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authorRémi Verschelde <remi@verschelde.fr>2022-08-26 23:04:50 +0200
committerGitHub <noreply@github.com>2022-08-26 23:04:50 +0200
commitbd219de7fe25da5a56a661332a0a59c287b94742 (patch)
tree95581527a90e70ec275267c9c70407fff6e02d65 /scene
parentf9f24469720a9422a1b08e387c81378d734ace82 (diff)
parent207bdc2b9f0d6a4a00189a9f8a20bdb6a630665b (diff)
Merge pull request #64928 from YuriSizov/editor-tooltip-or-not-tooltip
Remove Inspector tooltip hack that never actually worked
Diffstat (limited to 'scene')
-rw-r--r--scene/main/viewport.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index cc8bced780..a5a4e29186 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1709,15 +1709,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
is_tooltip_shown = true;
}
} else {
- Variant t = gui.tooltip_popup->call("get_tooltip_text");
-
- if (t.get_type() == Variant::STRING) {
- if (tooltip == String(t)) {
- is_tooltip_shown = true;
- }
- } else {
- is_tooltip_shown = true; // Nothing to compare against, likely using custom control, so if it changes there is nothing we can do.
- }
+ is_tooltip_shown = true; // Nothing to compare against, likely using custom control, so if it changes there is nothing we can do.
}
} else {
_gui_cancel_tooltip();