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authorJuan Linietsky <reduzio@gmail.com>2015-05-01 12:16:51 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-05-01 12:16:51 -0300
commitc45ffc2ca9f3b96f1eb04093cf75837da8e6ee4d (patch)
tree00f49977af73967aed99c1d14e21761ab19e217a /scene
parentbf53b7789a3de5d7f7e82b30c87b59544b900c1f (diff)
-fixed old condition in TextureFrame that caused bugs in materials, closes #1742
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/texture_frame.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/texture_frame.cpp b/scene/gui/texture_frame.cpp
index 73081f9d5b..931fb1cb1a 100644
--- a/scene/gui/texture_frame.cpp
+++ b/scene/gui/texture_frame.cpp
@@ -88,8 +88,8 @@ void TextureFrame::set_texture(const Ref<Texture>& p_tex) {
texture=p_tex;
update();
- if (texture.is_valid())
- texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
+ //if (texture.is_valid())
+ // texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
minimum_size_changed();
}