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author | qarmin <mikrutrafal54@gmail.com> | 2019-10-08 15:46:38 +0200 |
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committer | qarmin <mikrutrafal54@gmail.com> | 2019-10-08 15:46:38 +0200 |
commit | bb685147f9636112da4ee7e3a6e6dcbd739d8da4 (patch) | |
tree | 5518e9c2aa202d056f0b69a5ad9ec644e9f8c0e5 /scene | |
parent | 02d75f99b96e5d060b537863644c9b6679737b49 (diff) |
Fix crash in TileMap::update_cell_bitmask
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/tile_map.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index c9ba51bafb..173214dfe4 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -955,6 +955,7 @@ void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end void TileMap::update_cell_bitmask(int p_x, int p_y) { + ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot update cell bitmask if Tileset is not open."); PosKey p(p_x, p_y); Map<PosKey, Cell>::Element *E = tile_map.find(p); if (E != NULL) { |