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authorRémi Verschelde <rverschelde@gmail.com>2023-01-23 16:47:15 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-23 16:47:15 +0100
commitbebac4a08840ba6728e5974195a80205a3e7f529 (patch)
tree88255b910ed922a6ff106a8e08a535eedb0d2581 /scene
parentba9491f870fed88b66096b706cfe8d475690e616 (diff)
parent52d4a56b3b28a07faf4ee90001d8269f4179f8e3 (diff)
Merge pull request #71830 from BastiaanOlij/xr_naming_consistancy
Rename getters and signals on XR nodes to be consistant with input types
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/xr_nodes.cpp37
-rw-r--r--scene/3d/xr_nodes.h9
2 files changed, 28 insertions, 18 deletions
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index a758cc5e5e..ac0a47d1a1 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -432,15 +432,16 @@ PackedStringArray XRNode3D::get_configuration_warnings() const {
void XRController3D::_bind_methods() {
// passthroughs to information about our related joystick
ClassDB::bind_method(D_METHOD("is_button_pressed", "name"), &XRController3D::is_button_pressed);
- ClassDB::bind_method(D_METHOD("get_value", "name"), &XRController3D::get_value);
- ClassDB::bind_method(D_METHOD("get_axis", "name"), &XRController3D::get_axis);
+ ClassDB::bind_method(D_METHOD("get_input", "name"), &XRController3D::get_input);
+ ClassDB::bind_method(D_METHOD("get_float", "name"), &XRController3D::get_float);
+ ClassDB::bind_method(D_METHOD("get_vector2", "name"), &XRController3D::get_vector2);
ClassDB::bind_method(D_METHOD("get_tracker_hand"), &XRController3D::get_tracker_hand);
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::STRING, "name")));
ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::STRING, "name")));
- ADD_SIGNAL(MethodInfo("input_value_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value")));
- ADD_SIGNAL(MethodInfo("input_axis_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::VECTOR2, "value")));
+ ADD_SIGNAL(MethodInfo("input_float_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value")));
+ ADD_SIGNAL(MethodInfo("input_vector2_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::VECTOR2, "value")));
};
void XRController3D::_bind_tracker() {
@@ -449,8 +450,8 @@ void XRController3D::_bind_tracker() {
// bind to input signals
tracker->connect("button_pressed", callable_mp(this, &XRController3D::_button_pressed));
tracker->connect("button_released", callable_mp(this, &XRController3D::_button_released));
- tracker->connect("input_value_changed", callable_mp(this, &XRController3D::_input_value_changed));
- tracker->connect("input_axis_changed", callable_mp(this, &XRController3D::_input_axis_changed));
+ tracker->connect("input_float_changed", callable_mp(this, &XRController3D::_input_float_changed));
+ tracker->connect("input_vector2_changed", callable_mp(this, &XRController3D::_input_vector2_changed));
}
}
@@ -459,8 +460,8 @@ void XRController3D::_unbind_tracker() {
// unbind input signals
tracker->disconnect("button_pressed", callable_mp(this, &XRController3D::_button_pressed));
tracker->disconnect("button_released", callable_mp(this, &XRController3D::_button_released));
- tracker->disconnect("input_value_changed", callable_mp(this, &XRController3D::_input_value_changed));
- tracker->disconnect("input_axis_changed", callable_mp(this, &XRController3D::_input_axis_changed));
+ tracker->disconnect("input_float_changed", callable_mp(this, &XRController3D::_input_float_changed));
+ tracker->disconnect("input_vector2_changed", callable_mp(this, &XRController3D::_input_vector2_changed));
}
XRNode3D::_unbind_tracker();
@@ -476,14 +477,14 @@ void XRController3D::_button_released(const String &p_name) {
emit_signal(SNAME("button_released"), p_name);
}
-void XRController3D::_input_value_changed(const String &p_name, float p_value) {
+void XRController3D::_input_float_changed(const String &p_name, float p_value) {
// just pass it on...
- emit_signal(SNAME("input_value_changed"), p_name, p_value);
+ emit_signal(SNAME("input_float_changed"), p_name, p_value);
}
-void XRController3D::_input_axis_changed(const String &p_name, Vector2 p_value) {
+void XRController3D::_input_vector2_changed(const String &p_name, Vector2 p_value) {
// just pass it on...
- emit_signal(SNAME("input_axis_changed"), p_name, p_value);
+ emit_signal(SNAME("input_vector2_changed"), p_name, p_value);
}
bool XRController3D::is_button_pressed(const StringName &p_name) const {
@@ -496,7 +497,15 @@ bool XRController3D::is_button_pressed(const StringName &p_name) const {
}
}
-float XRController3D::get_value(const StringName &p_name) const {
+Variant XRController3D::get_input(const StringName &p_name) const {
+ if (tracker.is_valid()) {
+ return tracker->get_input(p_name);
+ } else {
+ return Variant();
+ }
+}
+
+float XRController3D::get_float(const StringName &p_name) const {
if (tracker.is_valid()) {
// Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type, but just in case we convert
Variant input = tracker->get_input(p_name);
@@ -517,7 +526,7 @@ float XRController3D::get_value(const StringName &p_name) const {
}
}
-Vector2 XRController3D::get_axis(const StringName &p_name) const {
+Vector2 XRController3D::get_vector2(const StringName &p_name) const {
if (tracker.is_valid()) {
// Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type, but just in case we convert
Variant input = tracker->get_input(p_name);
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index c93cb14d62..6e56aa28de 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -131,13 +131,14 @@ protected:
void _button_pressed(const String &p_name);
void _button_released(const String &p_name);
- void _input_value_changed(const String &p_name, float p_value);
- void _input_axis_changed(const String &p_name, Vector2 p_value);
+ void _input_float_changed(const String &p_name, float p_value);
+ void _input_vector2_changed(const String &p_name, Vector2 p_value);
public:
bool is_button_pressed(const StringName &p_name) const;
- float get_value(const StringName &p_name) const;
- Vector2 get_axis(const StringName &p_name) const;
+ Variant get_input(const StringName &p_name) const;
+ float get_float(const StringName &p_name) const;
+ Vector2 get_vector2(const StringName &p_name) const;
XRPositionalTracker::TrackerHand get_tracker_hand() const;