diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-03-28 12:57:13 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-28 12:57:13 +0100 |
commit | bbbdabc771662d0effb739237967982cd201ea89 (patch) | |
tree | 3bd24159fcd06e7ea6c6ae3ed02864b0d3e24edf /scene | |
parent | fcfffd729789cd80aa77056ca089697b52297d04 (diff) | |
parent | 06e8740184eb056df7ca67c75b828435d0f004fe (diff) |
Merge pull request #37372 from dankan1890/quick_fix
Fixed probable typo in renaming.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 289860d9c6..fe91e63792 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -373,7 +373,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { #ifdef DEBUG_ENABLED state = Object::cast_to<PhysicsDirectBodyState2D>(p_state); #else - state = (Physics2DDirectBodyState *)p_state; //trust it + state = (PhysicsDirectBodyState2D *)p_state; //trust it #endif set_block_transform_notify(true); // don't want notify (would feedback loop) diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 1f3e2b8373..680d6e8594 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -374,7 +374,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { #ifdef DEBUG_ENABLED state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); #else - state = (PhysicsDirectBodyState *)p_state; //trust it + state = (PhysicsDirectBodyState3D *)p_state; //trust it #endif set_ignore_transform_notification(true); @@ -1300,7 +1300,7 @@ void KinematicBody3D::_direct_state_changed(Object *p_state) { #ifdef DEBUG_ENABLED PhysicsDirectBodyState3D *state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); #else - PhysicsDirectBodyState *state = (PhysicsDirectBodyState *)p_state; //trust it + PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; //trust it #endif linear_velocity = state->get_linear_velocity(); @@ -2106,7 +2106,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) { #ifdef DEBUG_ENABLED state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); #else - state = (PhysicsDirectBodyState *)p_state; //trust it + state = (PhysicsDirectBodyState3D *)p_state; //trust it #endif Transform global_transform(state->get_transform()); |