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authorRémi Verschelde <rverschelde@gmail.com>2019-02-12 15:43:54 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-02-12 16:56:25 +0100
commitbc26d0d6cdd1c28a0a243131468bf5f698dff18f (patch)
treecb1b21d473201c45c0243d9d0b35947379113fa4 /scene
parent75dae1b9a9db8f29f53cadce6ebbccf8698939b3 (diff)
Platform: Ensure classes match their header filename
Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h`
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