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authorJosh Grams <josh@qualdan.com>2016-02-28 06:55:53 -0500
committerJosh Grams <josh@qualdan.com>2016-02-28 06:55:53 -0500
commitb79351aa455f0c16144f4f148fad7ba8be94049f (patch)
tree58f414a661b1252361cad2fcd71976dee7340482 /scene
parent6fc1c3a4d1cf0c865f7dfdb1221ef07a5d25f305 (diff)
AnimationTreePlayer (Blend3): process all inputs.
Always call _process_node on all three inputs so that looped animations don't get out of sync.
Diffstat (limited to 'scene')
-rw-r--r--scene/animation/animation_tree_player.cpp23
1 files changed, 12 insertions, 11 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 77d9f77bb5..c1374f1046 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -607,20 +607,21 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
Blend3Node *bn = static_cast<Blend3Node*>(nb);
float rem;
-
- if (bn->value==0) {
- rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight);
- } else if (bn->value>0) {
-
- rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
- _process_node(bn->inputs[2].node,r_prev_anim,p_weight*bn->value,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value);
-
+ float blend, lower_blend, upper_blend;
+ if (bn->value < 0) {
+ lower_blend = -bn->value;
+ blend = 1.0 - lower_blend;
+ upper_blend = 0;
} else {
-
- rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0+bn->value),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0+bn->value));
- _process_node(bn->inputs[0].node,r_prev_anim,p_weight*-bn->value,p_time,switched,p_seek,p_filter,p_reverse_weight*-bn->value);
+ lower_blend = 0;
+ blend = 1.0 - bn->value;
+ upper_blend = bn->value;
}
+ rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,switched,p_seek,p_filter,p_reverse_weight*blend);
+ _process_node(bn->inputs[2].node,r_prev_anim,p_weight*upper_blend,p_time,switched,p_seek,p_filter,p_reverse_weight*upper_blend);
+ _process_node(bn->inputs[0].node,r_prev_anim,p_weight*lower_blend,p_time,switched,p_seek,p_filter,p_reverse_weight*lower_blend);
+
return rem;
} break;
case NODE_BLEND4: {