTER, - MODE_STATIC_ACTIVE, + MODE_KINEMATIC, }; private: diff --git a/scene/io/resource_format_image.cpp b/scene/io/resource_format_image.cpp index d71f544628..98453bcabb 100644 --- a/scene/io/resource_format_image.cpp +++ b/scene/io/resource_format_image.cpp @@ -135,7 +135,7 @@ RES ResourceFormatLoaderImage::load(const String &p_path,const String& p_origina flags|=Texture::FLAG_FILTER; if (bool(GLOBAL_DEF("texture_import/gen_mipmaps",true))) flags|=Texture::FLAG_MIPMAPS; - if (bool(GLOBAL_DEF("texture_import/repeat",true))) + if (bool(GLOBAL_DEF("texture_import/repeat",false))) flags|=Texture::FLAG_REPEAT; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 04c2ec6562..ae67023d5b 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -452,6 +452,7 @@ void register_scene_types() { ObjectTypeDB::register_virtual_type<PhysicsBody2D>(); ObjectTypeDB::register_type<StaticBody2D>(); ObjectTypeDB::register_type<RigidBody2D>(); + //ObjectTypeDB::register_type<KinematicBody2D>(); ObjectTypeDB::register_type<Area2D>(); ObjectTypeDB::register_type<CollisionShape2D>(); ObjectTypeDB::register_type<CollisionPolygon2D>(); diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index d876454954..ca891920da 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -47,20 +47,82 @@ real_t Shape2D::get_custom_solver_bias() const{ } +bool Shape2D::collide_with_motion(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_shape_motion) { + + ERR_FAIL_COND_V(p_shape.is_null(),false); + int r; + return Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,p_local_motion,p_shape->get_rid(),p_shape_xform,p_shape_motion,NULL,0,r); +} + +bool Shape2D::collide(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform){ + ERR_FAIL_COND_V(p_shape.is_null(),false); + int r; + return Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,Vector2(),p_shape->get_rid(),p_shape_xform,Vector2(),NULL,0,r); + + +} + +Variant Shape2D::collide_with_motion_and_get_contacts(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_shape_motion){ + + ERR_FAIL_COND_V(p_shape.is_null(),Variant()); + const int max_contacts = 16; + Vector2 result[max_contacts*2]; + int contacts=0; + + if (!Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,p_local_motion,p_shape->get_rid(),p_shape_xform,p_shape_motion,result,max_contacts,contacts)) + return Variant(); + + Array results; + results.resize(contacts*2); + for(int i=0;i<contacts;i++) { + results[i]=result[i]; + } + + return results; + +} +Variant Shape2D::collide_and_get_contacts(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform){ + + ERR_FAIL_COND_V(p_shape.is_null(),Variant()); + const int max_contacts = 16; + Vector2 result[max_contacts*2]; + int contacts=0; + + if (!Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,Vector2(),p_shape->get_rid(),p_shape_xform,Vector2(),result,max_contacts,contacts)) + return Variant(); + + Array results; + results.resize(contacts*2); + for(int i=0;i<contacts;i++) { + results[i]=result[i]; + } + + return results; + + +} + void Shape2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_custom_solver_bias","bias"),&Shape2D::set_custom_solver_bias); ObjectTypeDB::bind_method(_MD("get_custom_solver_bias"),&Shape2D::get_custom_solver_bias); + ObjectTypeDB::bind_method(_MD("collide","local_xform","with_shape:Shape2D","shape_xform"),&Shape2D::collide); + ObjectTypeDB::bind_method(_MD("collide_with_motion","local_xform","local_motion","with_shape:Shape2D","shape_xform","shape_motion"),&Shape2D::collide_with_motion); + ObjectTypeDB::bind_method(_MD("collide_and_get_contacts:var","local_xform","with_shape:Shape2D","shape_xform"),&Shape2D::collide_and_get_contacts); + ObjectTypeDB::bind_method(_MD("collide_with_motion_and_get_contacts:var","local_xform","local_motion","with_shape:Shape2D","shape_xform","shape_motion"),&Shape2D::collide_and_get_contacts); ADD_PROPERTY( PropertyInfo(Variant::REAL,"custom_solver_bias",PROPERTY_HINT_RANGE,"0,1,0.001"),_SCS("set_custom_solver_bias"),_SCS("get_custom_solver_bias")); } + + Shape2D::Shape2D(const RID& p_rid) { shape=p_rid; custom_bias=0; } + Shape2D::~Shape2D() { Physics2DServer::get_singleton()->free(shape); diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index b01820c22c..5f254a1572 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -47,6 +47,12 @@ public: void set_custom_solver_bias(real_t p_bias); real_t get_custom_solver_bias() const; + bool collide_with_motion(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion); + bool collide(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform); + + Variant collide_with_motion_and_get_contacts(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion); + Variant collide_and_get_contacts(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform); + virtual RID get_rid() const; Shape2D(); ~Shape2D(); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 95714ab501..208ba5bb66 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -44,8 +44,10 @@ bool TileSet::_set(const StringName& p_name, const Variant& p_value) { tile_set_name(id,p_value); else if (what=="texture") tile_set_texture(id,p_value); - else if (what=="offset") - tile_set_offset(id,p_value); + else if (what=="tex_offset") + tile_set_texture_offset(id,p_value); + else if (what=="shape_offset") + tile_set_shape_offset(id,p_value); else if (what=="region") tile_set_region(id,p_value); else if (what=="shape") @@ -75,8 +77,10 @@ bool TileSet::_get(const StringName& p_name,Variant &r_ret) const{ r_ret=tile_get_name(id); else if (what=="texture") r_ret=tile_get_texture(id); - else if (what=="offset") - r_ret=tile_get_offset(id); + else if (what=="tex_offset") + r_ret=tile_get_texture_offset(id); + else if (what=="shape_offset") + r_ret=tile_get_shape_offset(id); else if (what=="region") r_ret=tile_get_region(id); else if (what=="shape") @@ -98,7 +102,8 @@ void TileSet::_get_property_list( List<PropertyInfo> *p_list) const{ String pre = itos(id)+"/"; p_list->push_back(PropertyInfo(Variant::STRING,pre+"name")); p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture")); - p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"offset")); + p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"tex_offset")); + p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"shape_offset")); p_list->push_back(PropertyInfo(Variant::RECT2,pre+"region")); p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D",PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::ARRAY,pre+"shapes",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR)); @@ -129,20 +134,34 @@ Ref<Texture> TileSet::tile_get_texture(int p_id) const { } -void TileSet::tile_set_offset(int p_id,const Vector2 &p_offset) { +void TileSet::tile_set_texture_offset(int p_id,const Vector2 &p_offset) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].offset=p_offset; emit_changed(); } -Vector2 TileSet::tile_get_offset(int p_id) const { +Vector2 TileSet::tile_get_texture_offset(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2()); return tile_map[p_id].offset; } +void TileSet::tile_set_shape_offset(int p_id,const Vector2 &p_offset) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].shape_offset=p_offset; + emit_changed(); +} + +Vector2 TileSet::tile_get_shape_offset(int p_id) const { + + ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2()); + return tile_map[p_id].shape_offset; + +} + void TileSet::tile_set_region(int p_id,const Rect2 &p_region) { ERR_FAIL_COND(!tile_map.has(p_id)); @@ -300,8 +319,10 @@ void TileSet::_bind_methods() { ObjectTypeDB::bind_method(_MD("tile_get_name","id"),&TileSet::tile_get_name); ObjectTypeDB::bind_method(_MD("tile_set_texture","id","texture:Texture"),&TileSet::tile_set_texture); ObjectTypeDB::bind_method(_MD("tile_get_texture:Texture","id"),&TileSet::tile_get_texture); - ObjectTypeDB::bind_method(_MD("tile_set_offset","id","offset"),&TileSet::tile_set_offset); - ObjectTypeDB::bind_method(_MD("tile_get_offset","id"),&TileSet::tile_get_offset); + ObjectTypeDB::bind_method(_MD("tile_set_texture_offset","id","texture_offset"),&TileSet::tile_set_texture_offset); + ObjectTypeDB::bind_method(_MD("tile_get_texture_offset","id"),&TileSet::tile_get_texture_offset); + ObjectTypeDB::bind_method(_MD("tile_set_shape_offset","id","shape_offset"),&TileSet::tile_set_shape_offset); + ObjectTypeDB::bind_method(_MD("tile_get_shape_offset","id"),&TileSet::tile_get_shape_offset); ObjectTypeDB::bind_method(_MD("tile_set_region","id","region"),&TileSet::tile_set_region); ObjectTypeDB::bind_method(_MD("tile_get_region","id"),&TileSet::tile_get_region); ObjectTypeDB::bind_method(_MD("tile_set_shape","id","shape:Shape2D"),&TileSet::tile_set_shape); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 5773c56ed2..ddbb1b59a6 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -42,6 +42,7 @@ class TileSet : public Resource { String name; Ref<Texture> texture; Vector2 offset; + Vector2 shape_offset; Rect2i region; Vector<Ref<Shape2D> > shapes; }; @@ -71,8 +72,11 @@ public: void tile_set_texture(int p_id, const Ref<Texture> &p_texture); Ref<Texture> tile_get_texture(int p_id) const; - void tile_set_offset(int p_id,const Vector2 &p_offset); - Vector2 tile_get_offset(int p_id) const; + void tile_set_texture_offset(int p_id,const Vector2 &p_offset); + Vector2 tile_get_texture_offset(int p_id) const; + + void tile_set_shape_offset(int p_id,const Vector2 &p_offset); + Vector2 tile_get_shape_offset(int p_id) const; void tile_set_region(int p_id,const Rect2 &p_region); Rect2 tile_get_region(int p_id) const; |