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authorRémi Verschelde <rverschelde@gmail.com>2023-01-22 11:08:34 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-22 11:08:34 +0100
commitc0f35a8db129e01507eacb424a46cbbeb978d68a (patch)
tree13b000bfac331df4edc7fcfe999aa0707e321270 /scene
parent813d7c417be0e9a517ddfbec500bba7f5d3f39dc (diff)
parent8b04f58604cb0b134338a484b510adaba9bbc963 (diff)
Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine
Expose `fading_from` from StateMachine
Diffstat (limited to 'scene')
-rw-r--r--scene/animation/animation_node_state_machine.cpp3
-rw-r--r--scene/animation/animation_node_state_machine.h2
2 files changed, 3 insertions, 2 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 2c79e5fe06..b1a8155359 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -212,7 +212,7 @@ StringName AnimationNodeStateMachinePlayback::get_current_node() const {
return current;
}
-StringName AnimationNodeStateMachinePlayback::get_blend_from_node() const {
+StringName AnimationNodeStateMachinePlayback::get_fading_from_node() const {
return fading_from;
}
@@ -703,6 +703,7 @@ void AnimationNodeStateMachinePlayback::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachinePlayback::get_current_node);
ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos);
ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length);
+ ClassDB::bind_method(D_METHOD("get_fading_from_node"), &AnimationNodeStateMachinePlayback::get_fading_from_node);
ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::get_travel_path);
}
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 8183d2025a..1b4e010a06 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -159,7 +159,7 @@ public:
void stop();
bool is_playing() const;
StringName get_current_node() const;
- StringName get_blend_from_node() const;
+ StringName get_fading_from_node() const;
Vector<StringName> get_travel_path() const;
float get_current_play_pos() const;
float get_current_length() const;