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authorPedro J. Estébanez <pedrojrulez@gmail.com>2018-04-09 19:55:24 +0200
committerPedro J. Estébanez <pedrojrulez@gmail.com>2018-04-09 19:55:54 +0200
commitb964a9e678a969bdc28972c55655d7f0667d68b7 (patch)
treef9a088206d932ef13f431380b9c1fb9441bf93b8 /scene
parent9101a89510ac58182c9f20510a221704271444fe (diff)
Add support for radio-looking items with icon
Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit. Fixes #18063.
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/option_button.cpp2
-rw-r--r--scene/gui/popup_menu.cpp7
-rw-r--r--scene/gui/popup_menu.h1
3 files changed, 9 insertions, 1 deletions
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index aaad10f579..a9402d6404 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -112,7 +112,7 @@ void OptionButton::pressed() {
void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID) {
- popup->add_icon_check_item(p_icon, p_label, p_ID);
+ popup->add_icon_radio_check_item(p_icon, p_label, p_ID);
if (popup->get_item_count() == 1)
select(0);
}
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 9ff3bd6e81..fd2466407e 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -588,6 +588,13 @@ void PopupMenu::add_radio_check_item(const String &p_label, int p_ID, uint32_t p
update();
}
+void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) {
+
+ add_icon_check_item(p_icon, p_label, p_ID, p_accel);
+ items[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
+ update();
+}
+
void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index c7851969d0..fde91bd845 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -122,6 +122,7 @@ public:
void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
void add_radio_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
+ void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
void add_submenu_item(const String &p_label, const String &p_submenu, int p_ID = -1);
void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);