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author | Webster Sheets <webster@web-eworks.com> | 2018-08-27 15:24:56 -0400 |
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committer | Webster Sheets <webster@web-eworks.com> | 2018-08-27 15:24:56 -0400 |
commit | c522fe05e043057c2232afb6a3385fbc2dd39933 (patch) | |
tree | 7258c33e206bfc7ca3e1d2d308f193263e5b7060 /scene | |
parent | 0565adb20ff01a758c5ae8e4534a2cb7f07952df (diff) |
AtlasTexture fixes, part 2.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 036a748c83..1f9dd47b37 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -431,7 +431,7 @@ void Sprite3D::_draw() { }; - Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height()); + Vector2 src_tsize = tsize; // Properly setup UVs for impostor textures (AtlasTexture). Ref<AtlasTexture> atlas_tex = texture; @@ -441,10 +441,10 @@ void Sprite3D::_draw() { } Vector2 uvs[4] = { - final_src_rect.position / tsize, - (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, - (final_src_rect.position + final_src_rect.size) / tsize, - (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize, + final_src_rect.position / src_tsize, + (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize, + (final_src_rect.position + final_src_rect.size) / src_tsize, + (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize, }; if (is_flipped_h()) { @@ -731,7 +731,7 @@ void AnimatedSprite3D::_draw() { }; - Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height()); + Vector2 src_tsize = tsize; // Properly setup UVs for impostor textures (AtlasTexture). Ref<AtlasTexture> atlas_tex = texture; @@ -741,10 +741,10 @@ void AnimatedSprite3D::_draw() { } Vector2 uvs[4] = { - final_src_rect.position / tsize, - (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, - (final_src_rect.position + final_src_rect.size) / tsize, - (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize, + final_src_rect.position / src_tsize, + (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize, + (final_src_rect.position + final_src_rect.size) / src_tsize, + (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize, }; if (is_flipped_h()) { |