diff options
author | Josh Grams <josh@qualdan.com> | 2016-02-28 06:55:53 -0500 |
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committer | Josh Grams <josh@qualdan.com> | 2016-02-28 06:55:53 -0500 |
commit | b79351aa455f0c16144f4f148fad7ba8be94049f (patch) | |
tree | 58f414a661b1252361cad2fcd71976dee7340482 /scene | |
parent | 6fc1c3a4d1cf0c865f7dfdb1221ef07a5d25f305 (diff) |
AnimationTreePlayer (Blend3): process all inputs.
Always call _process_node on all three inputs so that looped animations
don't get out of sync.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/animation/animation_tree_player.cpp | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 77d9f77bb5..c1374f1046 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -607,20 +607,21 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode Blend3Node *bn = static_cast<Blend3Node*>(nb); float rem; - - if (bn->value==0) { - rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight,p_time,switched,p_seek,p_filter,p_reverse_weight); - } else if (bn->value>0) { - - rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0-bn->value)); - _process_node(bn->inputs[2].node,r_prev_anim,p_weight*bn->value,p_time,switched,p_seek,p_filter,p_reverse_weight*bn->value); - + float blend, lower_blend, upper_blend; + if (bn->value < 0) { + lower_blend = -bn->value; + blend = 1.0 - lower_blend; + upper_blend = 0; } else { - - rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*(1.0+bn->value),p_time,switched,p_seek,p_filter,p_reverse_weight*(1.0+bn->value)); - _process_node(bn->inputs[0].node,r_prev_anim,p_weight*-bn->value,p_time,switched,p_seek,p_filter,p_reverse_weight*-bn->value); + lower_blend = 0; + blend = 1.0 - bn->value; + upper_blend = bn->value; } + rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,switched,p_seek,p_filter,p_reverse_weight*blend); + _process_node(bn->inputs[2].node,r_prev_anim,p_weight*upper_blend,p_time,switched,p_seek,p_filter,p_reverse_weight*upper_blend); + _process_node(bn->inputs[0].node,r_prev_anim,p_weight*lower_blend,p_time,switched,p_seek,p_filter,p_reverse_weight*lower_blend); + return rem; } break; case NODE_BLEND4: { |