summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
authorChaosus89 <chaosus89@gmail.com>2019-09-05 09:07:13 +0300
committerChaosus89 <chaosus89@gmail.com>2019-09-05 09:07:13 +0300
commitc188c5597f386a4f2ea88e0d756f330f32e29621 (patch)
tree6c5450c7d72b33e5d0288d691e1457c14ce4ec14 /scene
parentc2de26822f56878a694dfab0c68ad3391995f161 (diff)
Removed useless code from Switch in visual shader
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/visual_shader_nodes.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index e4e0414342..f5c599b67e 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -3269,15 +3269,7 @@ String VisualShaderNodeSwitch::get_output_port_name(int p_port) const {
String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- if (p_input_vars[0] == String()) {
- if ((bool)get_input_port_default_value(0)) {
- code += "\tif(true)\n";
- } else {
- code += "\tif(false)\n";
- }
- } else {
- code += "\tif(" + p_input_vars[0] + ")\n";
- }
+ code += "\tif(" + p_input_vars[0] + ")\n";
code += "\t{\n";
code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[1] + ";\n";
code += "\t}\n";